
- Hail Durin!
- Earth is the strongest element.
- Dust to dust.
Notes
It is a widespread misconception that dwarfs dislike all kinds of magic. Dwarfs worship the powers of the elements, and the most gifted among them have managed to master the raw forces of earth and fire. Like all others of their race, Dwarf Geomancers are sturdy and strong. Instead of using the axe, they call on the power of earth to smash their enemies, hurling balls of molten rock at whoever is opposing them. Even worse, earth also confers amazing healing powers on Dwarf Geomancers, making them formidable enemies that are difficult to overcome.
These creatures heal a lot more often than Monks.
Abilities
Damage Taken From Elements
Location
Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines.
Behaviour
A dwarf geomancer attacks from a distance. A dwarf geomancer will retreat at 150 (39.47%, yellow) health.
History
Although the sprites for dwarf geomancer were implemented on Update 7.0, the first spawns of this creature were only added to the game with Update 7.2.
A long time ago, Dwarf Geomancers used to drop Boots of Haste, but as players became stronger and killed them more easily, Cip removed this rare drop.
Loot
- 1-45× Gold Coin (common)
- Blank Rune (common)
- Pear (common)
- 1-2× White Mushroom (common)
- Magic Light Wand (uncommon)
- Geomancer's Robe (uncommon)
- Geomancer's Staff (uncommon)
- Clerical Mace (rare)
- Dwarven Ring (rare)
- Small Sapphire (rare)
- Terra Boots (very rare)
- Iron Ore (very rare)
- Spellbook (very rare)