You see an enslaved dwarf.
  • Bark!
  • Blood!


The Lost are some of the dwarfs that never joined one of the dwarven communities and aimlessly wandered the depths of the world in search of refuge. Sometimes in the ancient past they were found by 'those below' and cruelly enslaved by the masters of the depths. After generations of slavery and breeding, those dwarfs have lost all memory of their ancestry and culture, rendering them hardly more than aggressive animals of war. They lack a complicated language, communicating only with select gnarls and snarls. Their entire bitter lives are centred around battle and carnage. After their masters have completely broken their will, the Lost march in unquestioning obedience into battle whenever their cruel slavers order them to do so. It is hard to tell what motivation drives them. They seem not to revere to their masters in any way and show no joy in battle. The only emotion they are showing is incredible anger that rivals that of a rabid animal.

It is the strongest melee-based regular creature in Free Account areas.


Physical Damage Melee (0-500+)
Physical Damage boulder (340+)
Physical Damage physical fire ball (3x3; 250+)
Missing Element shielding-reduction bomb (red sparkles; on itself; reduces shielding by 50-87%)
Physical Damage melee-reduction explosion (physical hit graphic; on itself; reduces melee skills by 66%)
Physical Damage green sparkles (on itself; enhances its own melee skills?)
Healing Self Healing (physical hit graphic; 396-478+)
Drunkenness drunkenness bomb (yellow sparks; on itself)

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
Death Cursed Icon Big.gif
Holy Dazzled Icon Big.gif
Ice Freezing Icon Big.gif
Fire Burning Icon Big.gif
Energy Electrified Icon Big.gif
Earth Poisoned Icon Big.gif



An enslaved dwarf attacks in melee range.


A deadly creature for unprepared low level players, a blocker is probably to be preferred if these are to be hunted together with other Lost. An energy wall (or two energy walls in a cross shape) can be set up to make it walk longer distances and be easier to solo, but it may still do high damage from a distance. Beware of the drunkenness bomb if it gets too close, as well as other Lost (especially Bashers), that may interfere. Knights who decide to solo them should watch out for their skill reduction spells, which will reduce the Berserk hits to a joke. Keep an eye on your melee skill bar so you know when to cast an attack spell.


Although this creature was implemented with the Summer Update 2012, its first spawns were only added to the game on the Winter Update 2012.


(Loot Statistics)