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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Elephant
+
| name = Elephant
| hp = 320
+
| article = an
| exp = 160
+
| actualname = elephant
| ratio = 0.500
+
| plural = elephants
| summon = 500
+
| hp = 320
| convince = 500
+
| exp = 160
| illusionable = yes
+
| armor = 20
| abilities = [[Melee]] (0-100)
+
| summon = 500
| maxdmg = 100
+
| convince = 500
| immuneto = Nothing.
+
| illusionable = yes
  +
| creatureclass = Mammals
| strongagainst = [[Physical Damage]] (-25%), [[Ice Damage]] (-20%)
 
  +
| primarytype = Ungulates
| weakagainst = [[Energy Damage]] (+10%), [[Fire Damage]] (+10%)
 
| isboss = no
+
| bestiaryclass = Mammal
| creatureclass = Mammals
+
| bestiarylevel = Easy
| primarytype = Elephants
+
| occurrence = Common
  +
| isboss = no
| behavior = Elephants are fast for their size, and fight to the death.
 
  +
| abilities = [[Melee]] (0-100).
| sounds = "Hooooot-Toooooot!"; "Tooooot!"; "Trooooot!".
 
  +
| maxdmg = 100
| notes = Even if you are knight, try to fight them with an one-handed weapon using a shield of course. These creatures will kill other monsters or move objects to get to you. And they can [[Retarget]].
 
  +
| pushable = ?
| location = East of [[Port Hope]] in this area ([http://www.tibianews.net/worldmap.asp?xcor=-1626&ycor=-2371 here]), deep in the jungle.
 
  +
| pushobjects = ?
| strategy = Elephants are similar to dwarf guards, but has less defense and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use [[Energy Strike]]. Usually they come in groups, so you must be prepared to use some runes.
 
  +
| walksaround = Fire, Energy, Poison
| loot = [[Bag]], 0-4 [[Meat]], 0-3 [[Ham]], 0-2 [[Tusk]] (rare), [[Tusk Shield]] (very rare).
 
  +
| walksthrough = None
|}}
 
  +
| paraimmune = no
  +
| senseinvis = no
  +
| physicalDmgMod = 75%
  +
| earthDmgMod = 100%
  +
| fireDmgMod = 100%
  +
| deathDmgMod = 100%
  +
| energyDmgMod = 110%
  +
| holyDmgMod = 100%
  +
| iceDmgMod = 80%
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = elephant
  +
| bestiarytext = For a long time, tales about such creatures have been discarded as unbelievable stories of people who went mad or had feverish dreams. The Elephant has two enormous, if not absurdly long, teeth that could hint at a vampiric nature. The tentacle that it owns instead of a nose probably functions like a leech. However, the life-draining abilities of the Elephant must still be confirmed yet. Even without those rumoured powers, these beasts are aggressive against any intruders and their sheer size and strength is enough to crush any humanoid with ease. There are reports that the creature is becoming even more dangerous if it is enraged. The large teeth are valuable to craftsmen and alchemists but they are hard to obtain since those creatures' strength makes it very difficult to kill them. Also those teeth break easily in combat and become that way useless.
 
| sounds = {{Sound List|Hooooot-Toooooot!|Tooooot!|Trooooot!}}
  +
| implemented = 7.5
 
| notes = [[Knight]]s, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also [[Retarget]].
  +
| behaviour = Elephants are fast for their size. They will push or kill weaker [[creature]]s in their path to reach you.
  +
| runsat = 0
  +
| speed = 95
 
| strategy = Elephants are similar to [[Dwarf Guard]]s, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use [[Energy Strike]]. They usually come in groups, so be prepared to use some runes.
  +
| location = East of [[Port Hope]] close to [[Grizzly Adams]] and also in this area ({{Mapper Coords|128.208|127.192|7|3|text=here}}), deep in the jungle, [[Arena and Zoo Quarter]], [[Mammoth Shearing Factory]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-4|Meat}}
  +
|{{Loot Item|0-3|Ham}}
  +
|{{Loot Item|0-2|Tusk|rare}}
  +
|{{Loot Item|Tusk Shield|very rare}}
 
}}
  +
}}

Revision as of 09:18, 4 May 2019

latest?cb=20171218211343&path-prefix=en&format=original
You see an elephant
  • Hooooot-Toooooot!
  • Tooooot!
  • Trooooot!

Notes

For a long time, tales about such creatures have been discarded as unbelievable stories of people who went mad or had feverish dreams. The Elephant has two enormous, if not absurdly long, teeth that could hint at a vampiric nature. The tentacle that it owns instead of a nose probably functions like a leech. However, the life-draining abilities of the Elephant must still be confirmed yet. Even without those rumoured powers, these beasts are aggressive against any intruders and their sheer size and strength is enough to crush any humanoid with ease. There are reports that the creature is becoming even more dangerous if it is enraged. The large teeth are valuable to craftsmen and alchemists but they are hard to obtain since those creatures' strength makes it very difficult to kill them. Also those teeth break easily in combat and become that way useless.

Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget.

Abilities

Melee (0-100).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
75%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
100%

Location

East of Port Hope close to Grizzly Adams and also in this area (here), deep in the jungle, Arena and Zoo Quarter, Mammoth Shearing Factory.

Behaviour

Elephants are fast for their size. They will push or kill weaker creatures in their path to reach you. An elephant never retreats.

Strategy

Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes.

Loot

(Loot Statistics)