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| notes = A really dangerous [[creature]], it's extremely powerful and heals itself. |
| notes = A really dangerous [[creature]], it's extremely powerful and heals itself. |
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| location = [[Ankrahmun Dragon Lairs]], [[Banshee Quest]] final room (level 60+ to open the door), Deeper [[Cyclopolis]] past the Dragon Spawn (level 30+ to open the door), [[Edron Dragon Lair]], [[Fibula Dungeon]] (level 50+ to open the door), [[Maze of Lost Souls]] (level 30+ to open the door), [[Pits of Inferno]] Dragon Lair, Dragon Lord hole in [[Plains of Havoc]], [[Thais Dragon Lair]] and [[Venore Dragon Lair]]. |
| location = [[Ankrahmun Dragon Lairs]], [[Banshee Quest]] final room (level 60+ to open the door), Deeper [[Cyclopolis]] past the Dragon Spawn (level 30+ to open the door), [[Edron Dragon Lair]], [[Fibula Dungeon]] (level 50+ to open the door), [[Maze of Lost Souls]] (level 30+ to open the door), [[Pits of Inferno]] Dragon Lair, Dragon Lord hole in [[Plains of Havoc]], [[Thais Dragon Lair]] and [[Venore Dragon Lair]]. |
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− | | strategy = A common strategy involves a [[knight]] blocking while several [[ |
+ | | strategy = A common strategy involves a [[knight]] blocking while several [[Paladin|Paladins]] and or [[Mage]]s staying as far away as possible from the creature while shooting bolts and or runes. [[Mage]]s can also summon [[demon skeleton]]s to block the creature as they are not affected by fire. Knights when blocking are advised to stand diagonally to the dragon lord to avoid the fire wave attack; a practice often called ''dancing with the dragon''; although it is no display of affection. |
− | If you are on a non-pvp world, a [[ |
+ | If you are on a non-pvp world, a [[Knight]] and a [[Druid]] can hunt like this in big spawns (such as Pits of Inferno Dragon Lair): |
− | The knight lures a few DLs, and keeps standing at one spot. The [[ |
+ | The knight lures a few DLs, and keeps standing at one spot. The [[Druid]] has to stand a certain number of squares away from him, and, using [[Ice Wave]], hit all the DLs that are attacking the knight, also healing the knight with [[exura sio]]. LOADS of experience can be gotten like this in a short time. |
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Higher level players can solo dragon lords in different ways as set out below.<br> |
Higher level players can solo dragon lords in different ways as set out below.<br> |
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'''Knights''' can use melee and [[Exori]]-spells, healing as required.<br> |
'''Knights''' can use melee and [[Exori]]-spells, healing as required.<br> |
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− | '''Mages''' can use attacks like [[ |
+ | '''Mages''' (recommended [[Level]] 50+) can use attacks like [[Ice Strike]] or [[Icicle (rune)|Icicles]] to kill dragon lords, supported by some [[Avalanche (rune)|Avalanches]] when they are trying to run away, since they're weak against this element. Alternatively they can summon [[Demon Skeleton]]s to keep the dragon lord at a distance and shoot runes.<br> |
'''Paladins''' can shoot bolts or [[Ethereal Spear]]s while running to avoid the fire waves and melee attacks. |
'''Paladins''' can shoot bolts or [[Ethereal Spear]]s while running to avoid the fire waves and melee attacks. |
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Revision as of 23:23, 19 February 2008
Notes
A really dangerous creature, it's extremely powerful and heals itself.
Abilities
Melee (0-200), Fireballs (100-180), Fire Wave (150-250), Firebombs, Self-Healing.
Damage Taken From Elements
Location
Ankrahmun Dragon Lairs, Banshee Quest final room (level 60+ to open the door), Deeper Cyclopolis past the Dragon Spawn (level 30+ to open the door), Edron Dragon Lair, Fibula Dungeon (level 50+ to open the door), Maze of Lost Souls (level 30+ to open the door), Pits of Inferno Dragon Lair, Dragon Lord hole in Plains of Havoc, Thais Dragon Lair and Venore Dragon Lair.
Strategy
A common strategy involves a knight blocking while several Paladins and or Mages staying as far away as possible from the creature while shooting bolts and or runes. Mages can also summon demon skeletons to block the creature as they are not affected by fire. Knights when blocking are advised to stand diagonally to the dragon lord to avoid the fire wave attack; a practice often called dancing with the dragon; although it is no display of affection.
If you are on a non-pvp world, a Knight and a Druid can hunt like this in big spawns (such as Pits of Inferno Dragon Lair):
The knight lures a few DLs, and keeps standing at one spot. The Druid has to stand a certain number of squares away from him, and, using Ice Wave, hit all the DLs that are attacking the knight, also healing the knight with exura sio. LOADS of experience can be gotten like this in a short time.
Higher level players can solo dragon lords in different ways as set out below.
Knights can use melee and Exori-spells, healing as required.
Mages (recommended Level 50+) can use attacks like Ice Strike or Icicles to kill dragon lords, supported by some Avalanches when they are trying to run away, since they're weak against this element. Alternatively they can summon Demon Skeletons to keep the dragon lord at a distance and shoot runes.
Paladins can shoot bolts or Ethereal Spears while running to avoid the fire waves and melee attacks.
Loot
0-250 gp, 0-5 Dragon Ham, Small Sapphire, Golden Mug, Gemmed Book, Green Mushroom, 0-7 Power Bolt, Strange Helmet, Life Crystal, Energy Ring, 0-3 Royal spear, Red Dragon Scale (rare), Red Dragon Leather (rare), Fire Sword (rare), Tower Shield (rare), Dragon Slayer (rare), Strong Health Potion (rare), Royal Helmet (very rare), Dragon Scale Mail (very rare), Dragon Lord Trophy (very rare).