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(fixed a typo (backback -> backpack))
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| summon = --
 
| summon = --
 
| convince = --
 
| convince = --
| abilities = [[Fire Wave]] 100-160 damage, [[Fireball]] 60-102 damage, [[Melee]] 0-120 damage, [[Self-Healing]].
+
| abilities = [[Fire Wave]] 100-160 damage, [[Fireball]] 60-110 damage, [[Melee]] 0-120 damage, [[Self-Healing]].
 
| maxdmg = 320
 
| maxdmg = 320
 
| poisonimmune = yes
 
| poisonimmune = yes

Revision as of 17:34, April 1, 2007

Properties

Property Value
Combat Properties
Health Health Icon 1000
Experience Experience Icon 700
Est. Max Dmg 320
Summon (not possible)
Convince (not possible)
General Properties
Name Dragon
Classification Unknown.
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Dragon
You see Dragon.
"FCHHHHHHHH"; "GROOOOAAAAAAAAR".

Notes

Dragons are very slow-moving, but have a potent set of attacks, however, a mage or paladin can often kill one without taking any damage once they masters the art. Also this is a great testing monster for an Ice Rapier or Attack Spells like Energy Wave , Sudden Death or Ultimate Explosion.

Abilities

Fire Wave 100-160 damage, Fireball 60-110 damage, Melee 0-120 damage, Self-Healing.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

Strategy

All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave, which is the most lethal attack. All players should also wear a Dragon Necklace if they own one.
Knights: Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the dragon and to maintain their diagonal position as the dragon takes a step. Players often call this "dancing with the dragon," though it is clearly no display of affection.
The knight's job in a team hunt is to prevent the dragon from attacking the shooters or retreating, when wounded, into any narrow spaces. To keep the Ultimate Healing Rune (UH) consumption at a minimum, do not try to use two blockers, as the fireball attack will burn both of them.

Around level 40, a knight with good skills and a possibly a Two-Handed weapon can solo a dragon (however, should be prepared to use several UH's). A shield is not critical as melee is the dragon's weakest tactic. Again, stand diagonal to it and always be prepared to use UH's. If you have Heavy Magic Missle Runes (HMM) you can use them between UH'ing to (slightly) speed up the kill. Do not use Energy Fields because you are likely to step in them whilst avoiding the Fire Wave. Knights with an attack skill of 80 and around 1000 hitpoints can easily kill a Dragon with a good Two-Handed Weapon.

Mages of level 28 or higher can kill dragons without help from other players. Summon two Demon Skeletons and drink a few extra mana fluids afterward. Try to keep enough mana to use the Ultimate Healing spell at least twice if needed. Enter, lure the dragon out, attack it with the Demon Skeletons, then move to a different floor so the dragon will target the Demon Skeletons. Wait about 2 seconds, then come back and attack the dragon again; so the Demon Skeletons will attack it and keep it from moving. Move to a space about 5 squares diagonal and HMM the dragon to death. This is absolutely the cheapest way for a mage to kill dragons. At Magic Level 40, you will use only 2-3 HMM's per dragon if you fire rapidly and the dragon doesn't heal excessively. If it flees into a narrow tunnel cast mana shield, find the dragon, and use Sudden Death Runes on it before it heals itself and drains your mana with Fire Wave. A druid of level 33 or higher can solo a dragon in a similar way to a Knight by using a Tempest Rod and exura sio (or Ultimate Healing spell if the player does not have a premium account) and staying diagonal to the dragon.
A druid of level 36 (or higher) can use the Mass Healing spell, which allows druids to heal their summoned Demon Skeletons for 150 mana. Using dragon hams as a food source (supplemented by food brought by the player) and being skilled enough to avoid the dragons fire attacks, a druid of level 36 or more can hunt dragons for next to no cost easily.
Druids of level 50 (or higher) can easily kill a dragon by summoning a demon skeleton to use as a decoy so the dragon's melee attacks are absorbed by the demon skeleton, while the druid uses Energy Strike on the dragon. This tactic however is slightly dangerous as the dragon may retarget onto the player. With a little care and a good supply of mana fluids (several backpacks worth) a druid can have an enjoyable and prolonged hunt following this method. A backpack of mana fluids costs 1120gp(including the backpack) so I suggest staying at a spawn as long as you can to make a nice amount of money from the rare drops.

Paladins with a distance skill of 60+ and enough hitpoints to survive a Fire Wave is a welcome addition to a team dragon hunt. Just be sure to have the Ultimate Healing spell ready to use, and stand where you can escape if the dragon starts to attack you. A paladin's ability to solo a dragon depends greatly on the terrain. The position of trees and rocks makes all the difference. The Ultimate Healing spell and sufficient hitpoints to survive a few Fire Waves, and enough room to keep diagonal and at a distance from the dragon are required. The last requirement is that the paladin simply damage the dragon faster than it heals itself; using HMM's simultaneously if required. Keep in mind that a paladin can convince a Demon Skeleton at level 47, which may help somewhat if a mage leaves the spawn as a paladin is arriving. </div>

</div>Template:Dragon

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