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| location = [[Mount Sternum Undead Cave]], [[Dwarf Mines]], Circle Room in [[Kazordoon]], [[Triangle Tower]], [[Tiquanda Dwarf Cave]], [[Cormaya Dwarven Cave]], [[Beregar]].
 
| location = [[Mount Sternum Undead Cave]], [[Dwarf Mines]], Circle Room in [[Kazordoon]], [[Triangle Tower]], [[Tiquanda Dwarf Cave]], [[Cormaya Dwarven Cave]], [[Beregar]].
 
| strategy = It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you.<br>'''Mages:''' Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes.<br>'''Knights:''' With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.<br>'''Paladins:''' Level 40+ paladins should run with bolts and maybe [[Icicle (Rune)|Icicle rune]]s.<br>'''Note''': that Knights and Paladins use them to train with the assistance of a Mage, as one of the best training alternatives in Non-Pvp worlds.
 
| strategy = It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you.<br>'''Mages:''' Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes.<br>'''Knights:''' With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.<br>'''Paladins:''' Level 40+ paladins should run with bolts and maybe [[Icicle (Rune)|Icicle rune]]s.<br>'''Note''': that Knights and Paladins use them to train with the assistance of a Mage, as one of the best training alternatives in Non-Pvp worlds.
| loot = 0-35 [[gp]], [[Blank Rune]], [[Magic Light Wand]], 0-7 [[Pear]]s, [[Studded Legs]], [[Leather Boots]], [[White Mushroom]], [[Spellbook]] (semi-rare), [[Clerical Mace]] (rare), [[Dwarven Ring]] (rare), [[Small Sapphire]] (very rare), [[Iron Ore]] (very rare), [[Terra Boots]] (very rare).
+
| loot = 0-35 [[gp]], [[Blank Rune]], [[Magic Light Wand]], 0-7 [[Pear]]s, [[Studded Legs]], [[Leather Boots]], [[White Mushroom]], [[Spellbook]] (semi-rare), [[Clerical Mace]] (rare), [[Dwarven Ring]] (rare), [[Small Sapphire]] (very rare), [[Iron Ore]] (very rare).
 
|}}
 
|}}

Revision as of 21:02, 16 August 2009

latest?cb=20171218205327&path-prefix=en&format=original
You see Dwarf Geomancer
"Earth is the strongest element."; "Dust to dust.".

Notes

These creatures heal a lot more often than Monks.

Abilities

Melee (0-100), Mana Drain (50-80), Stalagmite (50-110), Fast Self Healing

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
101%>?
Holy Dazzled Icon Big
90%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
40%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
80%

Strategy

It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you.
Mages: Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes.
Knights: With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.
Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes.
Note: that Knights and Paladins use them to train with the assistance of a Mage, as one of the best training alternatives in Non-Pvp worlds.