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latest?cb=20190801194308&path-prefix=en&format=original
You see Earl Osam
  • I ... will ... get ... you ... all!
  • I ... will ... rise ... again!

Notes

It's one of the bosses of Grave Danger Quest.

Abilities

Physical Damage Melee (0-1000)
⁠,
Ice Damage Ice Beam (500-1000)
Earl Osam
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Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
Ice_Explosion_Effect.gif
⁠,
Ice Damage Ice Chain (256-348)
Earl Osam
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Blue_Chain_Effect.gif
Blue_Chain_Effect.gif
Blue_Chain_Effect.gif
Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
Blue_Chain_Effect.gif
Blue_Chain_Effect.gif
Blue_Chain_Effect.gif
Blue_Chain_Effect.gif
Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
Blue_Chain_Effect.gif
⁠,
Earth Damage Earth Wave (500-800)
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Earl Osam
latest?cb=20190801194308&path-prefix=en
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Target_Dummy_(Object).gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
Poison_Effect_1.gif
⁠, and more.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
-200%
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
-50%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
105%
Earth Poisoned Icon Big
50%?

Location

Cormaya cemetery.

Behaviour

Earl Osam never retreats.

Strategy

After some time attacking Earl Osam (Fire Damage is recommended) the boss will teleport to the center of the room and become invulnerable, and 4 Magical Spheres will appear on each side of the room and start moving towards Earl Osam. You must kill them as quickly as possible before they reach the boss, for each Sphere that reaches him, Earl Osam will heal for 80,000 hitpoints. If more than one Sphere reaches the boss, he will most likely heal to full health. The team must be ready to change targets from one Sphere to the next quickly to ensure at least 3 of them are killed in time.

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