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You see Fahim the Wise
"You should know better than to be an enemy of the Marid".

Notes

<spoiler>Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.</spoiler>

Abilities

Melee (0-130), Fireball (210-250), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
99%?
Ice Freezing Icon Big
115%
Fire Burning Icon Big
99%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower.

Strategy

Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.

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