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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Fahim the Wise
+
| name = Fahim the Wise
| implemented = 8.5
+
| actualname = Fahim the Wise
| hp = 2000
+
| hp = 2000
| exp = 1500
+
| exp = 1500
| ratio = 0.750?
+
| armor = ?
| summon = --
+
| summon = --
| convince = --
+
| convince = --
  +
| illusionable = no
| creatureclass = Humanoids
 
| primarytype = Djinn
+
| creatureclass = Humanoids
| isboss = yes
+
| primarytype = Djinn
  +
| isboss = yes
| abilities = [[Melee]] (0-130), [[Fireball]] (210-250), [[Heavy Magic Missile]] (100-300), [[Energy Berserk]] electrifies you, [[Summon]]s 0-3 [[Blue Djinn]], [[Self-Healing]] (173?-?).
+
| abilities = [[Melee]] (0-130), [[Fireball]] (210-250), [[Heavy Magic Missile]] (100-300), [[Energy Berserk]] electrifies you, [[Summon]]s 0-3 [[Blue Djinn]], [[Self-Healing]] (173?-?).
| maxdmg = 800 (With summons)
+
| maxdmg = 800 (With summons)
 
| immunities = ?
+
| pushable = ?
  +
| pushobjects = ?
| physicalDmgMod = 100%?
 
| holyDmgMod = 99%?
+
| walksaround = ?
| deathDmgMod = 110%
+
| walksthrough = ?
| fireDmgMod = 99%?
+
| paraimmune = ?
| energyDmgMod = 100%?
+
| senseinvis = ?
| iceDmgMod = 115%
+
| physicalDmgMod = 100%?
| earthDmgMod = 100%?
+
| earthDmgMod = 100%?
| drownDmgMod = 100%?
+
| fireDmgMod = 99%?
| hpDrainDmgMod = 100%?
+
| deathDmgMod = 110%
  +
| energyDmgMod = 100%?
 
| behavior = Fights until death.
+
| holyDmgMod = 99%?
  +
| iceDmgMod = 115%
| sounds = "You should know better than to be an enemy of the Marid".
 
  +
| hpDrainDmgMod = 100%?
| location = [[Magician Quarter]] ([[Yalahar]]) past the teleport on the top floor of the front left tower.
 
  +
| drownDmgMod = 100%?
| notes = {{JSpoiler|Part of the [[Killing in the Name of... Quest]].
 
  +
| healMod = 100%?
 
| sounds = {{Sound List|You should know better than to be an enemy of the Marid}}
  +
| implemented = 8.5
 
| notes = {{JSpoiler|Part of the [[Killing in the Name of... Quest]].
 
'''Note:''' The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.}}
 
'''Note:''' The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.}}
  +
| behaviour = Fights until death.
| strategy = '''Sorcerers''' and '''Druids''' should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
 
  +
| speed = ?
 
| strategy = '''Sorcerers''' and '''Druids''' should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
 
'''Paladins''' have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
 
'''Paladins''' have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
 
'''Knights''' should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
 
'''Knights''' should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
 
| location = [[Magician Quarter]] ([[Yalahar]]) past the teleport on the top floor of the front left tower, which is located {{Mapper Coords|128.46|121.144|2|4|text=here}}.
| loot = 0-106 [[gp]], 0-22 [[Blueberry]], [[Seeds]], [[Small Oil Lamp]], 0-4 [[Blue Piece of Cloth|Blue Pieces of Cloth]], 0-3 [[Strong Mana Potion]]s, 0-3 [[Royal Spear]]s, [[Wooden Flute]], [[Heavy Machete]], [[Mystic Turban]], [[Noble Turban]], [[Jewelled Belt]], [[Blue Gem]] (rare), [[Magma Monocle]] (rare), [[Shiny Stone]] (rare).
 
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-118|Gold Coin}}
  +
|{{Loot Item|0-22|Blueberry}}
  +
|{{Loot Item|Seeds}}
  +
|{{Loot Item|Small Oil Lamp}}
  +
|{{Loot Item|0-4|Blue Piece of Cloth}}
  +
|{{Loot Item|0-2|Small Sapphire}}
  +
|{{Loot Item|0-3|Strong Mana Potion}}
  +
|{{Loot Item|0-3|Royal Spear}}
  +
|{{Loot Item|Wooden Flute}}
  +
|{{Loot Item|Heavy Machete}}
  +
|{{Loot Item|Mystic Turban}}
  +
|{{Loot Item|Noble Turban}}
  +
|{{Loot Item|Jewelled Belt}}
  +
|{{Loot Item|Blue Gem|rare}}
  +
|{{Loot Item|Magma Monocle|rare}}
  +
|{{Loot Item|Shiny Stone|rare}}
  +
}}
 
}}
 
}}

Revision as of 12:49, 28 April 2019

latest?cb=20090620132022&path-prefix=en&format=original
You see Fahim the Wise
  • You should know better than to be an enemy of the Marid

Notes

Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.

Abilities

Melee (0-130), Fireball (210-250), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing (173?-?).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
99%?
Ice Freezing Icon Big
115%
Fire Burning Icon Big
99%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower, which is located here.

Behaviour

Fights until death.

Strategy

Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.