Note: The Duelling Arenas were disabled on March 29, 2022 due to a bug. They were officially announced to be permanently removed on February 14, 2023, by CipSoft citing low interest and ongoing abuse scenarios. The information in this article serves as a historical record.
Duelling arenas are locations where players can fight in a controlled setting with little risk.
The arenas are located in Ankrahmun, Kazordoon, Thais, Edron and Rathleton.
- Each arena fight will be set up by one player. By talking to an NPC he picks a battle type and sets the details.
- All participants must have a premium account.
- There are time limits for fights and the waiting periods.
- After a fight, participants are blocked from fights for some time before they can battle again.
- During the waiting period, players can decide against participation by leaving the waiting area. The only way out of a battle, though, is either death, victory, or a battle time out.
- PvP features like friendly fire will match the PvP options of your game world type. However, all kills in an arena will be justified. An arena death does not count as a frag in guild wars, and the usual death penalty will not be applied in arena fights.
- All arenas have the same size but different layouts with obstacles and different speed floor tiles.
- Non-combatants can view the fights from a Protection Zone above the arena; Rathleton also has a PZ in the middle of the arena accessible by rope hole.
Before fights, players will have to choose a battle mode. There are two different types:
- Last Man Standing
- The initiator determines an entrance fee and how many players will fight.
- He is teleported into a waiting area, other players will follow him manually. The battle starts when enough players have arrived.
- All participants are teleported into the battle ground to fight against each other.
- The entrance fee will be deducted from the bank accounts of participants.
- The fight lasts until only one character is left.
- The winner gets all the money that was deducted from everybody in the beginning, the losers will have lost the money but nothing else.
- Team Deathmatch
- The initiator sets the entrance fee, the team sizes, and enters the character names for each team.
- The two teams will gather in the waiting area, each team in a separate room.
- When everybody on the team lists has arrived, all participants are teleported into the battle ground to fight.
- The entrance fee will be deducted from the bank accounts of participants.
- The fight lasts until only members from one team are still alive.
- The money that was deducted from everybody in the beginning will now be divided equally and automatically among all members of the winning team, regardless of whether they died during the fight or not. The members of the losing team will have lost the money but nothing else.
- In this mode, specific 1 vs 1 fights are possible. To duel your friend, just set the team size to 1 and enter your friend's character name on the opponent list at the NPC.
City | NPC | Entrance |
---|---|---|
Ankrahmun | Brutus | Just south of depot, here |
Edron | Shadowpunch | Northeast of depot by north gate, here |
Kazordoon | Brom | West of depot, here |
Rathleton | Roughington | North of temple and west of depot, here |
Thais | Victor | Just east of depot, here |