TibiaWiki
m (xp/hp ratio)
(Added confirmed HP/Exp and strategy notes.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = Fahim The Wise
 
| name = Fahim The Wise
| hp = 1500?
+
| hp = 2000
| exp = 1500?
+
| exp = 1500
| ratio = 1.000?
+
| ratio = 0.750?
 
| summon = --
 
| summon = --
 
| convince = --
 
| convince = --
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| physicalDmgMod = 100%?
 
| physicalDmgMod = 100%?
 
| holyDmgMod = 99%?
 
| holyDmgMod = 99%?
| deathDmgMod = 101%?
+
| deathDmgMod = 110%
 
| fireDmgMod = 99%?
 
| fireDmgMod = 99%?
 
| energyDmgMod = 100%?
 
| energyDmgMod = 100%?
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| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
   
| behavior = Unknown.
+
| behavior = Fights until death.
 
| sounds = You should know better than to be an enemy of the Marid;
 
| sounds = You should know better than to be an enemy of the Marid;
 
| notes = <noinclude><spoiler>Part of the [[Killing in the Name of... Quest]]</spoiler></noinclude>
 
| notes = <noinclude><spoiler>Part of the [[Killing in the Name of... Quest]]</spoiler></noinclude>
 
| location = [[Magician Quarter]] ([[Yalahar]]) past the teleport on the top floor of the front left tower.
 
| location = [[Magician Quarter]] ([[Yalahar]]) past the teleport on the top floor of the front left tower.
  +
| strategy = '''Sorcerers''' and '''Druids''' should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
| strategy = Unknown.
 
  +
'''Paladins''' have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
  +
'''Knights''' should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
 
| loot = 0-62 [[gp]], 0-22 [[Blueberry]], [[Small Oil Lamp]], 0-4 [[Blue Piece of Cloth|Blue Pieces of Cloth]], 0-3 [[Strong Mana Potion]]s, 0-2 [[Royal Spear]]s, [[Wooden Flute]], [[Heavy Machete]], [[Mystic Turban]].
 
| loot = 0-62 [[gp]], 0-22 [[Blueberry]], [[Small Oil Lamp]], 0-4 [[Blue Piece of Cloth|Blue Pieces of Cloth]], 0-3 [[Strong Mana Potion]]s, 0-2 [[Royal Spear]]s, [[Wooden Flute]], [[Heavy Machete]], [[Mystic Turban]].
 
}}
 
}}

Revision as of 00:44, 9 July 2009

latest?cb=20090620132022&path-prefix=en&format=original
You see Fahim The Wise
You should know better than to be an enemy of the Marid;

Notes

<spoiler>Part of the Killing in the Name of... Quest</spoiler>

Abilities

Melee (0-95), Fireball (40-80), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
99%?
Ice Freezing Icon Big
101%?
Fire Burning Icon Big
99%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower.

Strategy

Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.