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It has been suggested that this article be merged with Cooldown. (discuss)

Players get exhausted if they try to cast spells, runes or use potions in succession. In the case of spells and runes you will see a smoke puff on your character when you're exhausted.

These are the forms of exhaust:

  • Offensive spells and runes cause exhaustion for 2 seconds when casting other offensive spells and runes, but not to defensive ones.
  • Defensive spells cause a 1 second exhaust to other defensive spells and runes, but not to offensive ones.
  • Defensive runes cause a 1 second exhaust to potions and other defensive spells/runes, but not to offensive spells/runes.
  • Potions cause a 1 second exhaust to other potions and to runes, but not to instant spells.

For example;

  • If you use energy strike you will have to wait 2 seconds before you can use it again. You can however still use for example light healing during the 2 seconds.
  • If you use HMM you will have to wait 2 seconds before you can use another one. You can however still use for example light healing during the 2 seconds.
  • If you use light healing you will have to wait 1 second before you can use it again. You can however use for example energy strike during the 1 second.
  • If you use IH you will have to wait 1 second before you can use another one, or for example a mana potion. You can however use for example energy strike during the 1 second.
  • If you use a mana potion you will have to wait 1 second before you can use another one, or for example a HMM.

It's important to note that not all spells fall into these categories. For example, one can cast both a haste spell such as, "utani gran hur" and a healing spell such as, "exura" within 1 second. This is particularly useful when facing several high level druids.

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