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Properties

Property Value
Combat Properties
Health Health Icon 7990
Experience Experience Icon 4400
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 1600+
Summon (not possible)
Convince (not possible)
General Properties
Name Fallen Mooh'Tah Master Ghar
Classification Minotaurs
Spawn Type
Rank Arena Combatant
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 40%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Fallen Mooh'Tah Master Ghar
You see Fallen Mooh'Tah Master Ghar.
  • You are no match for a master of the Mooh'Tah!
  • I will finish you
  • I might be fallen but you will fall before me!

Notes

Is the boss of Warlord Level, Pit #8.
Next #9.

Abilities

Melee ((0-525+), it poisons you 18 damage per turn), Fire Missiles (does Physical Damage (0-390+), Fire Beam Does Physical Damage (0-289+), Death Strike (0-263+), Poison Beam (0-193+).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -60%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

In the Svargrond Arena.

Behaviour

Fight to death in close combat.

Strategy

To all vocations: stay diagonal, watch out when doing attacks like Fierce Berserk or Ethereal Spear, because you may get exhausted and be unable to heal. So keep your health full before using these types of attacks.
Mage: Use Magic Shield and Sudden Death runes.
Knight: Melee and Fierce Berserk.
Paladin: Shoot Assassin Stars and use Ethereal Spear.
See also Mooh'Tah.

Loot

  • This creature drops no loot.

(Create loot statistics)

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