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Overview

Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.

Benefits

Drawbacks

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a druid will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A druid will regenerate:

An elder druid will regenerate:

Promotion

When a druid reaches level 20, they can purchase a Promotion and become an Elder Druid with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Druids can make large amounts of money as a Provider of nearly all kinds of runes, especially Icicle (Rune), if you have a premium account, and Avalanche (Rune) that high level mages use to hunt demons.
  • Offer an Eternal Winter or Wrath of Nature service. Since Druids have strong attack spells, when you reach the level requirement for the Eternal Winter or Wrath of Nature spell, you will become very valuable on a large hunt or quest. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Offer a healing service. Because of the low mana cost for the Heal Friend and Mass Healing spells (compared to Ultimate Healing Runes), you can go along with a Knight on a hunt and do nothing but heal them. You can charge a flat rate for the amount of time you spend with them, or you might even be able to get a portion of the loot from the hunt. You may also do this on a group hunt, using the Mass Healing spell to heal other players, as well as summoned creatures.
  • Summon creatures for others. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt. You can also summon a monk or a ghoul for knights and paladins to train and charge a hourly fee (note you can only use this method in PvP and PvP-Enforced worlds because you cannot attack summons of players in Non-PvP worlds).

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, since druids do not have many instant attack spells, and you may need to pay the blocker for their services.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Rod.
  • Use Defensive Fighting when you are hunting with Rods. Changing your fighting mode will not affect the damage that your rods will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks. Note that the damage from Rods does NOT increase with level or magic level.
  • Use your surroundings. Since most Rods cannot attack as far away as a Bow or Crossbow that Paladins use, druids need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Rods to hunt. Using rods uses mana. An Elder Druid can regenerate mana as fast as the Snakebite Rod will use it, so they can potentially "train" their magic level by attacking creatures with this rod. If used on a creature that is immune to Poison, then your magic level will still advance, but you will not cause damage to the creature you are attacking, so you could potentially "train" for as long as you want to. A tip is to summon yourself a Snake and shoot it with your Snakebite Rod.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your rod is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dieing, use Light Healing, Intense Healing and Ultimate Healing spells instead. But the best healing spell for premium druids is certainly Heal Friend which can also be used for self-healing, as it heals between 1/2 to all of your hitpoints (depending on your Level and Magic Level) and has less than half the mana cost of Ultimate Healing.

Additional Information

Related Pages

Pages of Particular Interest to Druids

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Level Mana Price Group Effect
Light Light utevo lux 8 20 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 20 0 Healing Restores a small amount of health and cures paralysis.
Levitate Levitate exani hur up
exani hur down
12 50 500 Support Permits vertical movement via levitation, up or down one level.
Haste Haste utani hur 14 60 600 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Invisible Invisible utana vid 35 440 2,000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Intense Healing Intense Healing exura gran 20 70 350 Healing Restores a medium amount of health and cures paralysis.
Ultimate Healing Ultimate Healing exura vita 30 160 1,000 Healing Restores a large amount of health and cures paralysis.
Strong Haste Strong Haste utani gran hur 20 100 1,300 Support Increases your base Speed by 70% for 21 seconds. Cures paralysis.
Creature Illusion Creature Illusion utevo res ina "creature" 23 100 1,000 Support Turns you into a certain creature for three minutes.
Ultimate Light Ultimate Light utevo vis lux 26 140 1,600 Support Fills the dark with light.
Great Light Great Light utevo gran lux 13 60 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Terra Strike Terra Strike exori tera 13 20 800 Attack Poisoned Icon Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Heal Party Heal Party utura mas sio 32 Varies. 4,000 Support The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes, totaling up 1200 hitpoints.
Cure Burning Cure Burning exana flam 30 30 2,000 Healing Stops the Special Condition called Burning.
Cure Bleeding Cure Bleeding exana kor 45 30 2,500 Healing Stops the Special Condition called Bleeding.
Cure Electrification Cure Electrification exana vis 22 30 1,000 Healing Stops the Special Condition called Electrified.
Envenom Envenom utori pox 50 30 6,000 Attack Deals poisoned condition
Strong Ice Strike Strong Ice Strike exori gran frigo 80 60 6,000 Attack Freezing Icon Shoots a powerful ice missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Strong Terra Strike Strong Terra Strike exori gran tera 70 60 6,000 Attack Poisoned Icon Shoots a powerful earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Strong Ice Wave Strong Ice Wave exevo gran frigo hur 40 170 7,500 Attack Freezing Icon Shoots a powerful, but short ranged area attack directly in front of the caster, dealing strong ice damage.
Cure Poison Cure Poison exana pox 10 30 150 Healing Cures the status of being poisoned.
Magic Rope Magic Rope exani tera 9 20 200 Support Teleports you up through a hole when you are standing in a Rope Spot.
Chill Out Chill Out exevo infir frigo hur 1 8 0 Attack Freezing Icon Shoots a weak area attack directly in front of the caster, dealing ice damage.
Magic Patch Magic Patch exura infir 1 6 0 Healing Restores a small amount of health. (Cures paralysis)
Mud Attack Mud Attack exori infir tera 1 6 0 Attack Poisoned Icon Shoots a weak earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Cancel Magic Shield Cancel Magic Shield exana vita 14 50 450 Support Removes an active Magic Shield from the player.
Ice Burst Ice Burst exevo ulus frigo 300 230 0 Attack Casts a powerful ring of ice around the character.
Terra Burst Terra Burst exevo ulus tera 300 230 0 Attack Casts a powerful ring of earth around the character.

Spells No Longer in Use


Rune Spells

There are no druid rune spells in TibiaWiki.


Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.


  Healing/Support   Attack/Support   Support  
            Energy Fire Physical Earth            
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Wrath of Nature.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Food. Mass Healing.   Heal Friend 1. Heal Friend 2. Heal Friend 3. Heal Friend 4.   Strong Haste. Levitate Down. Magic Rope. Summon Creature. Powerful
CTRL+  Destroy Field. Antidote Rune. IH Rune. UH Rune.   HMM. GFB. Explosion. Envenom.   Fire Field. Convince Creature. Chameleon. Paralyze Rune. Runes
                               
Missing Spells: Great Light, Wild Growth, Undead Legion, Find Person, Creature Illusion
Missing Runes: Light Magic Missile, Fireball, Energy Field, Desintegrate, Poison Bomb, Animate Dead, Firebomb, Soulfire, Poison Wall, Fire Wall, Energy Wall

Click here for a printable version.

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