This is a type of Magical Damage . Energy Damage appears in the Game Window as Purple Text .
See also: Energy and Electrified
Energy Attacks
Spells and Runes
List of spells and runes which inflict Energy Damage.
Spells
Name
Words
Prem
Level
Mana
Price
Group
Effect
Buzz
exori infir vis
✗
1
6
0
Attack
Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Energy Strike
exori vis
✓
12
20
800
Attack
Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Cure Electrification
exana vis
✓
22
30
1,000
Healing
Stops the Special Condition called Electrified .
Energy Beam
exevo vis lux
✗
23
40
1,000
Attack
Shoots a 5 square long beam directly in front of the caster, dealing energy damage .
Great Energy Beam
exevo gran vis lux
✗
29
110
1,800
Attack
Shoots a powerful, 8 square long beam directly in front of the caster.
Electrify
utori vis
✓
34
30
2,500
Attack
It deals Energy Damage over time.
Energy Wave
exevo vis hur
✗
38
170
2,500
Attack
Shoots a powerful area attack directly in front of the caster, dealing strong energy damage .
Rage of the Skies
exevo gran mas vis
✓
55
600
6,000
Attack
Invokes an immense lightning storm, dealing extremely high energy damage on a total of 85 squares around the caster. The spell deals about 5-10% less damage than Hell's Core , but its area of effect is larger.
Lightning
exori amp vis
✓
55
60
5,000
Attack
Stronger version of Energy strike , can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell.
Strong Energy Strike
exori gran vis
✓
80
60
7,500
Attack
Shoots a powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Energy Strike
exori max vis
✓
100
100
15,000
Attack
Shoots a very powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Note : With exception of the basic Energy Strike available for both Druids and Sorcerers , Instant Energy Attack spells are a specialty of Sorcerers.
Runes
Note : All vocations can use these runes, provided they meet the Level and Magic Level requirements. Details in each rune page.
Melee Weapons
Weapon
Lvl
Atk
Def
Def Mod.
Hands
Resist.
Imb. Slots
Class.
Weight
Attributes
Dropped By
20
23 + 5
18
+1
One
0
0
51.00
This item is not dropped by any creatures.
35
35 + 7
22
0
Two
0
0
59.00
This item is not dropped by any creatures.
20
23 + 5
15
+1
One
0
0
58.00
This item is not dropped by any creatures.
60
36 + 8
20
-2
One
0
0
78.00
This item is not dropped by any creatures.
35
31 + 7
16
+1
One
0
0
80.00
This item is not dropped by any creatures.
45
35 + 9
28
0
Two
0
0
82.00
This item is not dropped by any creatures.
35
34 + 8
20
0
Two
0
0
45.00
This item is not dropped by any creatures.
60
35 + 9
24
+1
One
0
0
61.00
This item is not dropped by any creatures.
25
27 + 6
21
+1
One
0
0
59.00
This item is not dropped by any creatures.
60
36 + 8
25
+2
One
0
0
35.00
This item is not dropped by any creatures.
35
35 + 7
18
0
Two
0
0
54.00
This item is not dropped by any creatures.
50
34 + 8
24
+1
One
0
0
48.00
This item is not dropped by any creatures.
65
39 + 9
10
0
Two
0
0
61.50
This item is not dropped by any creatures.
50
36 + 9
10
0
Two
0
0
85.00
This item is not dropped by any creatures.
300
10 + 47
33
0
Two
energy +12%
2
4
95.00
axe fighting +4
300
11 + 41
33
+3
One
energy +7%
2
4
68.00
club fighting +3
250
10 + 42
29
+3
One
energy +6%
2
3
85.00
sword fighting +2
400
10 + 47
35
0
Two
3
4
89.00
critical hit (10% chance, 10% extra damage), club fighting +5
This item is not dropped by any creatures.
Ammunition
Name
Lvl
Phys. Atk
Elem. Atk
Weight
NPC Price
Dropped By
Flash Arrow
20
14
14 energy
0.70
5
Throwing Weapons
There are no Throwing Weapons that inflict Energy Damage.
Wands and Rods
Note: Wands can only be used by Sorcerers and Rods by Druids , but there are some weapons with other names that can be used by both vocations.
Energy Protection
The following equipment reduce damage taken from Energy Damage:
Helmets
Name
Arm
Weight
Attributes
Resist.
Imb. Slots
Class.
Lvl
Vocation
Dropped By
Gnome Helmet
7
24.00
magic level +2
energy +8%, physical +3%, ice -2%
2
3
200
sorcerers and druids
Lightning Headband
5
10.00
energy +4%, earth -5%
2
sorcerers and druids
Tiara of Power
7
11.50
faster regeneration, speed +20
energy +8%
100
sorcerers and druids
Armors
Name
Arm
Weight
Attributes
Resist.
Imb. Slots
Class.
Lvl
Vocation
Dropped By
Dream Shroud
12
25.00
magic level +3
energy +10%
1
3
180
sorcerers and druids
Gnome Armor
17
120.00
distance fighting +3
energy +8%, physical +4%, ice -2%
2
3
200
paladins
Lightning Robe
11
22.50
energy +8%, earth -8%
2
50
sorcerers and druids
Spellweaver's Robe
11
23.50
energy +10%, earth -10%
2
60
sorcerers and druids
Swan Feather Cloak
12
4.00
speed +10
energy +12%, earth +12%
2
60
This item is not dropped by any creatures.
Thunderheart Cuirass
18
145.00
sword fighting +4
energy +8%, earth -8%
2
200
knights
This item is not dropped by any creatures.
Thunderheart Hauberk
18
145.00
axe fighting +4
energy +8%, earth -8%
2
200
knights
This item is not dropped by any creatures.
Thunderheart Platemail
18
145.00
club fighting +4
energy +8%, earth -8%
2
200
knights
This item is not dropped by any creatures.
Thundermind Raiment
15
55.00
magic level +4
energy +8%, earth -8%
2
200
sorcerers and druids
This item is not dropped by any creatures.
Thundersoul Tabard
18
145.00
distance fighting +4
energy +8%, earth -8%
2
200
paladins
This item is not dropped by any creatures.
Velvet Mantle
12
28.50
energy +12%, earth -12%
2
75
sorcerers
Voltage Armor
13
84.50
energy +3%, earth -3%
2
60
knights and paladins
Windborn Colossus Armor
15
120.00
club fighting +2
energy +5%, earth -5%
2
100
knights
This item is not dropped by any creatures.
Legs
Name
Arm
Weight
Attributes
Resist.
Lvl
Vocation
Dropped By
Bast Legs
8
64.00
distance fighting +2
energy +4%
150
paladins
Gnome Legs
9
25.00
magic level +2
energy +7%, ice -2%
200
sorcerers and druids
Lightning Legs
8
19.00
energy +6%, earth -6%
40
sorcerers and druids
Boots
Name
Arm
Weight
Attributes
Resist.
Imb. Slots
Lvl
Vocation
Dropped By
Lightning Boots
2
7.50
energy +5%, earth -5%
1
35
sorcerers and druids
Pair of Nightmare Boots
2
13.00
magic level +1
energy +6%
1
140
sorcerers and druids
Void Boots
2
15.00
speed +30, faster regeneration
energy +10%
150
Shields
Name
Def
Weight
Attributes
Resist.
Imb. Slots
Lvl
Vocation
Dropped By
Gnome Shield
38
60.00
shielding +2
energy +8%, physical +6%, ice -2%
1
200
knights and paladins
Spellbooks
Name
Lvl
Def
Attributes
Resistances
Imb. Slots
Weight
Dropped By
Crude Umbral Spellbook
75
14
magic level +1
fire +2%, earth +2%, energy +2%, ice +2%
40.00
Spirit Guide
180
17
magic level +4
energy +6%
1
18.00
Umbral Master Spellbook
250
20
magic level +4
earth +5%, fire +5%, ice +5%, energy +5%
1
30.00
Umbral Spellbook
150
16
magic level +2
earth +3%, energy +3%, fire +3%, ice +3%
1
35.00
Rings
Name
Arm
Weight
Attributes
Resist.
Duration
Charges
Lvl
Vocation
Dropped By
Might Ring
1.00
physical +20%, fire +20%, earth +20%, energy +20%, ice +20%, holy +20%, death +20%
20
Prismatic Ring
1.05
physical +10%, energy +8%
60 minutes
120
This item is not dropped by any creatures.
Amulets and Necklaces
Name
Arm
Weight
Attributes
Resist.
Duration
Charges
Lvl
Vocation
Dropped By
Elven Amulet
2.70
physical +5%, fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%
50
Enchanted Pendulet
2
6.50
distance fighting +3
physical +5%, energy +18%
2 hours
180
paladins
Glooth Amulet
2.20
physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10%
20
75
sorcerers and druids
Lightning Pendant
5.00
energy +20%, earth -10%
200
60
Prismatic Necklace
6.50
physical +10%, energy +15%
750
150
This item is not dropped by any creatures.
Shockwave Amulet
7.00
physical +60%, energy +40%
5
80
Strange Talisman
2.90
energy +10%
200
Melee Weapons
Weapon
Lvl
Atk
Def
Def Mod.
Hands
Resist.
Imb. Slots
Class.
Weight
Attributes
Dropped By
80
46
40
-1
One
energy +3%
2
3
180.00
300
10 + 47
33
0
Two
energy +12%
2
4
95.00
axe fighting +4
300
11 + 41
33
+3
One
energy +7%
2
4
68.00
club fighting +3
250
10 + 42
29
+3
One
energy +6%
2
3
85.00
sword fighting +2
Rods and Wands
Name
Lvl
Dmg
Dmg Type
Range
Mana per Shot
Resist.
Imb. Slots
Class.
Weight
Skill Boost
Dropped By
Eldritch Wand
250
85-105
4
22
energy +4%
2
4
36.00
magic level +2, fire magic level +1
Energized Limb
180
88-108
5
24
energy +10%
2
3
27.00
magic level +2
Falcon Rod
300
87-101
5
20
energy +8%
2
4
37.00
magic level +3
Gilded Eldritch Wand
250
85-105
4
22
energy +4%
2
4
37.00
magic level +2, fire magic level +1
Distance Weapons
There are no Distance Weapons protecting against Energy Damage.
Light Sources
There are no Light Sources protecting against Energy Damage.
Spells
There are no spells that provide passive Energy Damage protection, however the Status Condition that deals Energy Damage over time can be removed. This spell is only available to Druids , though.
Creatures