Hunting as a Druid

A Druid's ability to hunt creatures successfully depends on their knowledge of the elements and environment they are in. The main weapon of a Druid is their Rod , which will deal either earth, ice or death damage. Different creatures will be immune, resistant, neutral or weak to these elements, and as such it is important to pair up your chosen monster with the right rod at the beginning levels.

Before you start hunting with your rod, be sure to switch your fighting mode to Defensive Fighting as it will not reduce the damage you deal to a monster, but will decrease the damage you recieve.

Also keep a close eye on your mana, as each shot from your rod will reduce it. Keep it near full at all times, and always carry at least 2 Mana Potions when you start a new hunt. Ideally you should carry at least 10 potions per every 10 levels you gain, ie; a level 20-29 should carry 20 potions, level 30-39 should carry 30, etc.

It would also be beneficial to always carry some kind of food, the best being Brown Mushrooms.

There are 3 ways to hunt as a druid:

Power Hunt - In which the focus is getting as much experience as possible, uses mainly area runes (Avalanche, GFB, Thunderstorm or Stone Shower) or Sudden Death Runes. The experience gains in a short amount of time far outpaces other styles of hunting. One drawback though is that usually Magic Level doesn't follow as Level gets higher.

Mana Hunt - This way to hunt focuses on using instant spells (strike spells, wave spells and/or ultimate spells) to kill monsters. It usually doesn't gain as much experience as quickly as a power hunt, since ultimate spells can't be used frequently and wave spells doesn't hit the same number of creature as area runes, and strike spells doesn't hit as hard as SDs, but hunting this way will increase your magic level in a more balanced manner.

Group/Team Hunt - Hunting with extra players, the duo Druid and Knight is known as one of the best groups for this, and can Power hunt, where the knight usually gets 4-8 creatures around and the druid spam spells and heals the knight, or for loot hunt, where the main focus is getting profit. Having players from the other vocations in your Party will also increase the efficiency of the hunt and the exp/hour.

Your main weapon: the Rod

Druids fresh out of Dawnport will hunt with a Snakebite Rod, dealing an average of 13 Earth Damage per hit at the cost of 2 Mana per shot. But of course, that will not be your only rod in the journey of a druid, and you will have the option to purchase a new one roughly every 5 to 7 levels. Below are the first Rods you'll likely acquire, and the minimum level required to use them:

Rod Minimum level Element Average price range on Market (gp)
Snakebite Rod 6 Earth Free (after Dawnport)
Moonlight Rod 13 Ice 180 - 400
Necrotic Rod 19 Death 930 - 1200
Northwind Rod 22 Ice 1400 - 3000
Terra Rod 26 Earth 1800 - 3200
Hailstorm Rod 33 Ice 2900 - 4500
Springsprout Rod or

Ogre Scepta

37 Earth 3800 - 5000
Underworld Rod 42 Death 4200 - 7000

It's wise to save money to purchase the next level rod as soon as you hit it: Rods (and their Sorcerer counterpart Wands) have a very high damage per mana ratio until a very high magic level, which means that they are your best option to hunt on a budget. It's also perfectly fine to skip a Rod if you feel like you can hunt with the one you're using until the next rod (i.e.: stay with Northwind rod until Hailstorm), however you'll be missing the opportunity to deal more efficient damage, and level up faster.

Hunting Places

The Druid's hunting places consider many things, as the element of the rods, the skills that can be learned on the present level and the environment of the creatures. So check the elements that hit each creature and the rod you are using, for better hits and faster killing. This is very important, since some creatures are immune to a given element, or will take greatly reduced damage.

Hunting after Dawnport: Snakebite Rod

Creatures: Rotworms, Goblins, Larvas, Minotaur, Dwarfs, Cyclopses

Suggested hunting places:

Level 13: Moonlight Rod

  • Kazordoon's Dwarf Mines, 1st and 2nd floor. A popular place to make decent experience with little to no waste. If you're not well equipped, watch out for clusters of Dwarf Soldiers, which shoots bolts.
  • Ankrahmun Larva Caves. In the 1st floor levels there will only be larvas, but you may venture up to the 2nd level and get a few scarabs in between. Make sure to buy the Cure Poison spell, because a Scorpion may spawn from a Scarab corpse, which might poison and make you waste a lot of supplies. Lower levels with more scarabs may be viable from this point onwards, but your waste will increase accordingly.
  • Ankrahmun's Tarpit Tomb. It's very close from Ankrahmun, which makes it handy to take trips to get supplies and sell loot. At this point, it's smart to hunt only on 1st floor, watching out for the Bonelord and the sparse Crypt Shambler, however you'll likely waste a bit if you don't lootbag

Level 19: Necrotic Rod

Hunts with most Humanoids are great at this point, since they're especially weak to the Death element.

Level 22: Northwind Rod

  • Tiquanda's Tarantula Caves: Tarantulas take extra Ice damage, so this becomes a viable option. Be careful when changing levels on the caves, you may be swarmed by 4-7 Tarantulas at once. Have your shovel ready to re-open the hole if you go up a level.

Level 26: Terra Rod

Remember that after level 25 you can use summons to help to kill or block creatures, remember summoned creatures will get a part of the experience according to the damage they dealt. A good idea is to use demon skeletons to block the Dragons, that way even on level 28 you can have profit on those creatures.

  • Cyclopses on Yalahar (Mistrock) or Thais (Cyclops Camp): this is a decent option for both free and premium players, and since all Cyclopses are weak to earth, you can use stone shower runes. These creatures are very slow, so you can kite'em and hunt while spending very little to do it, unlike Tarantulas that are pretty fast and you have to tank them most of the time.

Level 30: Area of Effect (AoE) runes: Great Fireball and Avalanche

When you reach this level, you may starting using those runes to power your way up. The basic method is to lure a ton of monsters and cast these runes ideally on 2 or more, sometimes even ignoring entirely your wand damage. Below are some good places to hunt with this strategy.

  • Kazordoon's Upper Spike: especially level -3, it's a very secluded place, and one can make up to 250k exp per hour without any bonuses, albeit with great waste. Remember to bring both elements (fire and ice), since you'll likely have to face Demon Skeletons (immune to fire).

Level 33: Hailstorm Rod

  • Apes on Banuta, north of Port Hope: this is a great place for druids both for experience and easy cash, since all apes are weak to ice damage. You can hunt apes one by one, or you can power level with Avalanche runes on the lower floors (-1 and -2). Keep in mind that you may swarm yourself when chasing Sibangs and Merlkins. Also, remember to save some supplies for the trip back to Port Hope through the jungle. You'll likely profit a lot in this spawn, since all apes have a chance to drop Ape Furs, which may be worth more than 9k depending on your server.

Levels 41 to 60

Creatures: Ancient Scarab, Dragons, Necromancer, Energy Elemental

Note: Dragons are found in basically everywhere on tibia, so that is an easy to find place for druids.

Note²: Energy Elementals are very hard hitting, but they have very high loot and excelent exp/hp ratio, so hunt them with caution.


Level 61-100

Creatures: Ancient Scarab, Dragons, Necromancer, Dragon Lords, Wyrms, High Class Lizards, Souleaters

Note: just because you can slay a creature on the list, doesn't mean that you can go on all respawns that they live, for example, Poi's DL is really hard for level 100-, unless hunting with mana shield which is not recommended, or with a blocker.

Note²: The exp per hour is using balanced leveling, leveling with SDs or a blocker, can greatly increase the exp gained.


Level 101-150

Creatures: Dragon Lords, Wyrms, High Class Lizards, Souleaters, Behemoths


Level 151-200

Creatures: Dragon Lords, Wyrms, High Class Lizards, Souleaters, Behemoths, Hydras, Serpent Spawn, Medusa, Hellspawn


Same as the level 101-151, but with experience boost and with the addition of

Level 200+

Creatures: Dragon Lords, Souleaters, Behemoths, Hydras, Serpent Spawn, Medusa, Hellspawn, Hellfire Fighters, Drakens, Elder Wyrms, Demons


Same as the level 101+ for the respawns that are big enough for your level and with the addition of

Tips for Hunting as a Druid

  • Know your elements - study the creature and choose your best weapons against it.
  • Train your magic level as often as possible; Not only will your rune and instant damage increase, but your healing will too.
  • Keep an eye on your mana and potion supply; For any mage, mana is your life. It is not only required for using spells and the rods, but for replenishing health. If you run out, you'd better run home!
  • Spend your soul points, the cheapest way to level your magic level is buying mana potions and using them to make Avalanches, that way 67% of what is wasted is gotten back.
  • Assign hotkeys to your runes and potions - assign in a way that will make you shoot and heal faster, the faster you shoot, the faster you kill.
  • Avoid mana shielding, use mana shield only in cases of extreme need, mana lost in shielding attacks are not counted for magic level.
  • Know your limits, don't try to hunt something you are risking a lot, but don't be afraid of better and stronger creatures to hunt.
  • If you're above level 200, Grovebeast can be very useful when hunting creatures one by one. Because of its damage and the fact that you won't need to run and heal as often, you'll get 10~20% experience boost for 15 minutes every 30 minutes.
  • How well your hunt goes is based on your equipment, supplies and another key factor, your footwork: your hability to keep your distance without luring other monsters, trapping yourself, and dealing as much cost-effective damage as possible. Learn to kite your target monster, and keep in mind factors that can impair your movement.
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