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Sometimes, to compensate days in which DDoS attacks occurred or to celebrate dates like Christmas, CipSoft may establish a period in which monsters yield double the experience they would normally do when they are killed.
 
Sometimes, to compensate days in which DDoS attacks occurred or to celebrate dates like Christmas, CipSoft may establish a period in which monsters yield double the experience they would normally do when they are killed.
   
This has only happened once, from the [[Server Save]]s of November 27th 2007 to December 4th 2007, and seems to be both for compensation and for Christmas.
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This has only happened twice,One from the [[Server Save]]s of November 27th 2007 to December 4th 2007,the second one from march 18 of 2009 to march 25 of 2009. and seems to be both for compensation and for Christmas and Spring update.

Revision as of 03:51, 29 March 2009

Almost all creatures in Tibia give some experience points when they are slain. The amount of experience points earned by killing a creature depends roughly on how difficult it is to defeat that creature. It varies from a Penguin which will give 1 single experience up to the Infernatil which will give about 85,000 experience when killed. There are also some creatures that give no experience at all, those are no challenge to kill since they don't fight back when attacked.

All characters start without experience points when they first enter the game, on a small island south of Rookgaard. By doing The Beginning Quest they get experience, on Rookgaard they can kill monsters which give experience, which can become a very large number. The experience is represented by a characters level. On the official website is the full experience table where is listed how much experience is needed to reach a certain level.

In PvP-Enforced worlds, you gain experience by killing other players.


Find out more about your experience by using the Experience Formula.

Double Experience

Sometimes, to compensate days in which DDoS attacks occurred or to celebrate dates like Christmas, CipSoft may establish a period in which monsters yield double the experience they would normally do when they are killed.

This has only happened twice,One from the Server Saves of November 27th 2007 to December 4th 2007,the second one from march 18 of 2009 to march 25 of 2009. and seems to be both for compensation and for Christmas and Spring update.