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{{Infobox_Spell|List={{{1|}}}|GetValue={{{GetValue|}}}
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{{Infobox Spell|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Envenom
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| name = Envenom
| type = Instant
+
| spellid = 142
| subclass = Attack
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| type = Instant
| damagetype = Earth
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| subclass = Attack
  +
| damagetype = Earth
| graphic = [[Image:Envenom.gif]]
 
| words = utori pox
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| words = utori pox
| premium = yes
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| premium = yes
| mana = 30
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| mana = 30
| MagLvl = ?
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| levelrequired = 50
| expLvl = 50
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| cooldown = 40
| cooldown = 40
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| cooldowngroup = 2
  +
| voc = [[Druid]]s
| cooldowngroup = 2s
 
| voc = [[Druid]]s
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| spellcost = 6000
  +
| effect = Deals [[Earth Damage]] (in a descending order) over time.
| learnfrom = <table border="0" class="wikitable">
 
 
| implemented = 6.4
<tr><td><b>Town</b></td><td><b>NPC</b></td></tr>
 
  +
| notes = This spell seems only takes the [[Magic Level]] into account, not the [[Level]] to determine how much damage you will deal to the target. The spell causes damage every 4 seconds, while the damage value falls logarithmical until it vanishes. To players it does only half of the damage it would do to creatures.
<tr><td>[[Ab'Dendriel]]</td><td>--</td></tr>
 
  +
<tr><td>[[Ankrahmun]]</td><td>[[Rahkem]]</td></tr>
 
  +
For example, at [[Magic Level]] 110 the damage to a monster that is neutral to earth in average starts at 84. In total summing up to 1700 HP after 400 seconds.
<tr><td>[[Carlin]]</td><td>--</td></tr>
 
<tr><td>[[Darashia]]</td><td>[[Shalmar]]</td></tr>
 
<tr><td>[[Edron]]</td><td>[[Gundralph]]</td></tr>
 
<tr><td>[[Kazordoon]]</td><td>--</td></tr>
 
<tr><td>[[Liberty Bay]]</td><td>[[Charlotta]]</td></tr>
 
<tr><td>[[Port Hope]]</td><td>[[Ustan]]</td></tr>
 
<tr><td>[[Svargrond]]</td><td>[[Hjaern]]</td></tr>
 
<tr><td>[[Thais]]</td><td>--</td></tr>
 
<tr><td>[[Venore]]</td><td>--</td></tr>
 
<tr><td>[[Yalahar]]</td><td>[[Tamara]]</td></tr>
 
</table>
 
| spellcost = 6,000
 
| effect = Deals [[Earth Damage]] over time, similar to [[Curse]], [[Ignite]] and [[Electrify]]. The first hit will be around 42 hit points, then next hit will do 2~3 hit points less than the previous hit, until stops.
 
| implemented = 8.7
 
| notes = A new spell that came in the [[Winter Update 2010]].
 
 
}}
 
}}
<noinclude>
 
{{Spells}}
 
</noinclude>
 

Revision as of 18:13, 9 January 2020

Effect

Deals Earth Damage (in a descending order) over time.

Notes

This spell seems only takes the Magic Level into account, not the Level to determine how much damage you will deal to the target. The spell causes damage every 4 seconds, while the damage value falls logarithmical until it vanishes. To players it does only half of the damage it would do to creatures.

For example, at Magic Level 110 the damage to a monster that is neutral to earth in average starts at 84. In total summing up to 1700 HP after 400 seconds.