Burns the creature and deals 5% of its initial hit points as Fire Damage.


The chance of this charm being triggered is 10% per attack done. Since the elemental damage charms are applied on top of the creature's elemental resistances, the Enflame charm is recommended for creatures that are weak to Fire Damage. As with the other elemental damage charms, it's most efficient when used on creatures that have a high amount of hitpoints.

Elemental damage Charms are the best ones available for Druids and Sorcerers and should be the first one unlocked by these vocations. They are also very good for Paladins depending on the hunt and creatures. Even though Knights will usually give preference to Defensive Charms, at some point the Knight may wish to switch to offensive charms to maximize its damage output.

The choice between the 6 elemental damage charms depends mostly on the creatures the player has unlocked in the Bestiary and the creatures usually hunted. Since many creatures are strong to Fire Damage Enflame is usually not preferred by most players. Furthermore, it has a high costs in Charm Points, making the other offensive Charms even more advantageous.

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