Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
255 |
Experience ![]() |
165 |
Speed ![]() |
? |
Armor ![]() |
1 |
Est. Max Dmg | 45 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Enraged White Deer |
Classification | Ungulates |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✓ |
Pushes | ✗ |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 100% |
Death | 100% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 9.1 July 6, 2011 |
Status | Active |
Help |
Notes
To fight one, you must kill a regular White Deer. If the deer doesn't become desperate, it will enrage. Good for training since they aren't too strong and heal themselves regularly. You can find a safe zone and another monster to train your shielding. Can be tamed by using a Golden Fir Cone or a Music Box on it.
Abilities
Melee (0-45), Self-Healing (1-40).
Damage Taken From Elements
-
Physical+0%
-
Holy+0%
-
Death+0%
-
Fire+0%
-
Energy+0%
-
Ice+0%
-
Earth+0%
Location
Same as White Deer: around Ab'Dendriel, Carlin (east from Lothar), Femor Hills and Ferngrims Gate.
Behaviour
Attacks the character that killed it as a normal White Deer.
Strategy
It is not very strong, just kill it. Be careful though, as two Elf Scouts might spawn after killing it to avenge its death.
Community content is available under CC-BY-SA
unless otherwise noted.