Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
550 |
Experience ![]() |
410 |
Speed ![]() |
117 |
Armor ![]() |
24 |
Est. Max Dmg | 340 (900 with summons) |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Efreet |
Classification | Djinn |
Spawn Type | |
Illusionable | ✗ |
Pushable | ? |
Pushes | ✓ |
Bestiary Properties | |
Class | Magical |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 100% |
Earth | 90% |
Fire | 10% |
Death | 80% |
Energy | 40% |
Holy | 108% |
Ice | 105% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 7.4 December 14, 2004 |
Status | Active |
Help |
Notes
The Efreet are the merciless leaders of the green djinns. Surpassing their lesser brethren both in power and in cruelty, the Efreet are truly terrible opponents who love to use their awesome powers to spread havoc among their enemies or sometimes among their own kind. The disdain they feel towards all other sentient races is second only to the undying hatred they feel towards their blue-skinned relatives, the Marid.
Efreets are a higher ranked Green Djinn and are the counterparts of Marids, these strong creatures are usually found in groups with Green Djinn.
Abilities
Melee (0-110), Fireball (0-110), Heavy Magic Missile (0-120), Energy Berserk, Electrifies (25 hp/3 turns, 75 damage total), Paralyzes, Self-Healing, Summons 0-2 Green Djinns, turns you into a Rat.
Damage Taken From Elements
-
Physical100%
-
Holy108%
-
Death80%
-
Fire10%
-
Energy40%
-
Ice105%
-
Earth90%
Location
Mal'ouquah, Deeper Banuta, Goromas Cult Cave (in the classroom), Magician Quarter.
Behaviour
Efreets will make immense damage as they chase their opponents down with their two summons. They are usually not profitable for everyone. An efreet never retreats.
Strategy
Do not approach Efreets at a low level. They are extremely dangerous and only susceptible to Ice and Holy Damage. Wearing a Dwarven Ring grants you the ability to move freely around the creature. Druids : Hunting Efreets can be a decent hunt (mostly for the Green Piece of Cloth that sells for 2-3k) for Druids, especially above level 80 since Strong Ice Strike was introduced. Beware when you face 2 or more, as you might drop very fast. Sudden Death runes is recommended to carry at all times if you'd be overrun.
Loot
- 1-130× Gold Coin (common)
- Jewelled Belt (uncommon)
- 1-5× Pear (uncommon)
- 1-3× Royal Spear (uncommon)
- Small Emerald (uncommon)
- Strong Mana Potion (uncommon)
- Green Piece of Cloth (semi-rare)
- Green Tapestry (semi-rare)
- Heavy Machete (semi-rare)
- Wand of Inferno (rare)
- Noble Turban (rare)
- Magma Monocle (very rare)
- Mystic Turban (very rare)
- Small Oil Lamp (very rare)
- Green Gem (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humanoids
- Djinn
- Bestiary Medium Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Version 7.4 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Pushable
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier