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Properties

Property Value
Combat Properties
Health Health Icon 310
Experience Experience Icon 190
Speed Haste Icon 115
Armor Armor Icon 15
Est. Max Dmg 120+
Summon (not possible)
Convince (not possible)
General Properties
Name Dryad
Classification Event Creatures
Ghosts
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Fey
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Very Rare
Charm Points 50 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 120%
Energy 70%
Ice 80%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.1
December 11, 2007
Status Event
Help
Dryad
You see a dryad.
  • Feel the wrath of mother Tibia!
  • Defiler of nature!

Notes

New creature after winter update 2007. A Dryad is a female tree-spirit, usually benevolent and shy in nature but they will fiercely attack anyone who might harm their natural habitat.

Abilities

Melee (0-90), Plant Bomb (20-30+), Invisibility, Paralyzing Ball, Self-Healing often, Heart Missile causes mild Drunkenness.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +20%
  • Energy
    -30%
  • Ice
    -20%
  • Earth
    -100%

Location

Dryads appear in forest areas of Edron, Port Hope, Carlin and Cormaya during raids in June. There are 5 total waves, the initial one with the raid message and the rest every 15 minutes during next hour.
Raids are heralded by these messages:

  • Dryads have returned to protect the forest north of Edron. - forest areas north of Edron
  • Dryads have returned to protect the northern forests near Ab'Dendriel. - forests between Carlin and Ab'Dendriel
  • Dryads have returned to protect the jungle of Tiquanda. - deep jungle areas east of Port Hope
  • Dryads have returned to protect their tree gardens underneath Cormaya. - Dryad Gardens in Cormaya

Behaviour

Fights in close combat, run away at red hp, kills other creatures and move objects.

Strategy

Knights can kill them from level 20 onwards, however they hit relatively hard and can be dangerous in numbers. That said, they are very good profit and exp for low leveled Knights. Paladin can run them with a spear and shield and using Light Healing to cancel out paralysis. Mages should run from them using their wand/rod and Flame Strike. Have a few Great Fireball runes on hand in-case you are attacked by 3 or more Dryad.

Loot

(Loot Statistics)