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You see Fahim the Wise
  • You should know better than to be an enemy of the Marid

Notes

Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.

Abilities

Physical Damage Melee (0-130)
⁠,
Fire Damage Fireball (210-250)
⁠, ⁠,
Electrified Electrifying Berserk (25 hp for 3 turns)
⁠,
Summons Summons (1-3 Blue Djinn)
⁠,
Healing Self-Healing (173?-?)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
99%?
Ice Freezing Icon Big
115%
Fire Burning Icon Big
99%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower, which is located here.

Behaviour

Fights until death.

Strategy

Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.

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