TibiaWiki
(The strategy is wrong, since he isnt immune to ice but I'll fix it later)
m (poison -> poisoned link)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Dipthrah
+
| name = Dipthrah
| hp = 4200
+
| actualname = Dipthrah
| exp = 2900
+
| hp = 4200
| ratio = 0.690
+
| exp = 2900
| summon = --
+
| armor = ?
| convince = --
+
| summon = --
| isboss = no
+
| convince = --
  +
| illusionable = no
| creatureclass = The Undead
+
| creatureclass = The Undead
| primarytype = Pharaohs
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| primarytype = Pharaohs
| abilities = [[Melee]] (0-800), [[Creature Spells#Hot Water Explosion|Hot Water Explosion]] (0-600), [[Mana Drain]] (up to 450 [[mana]]), [[Summon]]s 0-4 [[Priestess]]es, causes mass [[Drunkenness]], [[Poison]], [[Self-Healing]], Lowers all skills but shielding depending on the percent.
 
| maxdmg = 1400
+
| isboss = no
 
| abilities = [[Melee]] (0-200), [[Life Drain]] (0-800), [[Mana Drain]] (up to 500 [[mana]]), [[Summon]]s 0-4 [[Priestess]]es, causes mass [[Drunkenness]], [[Poisoned|Poison]], [[Self-Healing]], [[Divine Caldera]] (Halves all skills).
| immuneto = [[Physical Damage]], [[Invisibility]] and [[Death Damage]]
 
  +
| maxdmg = 1000
| strongagainst = [[Ice Damage]]
 
| weakagainst = ?
+
| pushable = ?
  +
| pushobjects = ?
| behavior = Malicious, will make all efforts to destroy intruders.
 
  +
| walksaround = Fire, Energy, Poison
| sounds = "You can't escape death forever"; "Come closer to learn the final lesson" .
 
  +
| walksthrough = None.
| notes = Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, [[Arkhotep]].
 
| location = [[Mountain Tomb]]
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| paraimmune = ?
  +
| senseinvis = yes
| strategy = Keep a few blockers to run around him, and mages and paladins to attack from a distance. He is guarded by 5 [[Beholder]]s and 9 [[Magicthrower]]s. He is immune to all attacks except for [[Energy]] and [[Fire]], so [[Sorcerer]]s should use [[Great Energy Beam]] and [[Energy Wave]], while all other players throw [[Heavy Magic Missile]] runes and [[Energy Bomb]]s
 
  +
| physicalDmgMod = 0%
| loot = 0-158 [[gp]], 0-3 [[Small Sapphire]],[[Great Mana Potion]], [[Energy Ring]], [[Mind Stone]] (rare), [[Blue Gem]] (rare), [[Ankh]] (very rare), [[Skull Staff]] (very rare), [[Pharaoh Sword]] (very rare), [[Ornamented Ankh]] (Always).
 
  +
| earthDmgMod = 80%
|}}
 
  +
| fireDmgMod = 100%
  +
| deathDmgMod = 0%
  +
| energyDmgMod = 80%
  +
| holyDmgMod = 110%
  +
| iceDmgMod = 100%
  +
| hpDrainDmgMod = 0%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%?
 
| sounds = {{Sound List|You can't escape death forever|Come closer to learn the final lesson|Undeath will shatter my shackles.|You don't need this magic anymore.}}
  +
| implemented = 7.3
 
| notes = Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, [[Arkhotep]]. He is the [[Pharaohs|pharaoh]] of divinity, and the only pharaoh immune to [[Physical Damage|physical damage]].
 
| behaviour = Malicious, will make all efforts to destroy intruders. He will walk diagonally through summons to reach his target.
  +
| speed = ?
  +
| strategy = In his room there are 9 [[Magicthrower]]s and 5 [[Bonelord]]s. He has a standard non-blockable spawn, spawning on the west side of the room (right by the [[Coal Basin]]). Due to his [[Physical Damage|physical]] immunity, mages are highly recommended. Paladins should use elemental arrows and knights enchanted weapons. His mana drain makes up a lot of his damage, so knights can quite easily block it. [[Bronze Amulet]]s may be a good choice for mages and [[Garlic Necklace]]s for knights.
  +
  +
'''Knights''': enter the room first to distract the pillars. Be sure to [[challenge]] the pharaoh to protect the shooters. Dipthrah will drain your mana a lot and most of your attack spells will be blocked, so it may be a good idea to just block the pharaoh. It may help your shooters to shoot [[Fire Bomb]]s for their safety.<br />
  +
'''Paladins''': if there is a knight, stand behind him and shoot with elemental arrows. If there is no knight, you can substitute a blocker with some difficulties (you will need a healer - your mana will be depleted fast).<br />
  +
'''Mages''': shoot from a distance with [[Flame Strike]] or [[Ice Strike]]. A mage (preferably druid for [[Mass Healing]]) can quite easily camp this pharaoh alone after the first clear by having a [[Demon Skeleton]] summon block for them. In this strategy, the knight will enter first and attract the pillars. After the first clear, the knight leaves the room and the DS are attacked (if they are closest to the pillars). The pharaoh cannot easily kill a DS because most of its damage is from [[Life Drain]]. Bomb runes will prevent the pharaoh from reaching the mage and [[Fireball]] or [[Icicle]] runes can be used to attack the pharaoh without moving the summons (if the summons move, the pharaoh is more likely to attack the mage). Setting up in the north-west corner of the room will also permit 2-3 [[Bonelord]]s spawning.
  +
| location = [[Mountain Tomb]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-208|Gold Coin}}
  +
|{{Loot Item|0-3|Small Sapphire}}
  +
|{{Loot Item|Great Mana Potion}}
  +
|{{Loot Item|Energy Ring}}
  +
|{{Loot Item|Mind Stone|rare}}
  +
|{{Loot Item|Blue Gem|rare}}
  +
|{{Loot Item|Mini Mummy|very rare}}
  +
|{{Loot Item|Ankh|very rare}}
  +
|{{Loot Item|Skull Staff|very rare}}
  +
|{{Loot Item|Pharaoh Sword|very rare}}
  +
|{{Loot Item|Ornamented Ankh|always}}
 
}}
  +
}}

Revision as of 18:35, 9 May 2019

latest?cb=20060901022456&path-prefix=en&format=original
You see Dipthrah
  • You can't escape death forever
  • Come closer to learn the final lesson
  • Undeath will shatter my shackles.
  • You don't need this magic anymore.

Notes

Dipthrah was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep. He is the pharaoh of divinity, and the only pharaoh immune to physical damage.

Abilities

Melee (0-200), Life Drain (0-800), Mana Drain (up to 500 mana), Summons 0-4 Priestesses, causes mass Drunkenness, Poison, Self-Healing, Divine Caldera (Halves all skills).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
0%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
80%

Location

Mountain Tomb.

Behaviour

Malicious, will make all efforts to destroy intruders. He will walk diagonally through summons to reach his target.

Strategy

In his room there are 9 Magicthrowers and 5 Bonelords. He has a standard non-blockable spawn, spawning on the west side of the room (right by the Coal Basin). Due to his physical immunity, mages are highly recommended. Paladins should use elemental arrows and knights enchanted weapons. His mana drain makes up a lot of his damage, so knights can quite easily block it. Bronze Amulets may be a good choice for mages and Garlic Necklaces for knights.

Knights: enter the room first to distract the pillars. Be sure to challenge the pharaoh to protect the shooters. Dipthrah will drain your mana a lot and most of your attack spells will be blocked, so it may be a good idea to just block the pharaoh. It may help your shooters to shoot Fire Bombs for their safety.
Paladins: if there is a knight, stand behind him and shoot with elemental arrows. If there is no knight, you can substitute a blocker with some difficulties (you will need a healer - your mana will be depleted fast).
Mages: shoot from a distance with Flame Strike or Ice Strike. A mage (preferably druid for Mass Healing) can quite easily camp this pharaoh alone after the first clear by having a Demon Skeleton summon block for them. In this strategy, the knight will enter first and attract the pillars. After the first clear, the knight leaves the room and the DS are attacked (if they are closest to the pillars). The pharaoh cannot easily kill a DS because most of its damage is from Life Drain. Bomb runes will prevent the pharaoh from reaching the mage and Fireball or Icicle runes can be used to attack the pharaoh without moving the summons (if the summons move, the pharaoh is more likely to attack the mage). Setting up in the north-west corner of the room will also permit 2-3 Bonelords spawning.

Loot

(Loot Statistics)