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− | '''Distance Weapons''' are types of weapons that can be thrown or used to fire [[Ammunition|projectiles]] at targets. They are almost exclusively used by [[Paladin]]s, because ranged combat is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the [[Shielding]] of the target, but not the target's [[Armor]] value. [[Crossbows]] and [[Bows]] require [[Ammunition]] to be fired. If ammunition is not in your [[Belt]] slot, you won't attack your target, not even with [[Fist Fighting]]. [[Crossbows]] and [[Bows]] require ammunition called [[Bolts]] and [[Arrows]], respectively. |
+ | '''Distance Weapons''' are types of weapons that can be thrown or used to fire [[Ammunition|projectiles]] at targets. They are almost exclusively used by [[Paladin]]s, because [[Distance Fighting|ranged combat]] is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the [[Shielding]] of the target, but not the target's [[Armor]] value. [[Crossbows]] and [[Bows]] require [[Ammunition]] to be fired. If ammunition is not in your [[Belt]] slot, you won't attack your target, not even with [[Fist Fighting]]. [[Crossbows]] and [[Bows]] require ammunition called [[Bolts]] and [[Arrows]], respectively. |
When choosing a distance weapon, keep in mind the following: |
When choosing a distance weapon, keep in mind the following: |
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* Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a [[Warsinger Bow]], you could theoretically hit a creature in the range (-7,-7) to (+7,+7). |
* Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a [[Warsinger Bow]], you could theoretically hit a creature in the range (-7,-7) to (+7,+7). |
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− | * You will only fire your weapon if the target is in your client's viewport. In the example above, the [[Warsinger Bow]] will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5). |
+ | * You will only fire your weapon if the target is in your [[client]]'s viewport. In the example above, the [[Warsinger Bow]] will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5). |
− | * Each weapon has its own hit rate, which is affected by [[Distance Fighting]] skill. In addition, there is also the Hit% attribute of items. Some items, such as [[The Devileye]], have a low or negative +Hit% |
+ | * Each weapon has its own hit rate, which is affected by [[Distance Fighting]] skill. In addition, there is also the Hit% attribute of items. Some items, such as [[The Devileye]], have a low or negative +Hit% to balance their immense +Atk. These modifiers make [[paladin]]s consider their weapon choice: consistent damage or unpredictable bursts? A low hit rate can be very frustrating, if the monsters would otherwise die easily, so [[The Devileye]] and [[Thorn Spitter]] for example are not usually considered as main weapons, but as weapons to use on special occasions, such as [[boss]] fights. |
− | * Distance weapons do not have any [[Defense]] or [[Defense Modifier]]s |
+ | * Distance weapons do not have any [[Defense]] or [[Defense Modifier]]s at all. One-handed distance weapons such as [[Assassin Star]]s can be used with a [[Shields|shield]], however anything more powerful requires a bow or crossbow - which must be held with two hands. |
* There is only one weapon option for area of effect (AoE) attacks: [[Bows]] + [[Burst Arrow]]s. |
* There is only one weapon option for area of effect (AoE) attacks: [[Bows]] + [[Burst Arrow]]s. |
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Revision as of 13:53, 17 May 2016
Distance Weapons are types of weapons that can be thrown or used to fire projectiles at targets. They are almost exclusively used by Paladins, because ranged combat is their specialty. A unique aspect of distance weapons is hit chance, which defines how often an attack will even hit. As a compensation of hit chance, distance weapons ignore the Shielding of the target, but not the target's Armor value. Crossbows and Bows require Ammunition to be fired. If ammunition is not in your Belt slot, you won't attack your target, not even with Fist Fighting. Crossbows and Bows require ammunition called Bolts and Arrows, respectively.
When choosing a distance weapon, keep in mind the following:
- Each weapon has a range parameter. This is the amount of tiles you have to be within, in both the x- and y- dimensions. For example if you are at the origin (0,0) with a Warsinger Bow, you could theoretically hit a creature in the range (-7,-7) to (+7,+7).
- You will only fire your weapon if the target is in your client's viewport. In the example above, the Warsinger Bow will actually not hit a monster at (7,7) because the client's viewport will only extend to (7,5).
- Each weapon has its own hit rate, which is affected by Distance Fighting skill. In addition, there is also the Hit% attribute of items. Some items, such as The Devileye, have a low or negative +Hit% to balance their immense +Atk. These modifiers make paladins consider their weapon choice: consistent damage or unpredictable bursts? A low hit rate can be very frustrating, if the monsters would otherwise die easily, so The Devileye and Thorn Spitter for example are not usually considered as main weapons, but as weapons to use on special occasions, such as boss fights.
- Distance weapons do not have any Defense or Defense Modifiers at all. One-handed distance weapons such as Assassin Stars can be used with a shield, however anything more powerful requires a bow or crossbow - which must be held with two hands.
- There is only one weapon option for area of effect (AoE) attacks: Bows + Burst Arrows.
Distance Weapons