The Equipment Upgrade system allows players to add and improve special effects on some equipment: Onslaught (for weapons), Ruse (for armors), Momentum (for helmets) and Transcendence (for legs). Upgradable items have a Classification between 1 and 4, which is an important parameter when upgrading an item. The Classification of an item depends on its availability, based on "number of existing items in the game (when the features was implemented), as well as the potential availability from creatures, bosses, quests etc". Each item has an initial tier of 0. The maximum tier an item can be upgraded to depends on its classification which can be seen on the table below.
Classification | Tier Limit |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 10 |
In order to upgrade an item you must visit the Exaltation Forge in the Adventurers' Guild. There are multiple methods of increasing an item's tier: Fusion and Convergence Fusion, Transfer and Convergence Transfer. These processes require some special resources: Dust, Slivers and Exalted Cores, as well as Gold.
It is relevant to note that, during the process of using the forge, the used equipment must not be imbued.
Dust, Slivers and Exalted Cores[]
Dust is a special resource that is not tradable between characters and that is obtained by killing influenced creatures. These creatures have a low chance to spawn in place of a regular monster and are stronger versions of regular monsters. They can carry one to five stacks which gives them increased damage and maximum health – the more they have, the stronger they are, and the higher the potential to yield more Dust. How many stacks a creature has is indicated below their name in the game window. Upon killing the influenced creature, its Dust is automatically and immediately added to your character – even if they don't loot the creature's corpse.
Characters can initially carry up to 100 Dust, but this limit can be increased to a maximum of 325 through the forge by spending Dust itself. The amount of Dust required to increase the Dust limit depends on your current limit and is always the current limit minus 75. For example, if you have a limit of 130 Dust, the cost to increase it to 131 is 55 Dust. If you have a limit of 324 Dust, the cost to increase it to 325 is 249 Dust. The formula to calculate the total Dust required to achieve a given Dust limit n is:
To reach the maximum limit of 325, a total of 30,825 Dust must be spent.
Slivers, which are regular tradeable items, can be created from Dust and are also dropped by fiendish creatures. These are even stronger creatures, which also give more Dust. Fiendish monsters are considerably rarer than influenced monsters. A regular creature can become a fiend after it spawns. Fiendish Creatures can be located around the map through the Find Fiend spell, and a maximum of 4 fiendish creatures can be present at the same time on a Game World.
Three Slivers can be traded at the Exaltation Forge at the cost of 60 Dust. The Slivers are used to create Exalted Cores, which cost 50 Slivers each. The Exalted Cores can be used both when Fusing items or when transfering an item's tier to another, as explained below.
The extra strength of an influenced creature is proportional to the amount of stacks it has, and each stack may result in one to three Dust when killing an influenced monster. The fiendish creatures have the strength and yield the Dust relative to 15 stacks.
Stacks | Extra HP | Extra Damage | Dust Received |
---|---|---|---|
1 | 50% | 35% | 1-3 |
2 | 65% | 45% | 2-6 |
3 | 80% | 55% | 3-9 |
4 | 95% | 65% | 4-12 |
5 | 110% | 75% | 5-15 |
Fiend (15) | 260% | 175% | 15-45 |
Note: you must have a Premium Account in order to receive dust, killing influenced creatures otherwise will not produce dust.
Fusion[]
Fusion is the primary method of increasing an item's tier. It requires two identical items (including the same tier), Dust and Gold. When two items are successfully fused, a new item of the next tier will be created. For example, by fusing two tier 1 Falcon Rods you'll create a tier 2 Falcon Rod.
There is a 50% chance of succeeding in the fusion, and this chance can be increased to 65% by spending one Exalted Core. When a fusion fails, by default there's a 100% chance that one of the items is reduced by one tier (or destructed, if it's tier 0), but this can also be reduced to 50% by using an Exalted Core in the process (regardless of improving the success rate or not).
Tier Change | Class 1 | Class 2 | Class 3 | Class 4 |
---|---|---|---|---|
0 ➡ 1 | 25,000 | 750,000 | 4,000,000 | 8,000,000 |
1 ➡ 2 | — | 5,000,000 | 10,000,000 | 20,000,000 |
2 ➡ 3 | — | — | 20,000,000 | 40,000,000 |
3 ➡ 4 | — | — | — | 65,000,000 |
4 ➡ 5 | — | — | — | 100,000,000 |
5 ➡ 6 | — | — | — | 250,000,000 |
6 ➡ 7 | — | — | — | 750,000,000 |
7 ➡ 8 | — | — | — | 2,500,000,000 |
8 ➡ 9 | — | — | — | 8,000,000,000 |
9 ➡ 10 | — | — | — | 15,000,000,000 |
Bonus Effects[]
See also: Equipment Upgrade/Fusing
When fusing, there's a small chance that a lucky bonus effect kicks in, allowing you to retain some of the invested items. There are eight known bonus effects:
- The 100 Dust wasn't consumed in the process.
- The exalted cores weren't consumed in the process.
- The gold wasn't consumed in the process.
- The second item wasn't consumed in the process.
- Second item retained with decreased tier.
- Second item retained with increased tier.
- Fused item gained two instead of one tier.
- Dust refilled to maximum.
Strategy[]
Due to the high risks of failure during the regular fusing process, the best strategy for very expensive or rare items is to fuse cheaper items of the desired classification (e.g. Cobra Clubs for Classification 4) and then transfer the tier (considering the tier reduction) to the item you will actually use. This process can make increasing the tier on some items less expensive. For class 2 items, the cost to transfer from one item to another is 6.7 times higher than the fee to attempt an upgrade. For class 3, the cost is 2.5 times higher for tier 1, and both fees are the same for tier 2. Furthermore, the only way to obtain the final tier for each class is by fusing two identical items of the same class at 1 tier under the class maximum (e.g. two class 2 tier 1 items or two class 4 tier 9 items).
Convergence Fusion[]
For items of classification 4, Convergence Fusion enables the option to fuse different objects of the same body slot, provided that they are of the same tier. Unlike the regular fusion, this process comes at a substantial additional cost in gold, offers a guaranteed result, but cannot trigger any bonus effects. Convergence Fusion incurs a cost of 130 Dust as well as the following gold costs:
Target Tier | Convergence Fusion | Regular Fusion |
---|---|---|
1 | 55,000,000 | 8,000,000 |
2 | 110,000,000 | 20,000,000 |
3 | 170,000,000 | 40,000,000 |
4 | 300,000,000 | 65,000,000 |
5 | 875,000,000 | 100,000,000 |
6 | 2,350,000,000 | 250,000,000 |
7 | 6,950,000,000 | 750,000,000 |
8 | 21,250,000,000 | 2,500,000,000 |
9 | 50,000,000,000 | 8,000,000,000 |
10 | 125,000,000,000 | 15,000,000,000 |
Transfer[]
Players can also transfer an item's tier from one item to another of the same classification. When transferring the tier, the receiving item must be at tier 0, and it will receive the tier of the source item minus one. For example, you can transfer the tier 2 of a Falcon Rod to a Soulhexer, which will become tier 1.
The transfer process always succeeds and requires 100 Dust , Exalted Cores and gold, depending on the tier. During this process, the source item is destroyed.
Convergence Transfer[]
Convergence Transfer eliminates the tier loss during the transfer, but comes with a significantly higher gold price compared to regular transfer. The feature is only available to classification 4 items. Convergence Transfer requires 160 Dust and the following gold + Exalted Cores:
Target Tier | Convergence Transfer | Regular Transfer | Exalted Cores |
---|---|---|---|
1 | 65,000,000 | 20,000,000 | 1 |
2 | 165,000,000 | 40,000,000 | 2 |
3 | 375,000,000 | 65,000,000 | 5 |
4 | 800,000,000 | 100,000,000 | 10 |
5 | 2,000,000,000 | 250,000,000 | 15 |
6 | 5,250,000,000 | 750,000,000 | 25 |
7 | 14,500,000,000 | 2,500,000,000 | 35 |
8 | 42,500,000,000 | 8,000,000,000 | 50 |
9 | 100,000,000,000 | 15,000,000,000 | 60 |
10 | 300,000,000,000 | N/A | 85 |
Upgradable Items[]
History[]
- On February 07, 2023 the system had its first major change, making the number of Exalted Cores required to perform a transfer has changed from static to dynamically increasing costs. Additionally, the maximum unlockable Dust limit has been increased from 225 to 325.
- On the Winter Update 2023, the system was expanded to include Transcendence effect to legs and to add the Convergence Fusion/Transfer options.