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Overview

The Djinns are a race of Magical Creatures. The normal djinns sleep in Small Oil Lamps and the leaders sleep in Gemmed Lamps. They have various unusual magical powers and are dangerous to cross. Also they will not eagerly speak with humans. For ages, the djinns have been engaged in a civil war between the Efreet and the Marid. They are so evenly matched, however, that neither side has been able to overcome the other.

Both factions of djinn are reclusive, and remain almost exclusively in their fortresses in the Kha'zeel west of Ankrahmun. The Efreet and the Green Djinn remain in the Mal'ouquah, while the Marid and Blue Djinn are fortified in the Ashta'daramai.

More of the history of the Djinns can be learned from the libraries in the djinn fortresses.

The name "Djinn" comes from the Arabic word for Genie.

Green Djinns are slightly weak to Holy Damage and Ice Damage.
Blue Djinns are slightly weak to Death Damage and Ice Damage.

See also Djinn NPCs.

Djinn

Name Exp HP Loot
Blue Djinn
Blue Djinn
Missing File
215 330
Efreet
Efreet
Missing File
410 550
Green Djinn
Green Djinn
Missing File
215 330
Marid
Marid
Missing File
410 550

Djinn Bosses

Name Exp HP Loot
Fahim the Wise
Fahim the Wise
Missing File
1500 2000
Merikh the Slaughterer
Merikh the Slaughterer
Missing File
1500 2000

Djinn Arena Boss

Name Exp HP Loot
Kreebosh the Exile
Kreebosh the Exile
Missing File
350 705
  • This creature drops no loot.

Djinn Shopkeepers

Because of their reclusive nature, the Djinns do not leave their strongholds very often, but they still need supplies. After gaining their trust, you will be able to buy and sell certain items with them:

Blue Djinns

  • Nah'Bob - Armor, Weapons and Shields
  • Haroun - Rings, Amulets, Wands and Special Items

Green Djinns

  • Alesar - Armor, Weapons and Shields
  • Yaman - Rings, Amulets, Rods and Special Items

You can find a list of all items that the djinns buy and sell on the Djinn Items page.



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