Notes
<spoiler>Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.</spoiler>
Abilities
Melee (0-130), Fireball (210-250), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn.
Damage Taken From Elements
Location
Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower.
Strategy
Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
Loot
0-84 gp, 0-22 Blueberry, Seeds, Small Oil Lamp, 0-4 Blue Pieces of Cloth, 0-3 Strong Mana Potions, 0-2 Royal Spears, Wooden Flute, Heavy Machete, Mystic Turban, Noble Turban, Jewelled Belt, Blue Gem (rare), Magma Monocle (rare), Shiny Stone (rare).