Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
245 |
Experience ![]() |
165 |
Speed ![]() |
103 |
Armor ![]() |
15 |
Est. Max Dmg | 140 |
Summon | 650 mana |
Convince | 650 mana |
General Properties | |
Name | Dwarf Guard |
Classification | Dwarves |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Humanoid |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 80% |
Earth | 80% |
Fire | 105% |
Death | 105% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 6.1 December 23, 2000 |
Status | Active |
Help |
Notes
Dwarf Guards are a kind of militia among the dwarfs. They are very cunning and strong fighters and know the surroundings quite well. Their strategy is to lure small groups of intruders into traps that they have built using their astonishing craftsmanship.
The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
Abilities
Melee (0-140).
Damage Taken From Elements
-
Physical80%
-
Holy100%
-
Death105%
-
Fire105%
-
Energy100%
-
Ice100%
-
Earth80%
Location
Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
Behaviour
Dwarf Guards are also known to retarget. A dwarf guard never retreats.
Strategy
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want use Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.
Loot
- 0-30× Gold Coin
- 0-2× White Mushroom
- Leather Boots
- Scale Armor
- Battle Shield
- Battle Hammer (semi-rare)
- Steel Helmet (semi-rare)
- Double Axe (rare)
- Iron Ore (rare)
- Health Potion (very rare)
- Coal (very rare)
- Axe Ring (very rare)
- Small Amethyst (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humanoids
- Dwarves
- Bestiary Easy Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Illusion-able Creatures
- Creatures Immune to Invisibility
- Summonable Creatures
- Convincible Creatures
- Version 6.1 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier