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m (location. The "Hidden Mines" is just an expansion of Formorgar mines, not a special place.)
(added paladin strategy courtesy of eric / psykik)
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| actualname = destroyer
 
| actualname = destroyer
 
| plural = destroyers
 
| plural = destroyers
| implemented = 7.9
 
 
| hp = 3700
 
| hp = 3700
 
| exp = 2500
 
| exp = 2500
Line 13: Line 12:
 
| creatureclass = Demons
 
| creatureclass = Demons
 
| primarytype = Demons
 
| primarytype = Demons
  +
| bestiaryclass = Demon
  +
| bestiarylevel = Medium
  +
| occurrence = Common
 
| spawntype = Regular, Unblockable
 
| spawntype = Regular, Unblockable
 
| isboss = no
 
| isboss = no
 
| abilities = [[Melee]] (0-500), [[Distance Fighting]] ([[Boulder]] 0-200), [[Haste]].
 
| abilities = [[Melee]] (0-500), [[Distance Fighting]] ([[Boulder]] 0-200), [[Haste]].
 
| maxdmg = 700
 
| maxdmg = 700
| walksthrough = Energy
+
| pushable = ?
  +
| pushobjects = ?
 
| walksaround = Fire, Poison
 
| walksaround = Fire, Poison
  +
| walksthrough = Energy
 
| paraimmune = yes
 
| paraimmune = yes
 
| senseinvis = yes
 
| senseinvis = yes
 
| physicalDmgMod = 80%
 
| physicalDmgMod = 80%
| holyDmgMod = 103%
+
| earthDmgMod = 80%
| deathDmgMod = 80%
 
 
| fireDmgMod = 70%
 
| fireDmgMod = 70%
 
| deathDmgMod = 80%
 
| energyDmgMod = 0%
 
| energyDmgMod = 0%
  +
| holyDmgMod = 103%
 
| iceDmgMod = 115%
 
| iceDmgMod = 115%
| earthDmgMod = 80%
+
| hpDrainDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
+
| healMod = 100%
 
| bestiaryname = destroyer
 
| bestiaryname = destroyer
 
| bestiarytext = The Destroyers, a rather minor demonic race, can be found at many places serving many purposes. By all accounts much stronger than smart, they are particularly effective in close combat. Powerful enough to be noticed by other demons but still too weak to be of any importance, Destroyers love to torment and bully creatures that are lower in the demonic pecking order. This gets them often into fights with the smart but physically weak imps. Since both races feel superior over the other, they do not get along too well.<br />Under a strict leadership the Destroyers prove quite competent in the area they are employed, which is usually to destroy things and to mash people. However, their true strength comes through quantity. Demons of higher ranks like to accumulate a horde of such minions and let them loose on a target. Such an unleashed horde of Destroyers is virtually unstoppable. Having a seemingly endless supply on Destroyers, only the difficultly to enter the realms of the mortals keeps the demons from using them on a larger scale.
 
| bestiarytext = The Destroyers, a rather minor demonic race, can be found at many places serving many purposes. By all accounts much stronger than smart, they are particularly effective in close combat. Powerful enough to be noticed by other demons but still too weak to be of any importance, Destroyers love to torment and bully creatures that are lower in the demonic pecking order. This gets them often into fights with the smart but physically weak imps. Since both races feel superior over the other, they do not get along too well.<br />Under a strict leadership the Destroyers prove quite competent in the area they are employed, which is usually to destroy things and to mash people. However, their true strength comes through quantity. Demons of higher ranks like to accumulate a horde of such minions and let them loose on a target. Such an unleashed horde of Destroyers is virtually unstoppable. Having a seemingly endless supply on Destroyers, only the difficultly to enter the realms of the mortals keeps the demons from using them on a larger scale.
 
| sounds = {{Sound List|COME HERE AND DIE!|Destructiooooon!|It's a good day to destroy!}}
 
| sounds = {{Sound List|COME HERE AND DIE!|Destructiooooon!|It's a good day to destroy!}}
 
| implemented = 7.9
| notes = It is very similar to a [[Behemoth]]. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that [[Behemoth]]s are resistant to [[Holy Damage]], where as Destroyers are weak to [[Holy Damage]].
+
| notes = It is very similar to a [[Behemoth]]. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that [[Behemoth]]s are resistant to [[Holy Damage]], whereas Destroyers are weak to [[Holy Damage]].
   
 
{{JSpoiler|You may hunt 650 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Bretzecutioner]].}}
 
{{JSpoiler|You may hunt 650 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Bretzecutioner]].}}
 
 
| behaviour = They are extremely fast when hasted but slower than a behemoth if they don't haste.
 
| behaviour = They are extremely fast when hasted but slower than a behemoth if they don't haste.
 
| runsat = 0
 
| runsat = 0
 
| speed = 150
 
| speed = 150
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Oramond Dungeon]].
 
 
| strategy = They are pretty much like a [[Behemoth]] with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ [[Paladin]] or a 80+ [[Knight]] should be fine, while 1 or more shooter attack it. Mages should attack with [[Ice Strike]] while paladins use [[Divine Missile]] along with their desired distance weapon.
 
| strategy = They are pretty much like a [[Behemoth]] with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ [[Paladin]] or a 80+ [[Knight]] should be fine, while 1 or more shooter attack it. Mages should attack with [[Ice Strike]] while paladins use [[Divine Missile]] along with their desired distance weapon.
  +
  +
An effective spot for '''Paladins''' is deep in the Formorgar mines (''thanks Eric/Psykik''), {{Mapper Coords|text=here|125.27|121.185|11|8|1|0.1250.125}}, where you can throw a fire wall from the south-east corner to where the mineshaft tracks intersect, forcing destroyers to go diagonal at the north-east nook created by the wall. From there, just walk back and forth between the intersection while luring more destroyers from the east and south. Try to avoid the west end of the mine as there is a [[Plaguesmith]] that will walk right through the wall and be an all around nuisance.
 
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Alchemist Quarter]], [[Oramond Dungeon]].
 
| loot = {{Loot Table
 
| loot = {{Loot Table
 
|{{Loot Item|0-341|Gold Coin}}
 
|{{Loot Item|0-341|Gold Coin}}

Revision as of 23:46, 1 October 2019

latest?cb=20061212193751&path-prefix=en&format=original
You see a destroyer
  • COME HERE AND DIE!
  • Destructiooooon!
  • It's a good day to destroy!

Notes

The Destroyers, a rather minor demonic race, can be found at many places serving many purposes. By all accounts much stronger than smart, they are particularly effective in close combat. Powerful enough to be noticed by other demons but still too weak to be of any importance, Destroyers love to torment and bully creatures that are lower in the demonic pecking order. This gets them often into fights with the smart but physically weak imps. Since both races feel superior over the other, they do not get along too well.
Under a strict leadership the Destroyers prove quite competent in the area they are employed, which is usually to destroy things and to mash people. However, their true strength comes through quantity. Demons of higher ranks like to accumulate a horde of such minions and let them loose on a target. Such an unleashed horde of Destroyers is virtually unstoppable. Having a seemingly endless supply on Destroyers, only the difficultly to enter the realms of the mortals keeps the demons from using them on a larger scale.

It is very similar to a Behemoth. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that Behemoths are resistant to Holy Damage, whereas Destroyers are weak to Holy Damage.

You may hunt 650 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Bretzecutioner.

Abilities

Melee (0-500), Distance Fighting (Boulder 0-200), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
103%
Ice Freezing Icon Big
115%
Fire Burning Icon Big
70%
Energy Electrified Icon Big
0%
Earth Poisoned Icon Big
80%

Behaviour

They are extremely fast when hasted but slower than a behemoth if they don't haste. A destroyer never retreats.

Strategy

They are pretty much like a Behemoth with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ Paladin or a 80+ Knight should be fine, while 1 or more shooter attack it. Mages should attack with Ice Strike while paladins use Divine Missile along with their desired distance weapon.

An effective spot for Paladins is deep in the Formorgar mines (thanks Eric/Psykik), here, where you can throw a fire wall from the south-east corner to where the mineshaft tracks intersect, forcing destroyers to go diagonal at the north-east nook created by the wall. From there, just walk back and forth between the intersection while luring more destroyers from the east and south. Try to avoid the west end of the mine as there is a Plaguesmith that will walk right through the wall and be an all around nuisance.