Notes
This monster hits fairly well, although most people concentrate on their paralysis and drunkenness. This monster also summons stronger monsters than that of it's relatives. Relatively a good creature to hunt considering the loot it yields.
Abilities
Melee (0-100; Poisons you up to 4 Hitpoints/turn), Divine Life Drain (70-185; only from close), Self-Healing (fast), Summons 0-2 Crypt Shamblers or 0-2 Ghosts, Invisibility (for around 3 seconds), Paralysis, Drunkenness.
Damage Taken From Elements
Location
Strategy
Use Garlic Necklace unless you use AOL. Use area attack spells if they appear with more cultists. As a paladin all you need to have is a shield and Royal Spears plus some HMMs. Lure it out of room/place it spawns (or kill other monsters first), so you can focus your firepower on him directly. Ignore the summons, as 2 Crypt Shamblers and/or Ghosts won't deal much damage when you wear a shield. It heals fast, so try to kill it quickly.
Loot
0-80 gp, Cape, Protection Amulet (semi-rare), Small Sapphire (semi-rare), Pirate Voodoo Doll (semi-rare), Music Sheet (fourth verse, semi-rare), Energy Ring (semi-rare), Strong Mana Potion (rare), Wand of Inferno (rare), Skull Staff (rare), Platinum Amulet (rare), Piggy Bank (very rare), Blue Robe (very rare), Key Ring (very rare), Mysterious Voodoo Skull (very rare), Amber Staff (very rare).