TibiaWiki
m (→‎top: [bot] only one space after pipe)
Tag: apiedit
No edit summary
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Infobox Spell|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Spell|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = Divine Missile
 
| name = Divine Missile
  +
| spellid = 122
 
| type = Instant
 
| type = Instant
 
| subclass = Attack
 
| subclass = Attack
Line 9: Line 10:
 
| levelrequired = 40
 
| levelrequired = 40
 
| cooldown = 2
 
| cooldown = 2
| cooldowngroup = 2s
+
| cooldowngroup = 2
 
| voc = [[Paladin]]s
 
| voc = [[Paladin]]s
 
| spellcost = 1800
 
| spellcost = 1800
 
| implemented = 8.1
 
| implemented = 8.1
| effect = [[Image:Holy Damage Icon.gif]] Causes [[Holy Damage]] focused on the square directly in front of the caster, or hits a target at a distance of up to 4 square meters away.
+
| effect = [[File:Holy Damage Icon.gif]] Shoots a bolt of [[Holy Damage|divine]] energy at the selected target up to 4 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
| animation = Divine missile1.gif‎
+
| animation = Divine Missile animation.gif‎
| notes = Powerful and useful against undead creatures, especially [[Ghost]]s. A lot of paladins prefer to only use Exori San instead of a mix with Exori San and Exori Con once their Magic Level reaches 10 or above. This is simply because it's believed that the magic damage surpasses the physical damage dealt by Exori Con at this point and forwards, and the fact that San is 5 less mana. If a creature is strong to holy damage, it could be better using Exori con, depending on how strong the creature is towards holy damage.
+
| notes = A powerful and useful combat spell, especially against undead creatures like [[Ghost]]s, who are immune to [[Physical Damage|physical damage]]. A lot of [[paladin]]s prefer to use only Divine Missile instead of a mix of Divine Missile and [[Ethereal Spear]] after reaching [[magic level]] 10. That is because it is believed that the holy damage of Divine Missile surpasses the physical damage of Ethereal Spear from that point onwards and Divine Missile costs 5 mana less. However, Ethereal Spear has a 3 squares longer range. If a creature possesses resistance to [[Holy Damage|holy damage]], depending on the extent of it, it might be better to use Ethereal Spear instead.
  +
| history = It used to have a different animation:<br />
  +
[[File:Divine missile1.gif‎]]
 
}}
 
}}

Revision as of 17:59, 9 January 2020

Effect

Holy Damage Icon Shoots a bolt of divine energy at the selected target up to 4 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.

Notes

A powerful and useful combat spell, especially against undead creatures like Ghosts, who are immune to physical damage. A lot of paladins prefer to use only Divine Missile instead of a mix of Divine Missile and Ethereal Spear after reaching magic level 10. That is because it is believed that the holy damage of Divine Missile surpasses the physical damage of Ethereal Spear from that point onwards and Divine Missile costs 5 mana less. However, Ethereal Spear has a 3 squares longer range. If a creature possesses resistance to holy damage, depending on the extent of it, it might be better to use Ethereal Spear instead.

Divine Missile animation

History

It used to have a different animation:
Divine missile1