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(Note: Sorcerers CAN solo a SINGLE dragon spawn at level 19 with [[Wand of Decay]], but it is a waste as it requires 6-10 [[mana potions]] for healing. Be sure to avoid the [[Fire Wave]] and try to keep health above 200.) Note: all mages should always keep full defence mode on since dragons melee is very strong<br>
 
(Note: Sorcerers CAN solo a SINGLE dragon spawn at level 19 with [[Wand of Decay]], but it is a waste as it requires 6-10 [[mana potions]] for healing. Be sure to avoid the [[Fire Wave]] and try to keep health above 200.) Note: all mages should always keep full defence mode on since dragons melee is very strong<br>
 
'''[[Paladin]]s''' with a distance skill of 60+ and enough [[hitpoints]] to survive a Fire Wave is a welcome addition to a team dragon hunt. Just be sure to have [[exura san]] spell ready to use, and stand where you can escape if the dragon starts to attack you. A paladin's ability to solo a dragon depends greatly on the terrain. The position of trees and rocks makes all the difference. The [[exura san]] spell and sufficient [[hitpoints]] to survive a few Fire Waves, and enough room to keep diagonal and at a distance from the dragon are required. The last requirement is that the paladin simply damage the dragon faster than it heals itself; using [[Icicle (Rune)|icicles]] simultaneously if required. Keep in mind that a paladin can [[convince]] a Demon Skeleton at level 47, which may help somewhat if a [[mage]] leaves the spawn as a paladin is arriving.
 
'''[[Paladin]]s''' with a distance skill of 60+ and enough [[hitpoints]] to survive a Fire Wave is a welcome addition to a team dragon hunt. Just be sure to have [[exura san]] spell ready to use, and stand where you can escape if the dragon starts to attack you. A paladin's ability to solo a dragon depends greatly on the terrain. The position of trees and rocks makes all the difference. The [[exura san]] spell and sufficient [[hitpoints]] to survive a few Fire Waves, and enough room to keep diagonal and at a distance from the dragon are required. The last requirement is that the paladin simply damage the dragon faster than it heals itself; using [[Icicle (Rune)|icicles]] simultaneously if required. Keep in mind that a paladin can [[convince]] a Demon Skeleton at level 47, which may help somewhat if a [[mage]] leaves the spawn as a paladin is arriving.
| loot = 0-110 [[gp]], 0-3 [[Dragon Ham]], 0-12 [[Burst Arrow]], [[Crossbow]], [[Longsword]], [[Mace]], [[Short Sword]], [[Steel Helmet]], [[Steel Shield]], [[Broadsword]] (semi-rare), [[Plate Legs]] (semi-rare), (rare), [[Double Axe]] (rare), [[Dragon Hammer]] (rare), [[Dragon Shield]] (rare), 1-2 [[Green Dragon Leather]] (rare), [[Green Dragon Scale]] (rare), [[Serpent Sword]] (rare), [[Small Diamond]] (rare), [[Wand of Inferno]] (semi-rare), [[Strong Health Potion]] (rare), [[Dragonbone Staff]] (very rare), [[Life Crystal]] (very rare).
+
| loot = 0-110 [[gp]], 0-3 [[Dragon Ham]], 0-12 [[Burst Arrow]], [[Crossbow]], [[Longsword]], [[Mace]], [[Short Sword]], [[Steel Helmet]], [[Steel Shield]], [[Broadsword]] (semi-rare), [[Plate Legs]] (semi-rare), [[Double Axe]] (rare), [[Dragon Hammer]] (rare), [[Dragon Shield]] (rare), 1-2 [[Green Dragon Leather]] (rare), [[Green Dragon Scale]] (rare), [[Serpent Sword]] (rare), [[Small Diamond]] (rare), [[Wand of Inferno]] (semi-rare), [[Strong Health Potion]] (rare), [[Dragonbone Staff]] (very rare), [[Life Crystal]] (very rare).
 
|}}
 
|}}

Revision as of 19:15, August 9, 2008

Properties

Property Value
Combat Properties
Health Health Icon 1000
Experience Experience Icon 700
Est. Max Dmg 290
Summon (not possible)
Convince (not possible)
General Properties
Name Dragon
Classification Dragons
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Dragon
You see Dragon.
"FCHHHH"; "GROOOOAAAAAAAAR".

Notes

Dragons are very slow-moving, but have a potent set of attacks, however, a mage or paladin can often kill one without taking any damage once they master the art.

Abilities

Melee (0-120), Fire Wave (100-170), Great Fireball (60-110), Self-Healing

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

Strategy

All players should stand diagonal from the dragon, whenever possible, to avoid the Fire Wave, which is the most lethal attack. All players should also wear a Dragon Necklace if they own one.
Knights: Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the dragon and to maintain their diagonal position as the dragon takes a step. It is quite easy for a Knight of level 40 or higher to kill a dragon without using any Health Potions at all. Players often call this "dancing with the dragon."
The knight's job in a team hunt is to prevent the dragon from attacking the shooters or retreating, when wounded, into any narrow spaces. To keep your healing supplies consumption at a minimum, do not try to use two blockers, as the fireball attack will burn both of them.
Around level 40, a knight with good skills and a possibly a Two-Handed weapon can solo a dragon (however, should be prepared to use several potions). A shield is not critical as melee is the dragon's weakest tactic. Again, stand diagonal to it and always be prepared to use potions. If you have some spare mana you can use some exori hurs to speed up the kill. Knights with an attack skill of 80 and around 1000 hitpoints can easily kill a Dragon with a good Two-Handed Weapon (preferably a Giant Sword or, if you can get it, an Avenger).
Mages of level 28 or higher can kill dragons without help from other players. Summon two Demon Skeletons and drink a few extra mana potions afterward. Try to keep enough mana to use exura gran or exura vita, if needed. Enter, lure the dragon out, attack it with the Demon Skeletons, then move to a different floor so the dragon will target the Demon Skeletons. Wait about 2 seconds, then come back and attack the dragon again; so the Demon Skeletons will attack it and keep it from moving. Move to a space about 5 squares diagonal and use a strike spell (exori frigo if possible) or icicle runes to kill the dragon faster. This is absolutely the cheapest way for a mage to kill dragons. If it flees into a narrow tunnel cast mana shield, find the dragon, and use Sudden Death Runes on it before it heals itself and drains your mana with Fire Wave. A druid of level 33 or higher can solo a dragon in a similar way to a Knight by using a Hailstorm Rod and exura gran and staying diagonal to the dragon.
A druid of level 36 (or higher) can use the Mass Healing spell, which allows druids to heal their summoned Demon Skeletons for 150 mana. Using dragon hams as a food source (supplemented by food brought by the player) and being skilled enough to avoid the dragons fire attacks, a druid of level 36 or more can hunt dragons for next to no cost easily.
Around level 50, mages can efficiently use exori frigo only to kill it. Heal when your hp drops under 280-300. You can take some icicles with you in case the dragon flees into some narrow cave.
(Note: Sorcerers CAN solo a SINGLE dragon spawn at level 19 with Wand of Decay, but it is a waste as it requires 6-10 mana potions for healing. Be sure to avoid the Fire Wave and try to keep health above 200.) Note: all mages should always keep full defence mode on since dragons melee is very strong
Paladins with a distance skill of 60+ and enough hitpoints to survive a Fire Wave is a welcome addition to a team dragon hunt. Just be sure to have exura san spell ready to use, and stand where you can escape if the dragon starts to attack you. A paladin's ability to solo a dragon depends greatly on the terrain. The position of trees and rocks makes all the difference. The exura san spell and sufficient hitpoints to survive a few Fire Waves, and enough room to keep diagonal and at a distance from the dragon are required. The last requirement is that the paladin simply damage the dragon faster than it heals itself; using icicles simultaneously if required. Keep in mind that a paladin can convince a Demon Skeleton at level 47, which may help somewhat if a mage leaves the spawn as a paladin is arriving.

Loot

0-110 gp, 0-3 Dragon Ham, 0-12 Burst Arrow, Crossbow, Longsword, Mace, Short Sword, Steel Helmet, Steel Shield, Broadsword (semi-rare), Plate Legs (semi-rare), Double Axe (rare), Dragon Hammer (rare), Dragon Shield (rare), 1-2 Green Dragon Leather (rare), Green Dragon Scale (rare), Serpent Sword (rare), Small Diamond (rare), Wand of Inferno (semi-rare), Strong Health Potion (rare), Dragonbone Staff (very rare), Life Crystal (very rare).

(Loot Statistics)

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