TibiaWiki
m (Protected "Distance Weapons": Excessive vandalism (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite)))
mNo edit summary
Tag: sourceedit
Line 1: Line 1:
   
   
'''Distance Weapons''' are types of weapons that can be thrown or used to fire [[Ammunition|projectiles]] at targets. They are almost exclusively used by [[Paladin]]s, because ranged combat is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the [[Shielding]] of the target, but not the target's [[Armor]] value. [[Crossbows]] and [[Bows]] require [[Ammunition]] to be fired. If ammunition is not in your [[Belt]] slot, you won't attack your target, not even with [[Fist Fighting]]. [[Crossbows]] and [[Bows]] require ammunition called [[Bolts]] and [[Arrows]], respectively.
+
'''Distance Weapons''' are types of weapons that can be thrown or used to fire [[Ammunition|projectiles]] at targets. They are almost exclusively used by [[Paladin]]s, because [[Distance Fighting|ranged combat]] is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the [[Shielding]] of the target, but not the target's [[Armor]] value. [[Crossbows]] and [[Bows]] require [[Ammunition]] to be fired. If ammunition is not in your [[Belt]] slot, you won't attack your target, not even with [[Fist Fighting]]. [[Crossbows]] and [[Bows]] require ammunition called [[Bolts]] and [[Arrows]], respectively.
   
   
 
When choosing a distance weapon, keep in mind the following:
 
When choosing a distance weapon, keep in mind the following:
 
* Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a [[Warsinger Bow]], you could theoretically hit a creature in the range (-7,-7) to (+7,+7).
 
* Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a [[Warsinger Bow]], you could theoretically hit a creature in the range (-7,-7) to (+7,+7).
* You will only fire your weapon if the target is in your client's viewport. In the example above, the [[Warsinger Bow]] will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5).
+
* You will only fire your weapon if the target is in your [[client]]'s viewport. In the example above, the [[Warsinger Bow]] will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5).
* Each weapon has its own hit rate, which is affected by [[Distance Fighting]] skill. In addition, there is also the Hit% attribute of items. Some items, such as [[The Devileye]], have a low or negative +Hit% due to their immense +Atk. These modifiers make paladins consider their weapon choice: consistent damage or unpredictable bursts? A low hit rate can be very frustrating if the monsters would otherwise die easily, so [[The Devileye]] and [[Thorn Spitter]] for example are not usually considered as main weapons but as weapons to use on special occasions, such as boss fights.
+
* Each weapon has its own hit rate, which is affected by [[Distance Fighting]] skill. In addition, there is also the Hit% attribute of items. Some items, such as [[The Devileye]], have a low or negative +Hit% to balance their immense +Atk. These modifiers make [[paladin]]s consider their weapon choice: consistent damage or unpredictable bursts? A low hit rate can be very frustrating, if the monsters would otherwise die easily, so [[The Devileye]] and [[Thorn Spitter]] for example are not usually considered as main weapons, but as weapons to use on special occasions, such as [[boss]] fights.
* Distance weapons do not have any [[Defense]] or [[Defense Modifier]]s, at all. One-handed distance weapons such as [[Assassin Star]]s can be used with a [[Shields|shield]], however anything more powerful requires a bow or crossbow - which must be held with two hands.
+
* Distance weapons do not have any [[Defense]] or [[Defense Modifier]]s at all. One-handed distance weapons such as [[Assassin Star]]s can be used with a [[Shields|shield]], however anything more powerful requires a bow or crossbow - which must be held with two hands.
 
* There is only one weapon option for area of effect (AoE) attacks: [[Bows]] + [[Burst Arrow]]s.
 
* There is only one weapon option for area of effect (AoE) attacks: [[Bows]] + [[Burst Arrow]]s.
   

Revision as of 13:53, 17 May 2016


Distance Weapons are types of weapons that can be thrown or used to fire projectiles at targets. They are almost exclusively used by Paladins, because ranged combat is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the Shielding of the target, but not the target's Armor value. Crossbows and Bows require Ammunition to be fired. If ammunition is not in your Belt slot, you won't attack your target, not even with Fist Fighting. Crossbows and Bows require ammunition called Bolts and Arrows, respectively.


When choosing a distance weapon, keep in mind the following:

  • Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a Warsinger Bow, you could theoretically hit a creature in the range (-7,-7) to (+7,+7).
  • You will only fire your weapon if the target is in your client's viewport. In the example above, the Warsinger Bow will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5).
  • Each weapon has its own hit rate, which is affected by Distance Fighting skill. In addition, there is also the Hit% attribute of items. Some items, such as The Devileye, have a low or negative +Hit% to balance their immense +Atk. These modifiers make paladins consider their weapon choice: consistent damage or unpredictable bursts? A low hit rate can be very frustrating, if the monsters would otherwise die easily, so The Devileye and Thorn Spitter for example are not usually considered as main weapons, but as weapons to use on special occasions, such as boss fights.
  • Distance weapons do not have any Defense or Defense Modifiers at all. One-handed distance weapons such as Assassin Stars can be used with a shield, however anything more powerful requires a bow or crossbow - which must be held with two hands.
  • There is only one weapon option for area of effect (AoE) attacks: Bows + Burst Arrows.


Distance Weapons

Name Lvl Atk Range Atk mod Hit% Type Weight Dropped By
Thorn Spitter File:.gif
Bow File:.gif
Crossbow File:.gif
Arbalest File:.gif
Enchanted Spear File:.gif
Royal Spear File:.gif
Viper Star File:.gif
Chain Bolter File:.gif
Modified Crossbow File:.gif
Composite Hornbow File:.gif
Warsinger Bow File:.gif
Royal Crossbow File:.gif
Elvish Bow File:.gif
The Devileye File:.gif
Elethriel's Elemental Bow File:.gif
The Ironworker File:.gif
Yol's Bow File:.gif
Musician's Bow File:.gif
Shimmer Bow File:.gif
Throwing Cake File:.gif
Hive Bow File:.gif
Ornate Crossbow File:.gif
Lion Longbow File:.gif
Soulpiercer File:.gif
Soulbleeder File:.gif
Crystal Crossbow File:.gif
Mycological Bow File:.gif
Mean Paladin Spear File:.gif
Icicle Bow File:.gif
Triple Bolt Crossbow File:.gif
Crude Umbral Crossbow File:.gif
Umbral Crossbow File:.gif
Crude Umbral Bow File:.gif
Umbral Bow File:.gif
Glooth Spear File:.gif
Rift Bow File:.gif
Rift Crossbow File:.gif
Leaf Star File:.gif
Throwing Star of Sula File:.gif
Ornate Carving Bow File:.gif
Falcon Bow File:.gif
Bow of Destruction Test File:.gif
Umbral Master Bow Test File:.gif
Living Vine Bow File:.gif
Ornate Mayhem Bow File:.gif
Ornate Remedy Bow File:.gif
Ornate Mayhem Crossbow File:.gif
Ornate Remedy Crossbow File:.gif
Ornate Carving Crossbow File:.gif
Valuable Mayhem Bow File:.gif
Valuable Remedy Bow File:.gif
Valuable Carving Bow File:.gif
Valuable Mayhem Crossbow File:.gif
Valuable Remedy Crossbow File:.gif
Valuable Carving Crossbow File:.gif
Plain Mayhem Bow File:.gif
Plain Remedy Bow File:.gif
Plain Carving Bow File:.gif
Plain Mayhem Crossbow File:.gif
Plain Remedy Crossbow File:.gif
Plain Carving Crossbow File:.gif
Cobra Crossbow File:.gif
Bow of Cataclysm File:.gif
Jungle Bow File:.gif
Throwing Star File:.gif
Throwing Knife File:.gif
Eldritch Bow File:.gif
Gilded Eldritch Bow File:.gif
Naga Crossbow File:.gif
Sanguine Bow File:.gif
Grand Sanguine Bow File:.gif
Grand Sanguine Crossbow File:.gif
Sanguine Crossbow File:.gif
Silkweaver Bow File:.gif