This is a type of Magical Damage. Energy Damage appears in the Game Window as Purple Text.
See also: Energy and Electrified
Energy Attacks[]
Spells and Runes[]
List of spells and runes which inflict Energy Damage.
Spells[]
| Name | Words | Prem | Level | Mana | Price | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Buzz | exori infir vis | ✗ | 1 | 6 | 0 | Attack | ||
| Energy Strike | exori vis | ✗ | 12 | 20 | 800 | Attack | ||
| Energy Beam | exevo vis lux | ✗ | 23 | 40 | 1,000 | Attack | ||
| Great Energy Beam | exevo gran vis lux | ✗ | 29 | 110 | 1,800 | Attack | ||
| Electrify | utori vis | ✓ | 34 | 30 | 2,500 | Attack | It deals Energy Damage over time. | |
| Energy Wave | exevo vis hur | ✗ | 38 | 170 | 2,500 | Attack | ||
| Rage of the Skies | exevo gran mas vis | ✓ | 55 | 600 | 6,000 | Attack | ||
| Lightning | exori amp vis | ✓ | 55 | 60 | 5,000 | Attack | Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. | |
| Strong Energy Strike | exori gran vis | ✓ | 80 | 60 | 7,500 | Attack | ||
| Ultimate Energy Strike | exori max vis | ✓ | 100 | 100 | 15,000 | Attack |
Note: With exception of the basic Energy Strike available for both Druids and Sorcerers, Instant Energy Attack spells are a specialty of Sorcerers.
Runes[]
| Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
|---|---|---|---|---|---|---|
| Sorc and Druid Attack Rune | Attack Runes | 0 | 0 | 0 | 0.21 | |
| Lightest Magic Missile Rune | Attack Runes | 1 | 0 | 0 | 0.21 | |
| Lightest Missile Rune | Attack Runes | 1 | 0 | 20 | 2.10 | |
| Light Magic Missile Rune | Attack Runes | 15 | 0 | 4 | 0.21 | |
| Energy Field Rune | Attack Runes | 18 | 3 | 38 | 0.70 | |
| Heavy Magic Missile Rune | Attack Runes | 25 | 3 | 12 | 0.21 | |
| Thunderstorm Rune | Attack Runes | 28 | 4 | 52 | 0.52 | |
| Energy Bomb Rune | Attack Runes | 37 | 10 | 203 | 1.05 | |
| Energy Wall Rune | Attack Runes | 41 | 9 | 85 | 0.52 |
Note: All vocations can use these runes, provided they meet the Level and Magic Level requirements. Details in each rune page.
Melee Weapons[]
- Note: Some melee weapons imbued with any version of Electrify will cause energy damage at a fixed percent. To see which ones are imbuable click here for swords, axes or clubs. Since the Vocation Balance Update, two-handed Distance Weapons can now be imbued.
Ammunition[]
| Name | Lvl | Atk | Weight | NPC Price |
Dropped By | |
|---|---|---|---|---|---|---|
| Flash Arrow | 20 | 14 + 14 |
0.70 | 5 |
Throwing Weapons[]
There are no Throwing Weapons that inflict Energy Damage.
Wands and Rods[]
- Note: Wands can only be used by Sorcerers and Rods by Druids, but there are some weapons with other names that can be used by both vocations.
Energy Protection[]
The following equipment reduce damage taken from Energy Damage:
- Note: Also equipment can be imbued with Cloud Fabric to protect against Energy Damage. To see which ones are imbuable click here for imbuable armors, shields and spellbooks
Helmets[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
| 5 | 11.00 | fist fighting +2 | energy +4% | 2 | 3 | 180 | monks | ||
| 7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 3 | 200 | sorcerers and druids | ||
| 5 | 10.00 | energy +4%, earth -5% | 2 | sorcerers and druids |
| ||||
| 12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
| 8 | 35.00 | distance fighting +2 Augments: Divine Missile -> +13% Base Damage |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
| 7 | 11.50 | faster regeneration, speed +20 | energy +8% | 100 | sorcerers and druids |
Armors[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 12 | 25.00 | magic level +3 | energy +10% | 1 | 3 | 180 | sorcerers and druids | ||
| 9 | 75.00 | fist fighting +4 | energy +8%, earth -8% | 2 | 200 | monks |
| ||
| 17 | 120.00 | distance fighting +3 | energy +8%, physical +4%, ice -2% | 2 | 3 | 200 | paladins | ||
| 11 | 22.50 | energy +8%, earth -8% | 2 | 50 | sorcerers and druids | ||||
| 11 | 23.50 | energy +10%, earth -10% | 2 | 60 | sorcerers and druids | ||||
| 8 | 135.00 | fist fighting +2 | energy +5%, ice -5% | 2 | 75 | monks |
| ||
| 9 | 128.00 | fist fighting +4 Augments: Spirit Mend -> +8% base healing |
physical +2%, energy +5% | 2 | 4 | 250 | monks |
| |
| 12 | 4.00 | speed +10 | energy +12%, earth +12% | 2 | 60 |
| |||
| 18 | 145.00 | sword fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
| 18 | 145.00 | axe fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
| 18 | 145.00 | club fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
| 15 | 55.00 | magic level +4 | energy +8%, earth -8% | 2 | 200 | sorcerers and druids |
| ||
| 18 | 145.00 | distance fighting +4 | energy +8%, earth -8% | 2 | 200 | paladins |
| ||
| 17 | 135.00 | distance fighting +3, holy magic level +1 Augments: Strong Ethereal Spear -> +4% life leech |
energy +10%, earth -5% | 2 | 4 | 300 | paladins | ||
| 12 | 28.50 | energy +12%, earth -12% | 2 | 75 | sorcerers | ||||
| 13 | 84.50 | energy +3%, earth -3% | 2 | 60 | knights and paladins | ||||
| 15 | 120.00 | club fighting +2 | energy +5%, earth -5% | 2 | 100 | knights |
|
Legs[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 64.00 | distance fighting +2 | energy +4% | 4 | 150 | paladins | |||
| 9 | 25.00 | magic level +2 | energy +7%, ice -2% | 3 | 200 | sorcerers and druids | |||
| 4 | 26.00 | fist fighting +1 | energy +3% | 2 | 80 | monks | |||
| 8 | 19.00 | energy +6%, earth -6% | 2 | 40 | sorcerers and druids |
| |||
| 11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
| 6 | 35.00 | fist fighting +4, magic level +2 Augments: Avatar of Balance -> -900s cooldown, Chained Penance -> +8% critical extra damage |
physical +4%, energy +8% | 4 | 500 | monks |
| ||
| 9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights |
Boots[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 13.00 | fist fighting +2, magic level +1 | energy +5% | 1 | 4 | 300 | monks | ||
| 2 | 7.50 | energy +5%, earth -5% | 1 | 2 | 35 | sorcerers and druids | |||
| 2 | 13.00 | magic level +1 | energy +6% | 1 | 3 | 140 | sorcerers and druids | ||
| 2 | 15.00 | speed +30, faster regeneration | energy +10% | 150 |
Shields[]
| Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Gnome Shield | 38 | 60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins |
Spellbooks[]
| Name | Lvl | Vocation | Def | Attributes | Resistances | Imb. Slots | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Arboreal Tome | 400 | druids | 22 | magic level +5, healing magic level +1, ice magic level +1 | physical +4%, energy +6% | 1 | 23.00 | ||
| Cocoa Grimoire | 200 | sorcerers | 19 | Magic Level +3, Fire Magic Level +1, Magic Shield Capacity +150 and 3% | physical +2%, energy +5% | 1 | 15.00 | ||
| Crude Umbral Spellbook | 75 | sorcerers and druids | 14 | magic level +1 | fire +2%, earth +2%, energy +2%, ice +2% | 40.00 | |||
| Spirit Guide | 180 | sorcerers and druids | 17 | magic level +4 | energy +6% | 1 | 18.00 | ||
| Umbral Master Spellbook | 250 | sorcerers and druids | 20 | magic level +4 | earth +5%, fire +5%, ice +5%, energy +5% | 1 | 30.00 | ||
| Umbral Spellbook | 150 | sorcerers and druids | 16 | magic level +2 | earth +3%, energy +3%, fire +3%, ice +3% | 1 | 35.00 |
Rings[]
| Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|
| Alicorn Ring | 0.85 | holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | paladins |
| ||||
| Arboreal Ring | 0.70 | healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | druids |
| ||||
| Arcanomancer Sigil | 0.90 | fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | sorcerers |
| ||||
| Charged Alicorn Ring | 0.85 | distance fighting +3, magic level +1, holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4%, holy +4%, death +4% | 3 hours | 400 | paladins | ||||
| Charged Arboreal Ring | 0.70 | magic level +2, healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | druids | ||||
| Charged Arcanomancer Sigil | 0.90 | magic level +2, fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | sorcerers | ||||
| Charged Ethereal Ring | 0.80 | fist fighting +3, magic level +2, life leech +2% | physical +4%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | monks | ||||
| Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
| Ethereal Ring | 0.80 | physical +1%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | monks |
| |||||
| Might Ring | 1.00 | physical +20%, fire +20%, earth +20%, energy +20%, ice +20%, holy +20%, death +20% | 20 |
| ||||||
| Prismatic Ring | 1.05 | physical +10%, energy +8% | 60 minutes | 120 |
| |||||
| Spiritthorn Ring | 0.95 | physical +2%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | knights |
|
Amulets and Necklaces[]
| Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|
| Candy Necklace | 2 | 5.10 | physical +3%, energy +6%, earth -5% | 220 | ||||||
| Elven Amulet | 2.70 | physical +5%, fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5% | 50 | |||||||
| Enchanted Pendulet | 2 | 6.50 | distance fighting +3 | physical +5%, energy +18% | 2 hours | 180 | paladins | |||
| Glooth Amulet | 2.20 | physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10% | 20 | 75 | sorcerers and druids | |||||
| Lightning Pendant | 5.00 | energy +20%, earth -10% | 200 | 60 |
| |||||
| Prismatic Necklace | 6.50 | physical +10%, energy +15% | 750 | 150 |
| |||||
| Shockwave Amulet | 7.00 | physical +60%, energy +40% | 5 | 80 | ||||||
| Strange Talisman | 2.90 | energy +10% | 200 |
Melee Weapons[]
Rods and Wands[]
| Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Eldritch Wand | 250 | 95 (85-105) | 4 | 22 | energy +4% | 2 | 4 | 36.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
| Energized Limb | 180 | 98 (88-108) | 5 | 24 | energy +10% | 2 | 3 | 27.00 | magic level +1 | |||
| Falcon Rod | 300 | 87-101 | 5 | 20 | energy +8% | 2 | 4 | 37.00 | magic level +3 | |||
| Gilded Eldritch Wand | 250 | 85-105 | 4 | 22 | energy +4% | 2 | 4 | 37.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 |
Distance Weapons[]
| Name | Lvl | Range | Atk Mod. | Hit% | Resist. | Imb. Slots | Class. | Attributes | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amber Bow | 330 | 6 | 7 | +6 | energy +5% | 3 | 4 | distance fighting +3 | 37.00 | ||
| Amber Crossbow | 330 | 6 | 8 | +7 | energy +5% | 3 | 4 | distance fighting +3 | 39.00 |
|
Light Sources[]
There are no Light Sources protecting against Energy Damage.
Spells[]
There are no spells that provide passive Energy Damage protection, however the Status Condition that deals Energy Damage over time can be removed. This spell is only available to Druids, though.
| Name | Words | Prem | Level | Mana | Price | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Cure Electrification | exana vis | ✓ | 22 | 30 | 1,000 | Healing | Stops the Special Condition called Electrified. |
Creatures[]
- Weak Against Energy Damage
- Neutral Against Energy Damage
- Strong Against Energy Damage
- Immune Against Energy Damage
- Healed by Energy Damage
| Physical | |
|---|---|
| Magical |
|
| Special | |