Property Value
Combat Properties
Health Health Icon 670
Experience Experience Icon 330
Speed Haste Icon 120
Armor Armor Icon 25
Est. Max Dmg 38+
Summon (not possible)
Convince (not possible)
General Properties
Name Elder Forest Fury
Classification Elves
Spawn Type Regular
Bestiary Properties
Class Magical
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Uncommon
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 100%
Fire 105%
Death 60%
Energy 100%
Holy 90%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 10.8
July 21, 2015
Status Active
Elder Forest Fury
You see an elder forest fury.


    The forest furies are the tragic product of careless experiments with the waters of Ashar'tel. Inspired by the rebellious amazons of Carlin, some young and restless elven maiden founded a sisterhood of their own. The futility of their protest against the rigid elven society and it's rule soon drove them to foolhardy dangerous ways of protest that bordered on criminal acts and endangered them of becoming outcasts. In an desperate attempt to hold her sisterhood together, their leader Emana Greenskull staged the theft of several amphora with the waters of Ashar'tel, branding the sisterhood as outcasts and binding her followers to her by taking from them the option to peacefully return to the society. With little knowledge about the water, but convinced it contained power, the elders refused the younger ones, Emana and her sisters inhibited themselves with the water. At first they truly felt the surge of power that they expected. But the water became like a drug the them and slowly changed their very nature and mutated them into something else. Convinced that the voices they heard in their inhibition were revelation from nature itself, the sisters embraced their change and even enforced it. The change though left them mutated not only in body but also in mind and after the last water has been used up, and symptoms of withdrawal begun to torture them, the remaining sisters were completely driven into madness. Renaming themselves as forest furies they see themselves as the chosen of nature and enacting it's revenge on the people misusing it - which is, in their twisted thinking, almost everyone bit themselves and a few allies. The furies are unpredictable but hatefully. They can not be reasoned with and the best one can hope for is, that they might be that absorbed in some holy mission, that they might simply ignore them. In battle the furies employ not only the physical force of their changed bodies, but also a variety of druidic spells, which are strangely enough often intuitive abilities, rather then spells and are unknown to other users of druidic magic.


    Melee (0-53+), Poison shot (starts at 5 hp/turn), Blue Sparkle area attack (decreases Shielding by 50%), Green Sparkle area attack (decreases Distance Fighting by 50%)

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Dryad Gardens (on the hills).


    They keep their distance at 3 sqm. An elder forest fury never retreats.


    Just kill them like you would regular Forest Furies.

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