Property Value
Combat Properties
Health Health Icon.gif 3700
Experience Experience Icon.gif 2500
Speed Haste Icon.gif 150
Armor Armor Icon.gif 35
Est. Max Dmg 700
Summon (not possible)
Convince (not possible)
General Properties
Name Destroyer
Classification Demons
Spawn Type Regular
Bestiary Properties
Class Demon
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 80%
Earth 80%
Fire 70%
Death 80%
Energy 0%
Holy 103%
Ice 115%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Fire
Walks through Energy
Other Properties
Version 7.9
December 12, 2006
Status Active
You see a destroyer.
  • Destructiooooon!
  • It's a good day to destroy!


The Destroyers, a rather minor demonic race, can be found at many places serving many purposes. By all accounts much stronger than smart, they are particularly effective in close combat. Powerful enough to be noticed by other demons but still too weak to be of any importance, Destroyers love to torment and bully creatures that are lower in the demonic pecking order. This gets them often into fights with the smart but physically weak imps. Since both races feel superior over the other, they do not get along too well.
Under a strict leadership the Destroyers prove quite competent in the area they are employed, which is usually to destroy things and to mash people. However, their true strength comes through quantity. Demons of higher ranks like to accumulate a horde of such minions and let them loose on a target. Such an unleashed horde of Destroyers is virtually unstoppable. Having a seemingly endless supply on Destroyers, only the difficultly to enter the realms of the mortals keeps the demons from using them on a larger scale.

It is very similar to a Behemoth. However, Destroyers are slightly more powerful, and drop loot much more frequently. It is also important to note that Behemoths are resistant to Holy Damage, whereas Destroyers are weak to Holy Damage.

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Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 650 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Bretzecutioner.
Spoiler ends here.


Melee (0-500), Distance Fighting (Boulder 0-200), Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


They are extremely fast when hasted but slower than a behemoth if they don't haste. A destroyer never retreats.


They are pretty much like a Behemoth with the same attacks and slightly less hit points. A blocker is recommended to hunt these, a 100+ Paladin or a 80+ Knight should be fine, while 1 or more shooter attack it. Mages should attack with Ice Strike while paladins use Divine Missile along with their desired distance weapon.

An effective spot for Paladins is deep in the Formorgar mines (according to this video), here, where you can throw a fire wall from the south-east corner to where the mineshaft tracks intersect, forcing destroyers to go diagonal at the north-east nook created by the wall. From there, just walk back and forth between the intersection while luring more destroyers from the east and south. Try to avoid the west end of the mine as there is a Plaguesmith that will walk right through the wall and be an all around nuisance.

Knights can solo hunt Destroyers with ease and profit if they are level 200+ and are using an elemental ice weapon such as Winterblade or Cobra Axe and Summon Skullfrost.


(Loot Statistics)

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