Property Value
Combat Properties
Health Health Icon.gif 2000
Experience Experience Icon.gif 1500
Speed Haste Icon.gif ?
Armor Armor Icon.gif ?
Est. Max Dmg 800 (With summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Fahim the Wise
Classification Djinn
Spawn Type
Rank Boss
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 99%
Death 110%
Energy 100%
Holy 99%
Ice 115%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.5
July 1, 2009
Status Active
Fahim the Wise.gif
You see Fahim the Wise.
  • You should know better than to be an enemy of the Marid


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Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
Spoiler ends here.


Melee (0-130), Fireball (210-250), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing (173?-?).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower, which is located here.


Fights until death.


Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.

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