Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
310 |
Experience ![]() |
190 |
Speed ![]() |
115 |
Armor ![]() |
15 |
Est. Max Dmg | 120+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Dryad |
Classification | Event Creatures Ghosts |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Fey |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 5 |
Elemental Properties | |
Physical | 100% |
Earth | 0% |
Fire | 120% |
Death | 100% |
Energy | 70% |
Holy | 100% |
Ice | 80% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ✓ |
Behavioural Properties | |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 8.1 December 11, 2007 |
Status | Event |
Help |
Notes
New creature after winter update 2007. A Dryad is a female tree-spirit, usually benevolent and shy in nature but they will fiercely attack anyone who might harm their natural habitat.
Abilities
Melee (0-90), Plant Bomb (20-30+), Invisibility, Paralyzing Ball, Self-Healing often, Heart Missile causes mild Drunkenness.
Damage Taken From Elements
-
Physical100%
-
Holy100%
-
Death100%
-
Fire120%
-
Energy70%
-
Ice80%
-
Earth0%
Location
Dryads appear in forest areas of Edron, Port Hope, Carlin and Cormaya during raids in June. There are 5 total waves, the initial one with the raid message and the rest every 15 minutes during next hour.
Raids are heralded by these messages:
- Dryads have returned to protect the forest north of Edron. - forest areas north of Edron
- Dryads have returned to protect the northern forests near Ab'Dendriel. - forests between Carlin and Ab'Dendriel
- Dryads have returned to protect the jungle of Tiquanda. - deep jungle areas east of Port Hope
- Dryads have returned to protect their tree gardens underneath Cormaya. - Dryad Gardens in Cormaya
Behaviour
Fights in close combat, run away at red hp, kills other creatures and move objects.
Strategy
Knights can kill them from level 20 onwards, however they hit relatively hard and can be dangerous in numbers. That said, they are very good profit and exp for low leveled Knights. Paladin can run them with a spear and shield and using Light Healing to cancel out paralysis. Mages should run from them using their wand/rod and Flame Strike. Have a few Great Fireball runes on hand in-case you are attacked by 3 or more Dryad.
Loot
- 1-30× Gold Coin (common)
- 1-2× White Mushroom (common)
- 1-3× Seeds (uncommon)
- Coconut Shoes (rare)
- Flower Dress (rare)
- Flower Wreath (rare)
- Leaf Legs (rare)
- 1-2× Orange Mushroom (rare)
- Carrot on a Stick (very rare)
- Small Amethyst (very rare)
- Pages using DynamicPageList parser function
- Event Related Articles
- Creatures
- Special
- Event Creatures
- Ghosts
- Bestiary Very Rare Medium Creatures
- Bestiary Creatures
- Bestiary Very Rare Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Version 8.1 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier