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The library is located in the Desert Dungeon, underneath the Jakundaf Desert. The door is locked and you need silver key 4009 to open it. You find this key behind another locked door which you can open with silver key 4022. Hagor can help you get this one.
The library door is four floors below groundlevel. First you have to open the stonepile in the desert by the ruins. Go down all holes until you are 5 levels down. Go north and follow the wall that is to your left (will be on your right when you've followed it around and start to go south). It will lead you past a beholder spawn and eventually to a ladder. Go up here and follow the tunnel. Go north when the path split and you will come to the door. This is where you need to use key 4009.

Bookcases of the Desert Dungeon Library:
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1st bookcase

Dangers of Adventures by Netlios

Volume I

An adventure is an exciting thing to do. Nevertheless it might be rather dangerous, one may even die during his journeys through the lands! I wrote the following books in order to show the fates of 5 men who devoted themselves to discover new parts of Tibia. Each of them was a brave warrior and a superior explorer and they all went through exciting adventures. Their journeys were of different duration - one ended after 66 days, another after 100 days. Each journey ended in a very dangerous situation; one situation even ended deadly!

2nd bookcase

Book review of Netlios opus: "Dangers of Adventures" by Adrenius

A lot of people have read, and of course will read in the future, Netlios popular series of Books "Adventurers Guide Through Tibia. I-VI". But could this book really be a guide for adventurers? I am not quite sure. It is rather confusing to read these books. A lot of stories were told, but do these stories really belong to each other? Could these people really exist? I doubt it! Once a traveller came to me, who wanted to convince me that Netlios stories are real. I asked him to tell me the names (in alphabetical order), the ages, the reasons why they stopped their journeys and the length of their adventures. At the beginning, I wanted him to give me the first name, his reasons and all this. He wispered: "Anaso, 38, troll attacked, 66 days". I asked him to tell me about the next person: "Elaeus, 40, steped into fire, 100 days". I also asked him about the last three persons, and he gave me his answers. At the beginning, his words seemed plausible to me. But after thinking about it and reading parts of Netlios' stories again, I noticed, that this can't be true. A lot of people came to me, bringing "their" versions of (wrong) solutions to my questions. There was never someone, who was able to give me a correct answer... Does an answer exist? If it does: How does it look like? I decided to give a reward to the first one, who is able to tell me the correct answer.

Remarks on the legend of lake Amros by ...

Some weeks ago, I spoke to my friend Othmor. Somehow, we spoke about the nearby Lake Amroos. Othmor visited Carlin some time before we met each other, and he said, rumors are going that it is somehow possible to raise parts of the lake, such that the water isn't as deep as it is now. This way, it should be possible to reach the little island in the middle of Lake Amroos... It is told, that there is something of value on this island. I never was able to reach it; my magical powers didn't last to get there...

3rd bookcase

The Origin of Species by Means of Natural Selection by Dave Charlwin

After years of research, I believe I have found the origin of of any living creature that exists in our dimensions. First, shortly after our world was created, the were just stones and earth. There were small stones, big stones, gray and brown stones, sharp and round stones. Some of these stones looked very much like today's seeds; that isn't just per chance. Obviously, some of the round, small, brown stones, which were somehow placed some fingerlength deep in the earth, started growing in the directions of the sun - in the opposite direction of hell. That is how plants and trees were created - big trees came out of big stones, small plants out of small stones. Now one may ask oneself (or me): How did animals come into the world? I thought really long about this question, and I obviously found the correct answer. Once there were plants existing they started "mixing" with stones: Plants are living objects (just like animals are), but they can't move very fast (animals move fast). Stones on the other hand do not live, but they can move very fast (think about stones falling down a mountain). That's how animals and monsters started to exist.

4th bookcase

The Adventurer's Guide To The Dungeons.

Troll: Trolls are some kind of strange monsters. They run around without having a target, telling stories no one can understand because of their unclear pronunciation (which results from the fact, that trolls do not have teeth at all). Trolls can easily be identified by their appearance: red skin, not too big, mostly in groups, often carrying a spear and a wooden shield to fight (of course, they do not know how to use these things properly...). Some Trolls (they are supposed to be the leaders of troll-groups) carry ropes and money with them - reasons are not known, but it is believed that they use ropes to climb down wells, what does surely not explain why trolls need money...

5th bookcase


How to mix magical potions

Potion of Invisibility

This potion is one of the most difficult potions to mix. Besides you need lots of time, you also need great magical abilties.
The ingredients you should have are:
a rat's tail
2 teeth of a dead troll
a piece of a ghouls robe
2 ghoul-breads
a dragon's eye
green slime
Put these things together in a pot and cook it about 25 minutes. Afterwards, speak the magical words: "Munga Mungos" towards the pot.
Now the potion is ready for use. Good luck and happy cooking!

6th bookcase

On mixing potions.

Now, being a really old magician, I decided to write down some of the formulas of potions I invented during my lifetime. First I thought it will be best to give clear advices for everyone to mix them. But after some days of crucial thinking I had a vision - everyone would be able to mix these powerful but dangerous potions within minutes without being aware of the consequences! It needs lot of wisdom and willpower to become a experienced and responsible magician. This doesn't mean to be cowardish - it means that you know your powers and that you exactly know your limits! So, to prevent misuse of this knowledge i will write down these formulas in ****, a very old language only known by the wisest sorcerers.

Important facts from galactic history, number two (reproduced from the "Sideral Daily Mentioner's Book Of Popular Galactic History")

Since this galaxy began, vast civilisations have risen and fallen, risen and fallen, risen and fallen, that it's quite tempting to think, life in the galaxy must be (a) something akin to seasick -- space-sick, time-sick, history-sick or some such thing or (b) stupid.

7th bookcase

How to mix magical potions

Potion of Happiness

This potion causes the user to become as happy as he never was before. Mix the following things:
a stamped letter
a dead fish
a bone
a diamond
an inkwell
You'll also need an empty potion to throw these things in.
Speak out the magical words: "Lomba Niff" and drink the fluid, and you get your happiness again!

How to mix magical potions

Potion of Flight

Drink this potion and fly like a bird! All you need is listed below:
two wings of a wasp
an eye of a dead body
a rope
a potion of lemonade
a watch
and, of course,
a rapier to stir with
and finally a pot to cook in it.
Put all things except the watch into the pot and cook it for 24 minutes. Cast the spell "Flifli Bor" on it and drink it.
Don't forget to have an eye at the time! This fluid lasts for 12 minutes.
Once the time is over, you are not able to fly anymore... you'll fall down like a stone.
Therefore, never forget the time and always wear a watch when using the "potion of flight"!
Good luck and may the birds be with you!

8th bookcase

Dangers of Adventures by Netlios

Volume IV

The important topic I will now examine is: How can I be sure to drink enough? Where do I get a drink? Well, there are not very many sources of drinks: First, you can take some potions of water with you. Second, you can "find" something on your way. For example, you might cross a river or perhaps it might rain one day or the other. And maybe you can even find drinks on your way, but be careful! You never know what is inside the potion you find. Let me again give you an example to illustrate this: One of our five men travelling through Tibia (his name was longer than the name of the adventurer, who was attacked by a troll and therefore had to stop his exploration) one day found a filled potion on his way. He was very thursty, and so he drank the liquid inside. He didn't know (how should he?) that it was poisoned. After some moments he noticed, that he felt worse and worse. At this moment, he had to stop and return to his house. By the way, the name of this man (the poisoned one) was shorter than the name of the man, whose journey was over after 83 days.

9th bookcase

<empty bookcase>

10th bookcase

"On different Fluids, 2nd publication, part one"

by Arisophlus

The second kind of fluids are brown. There are several types of brown fluids. The first one is called "beer". It is, to say, one of the real bad substances in our known world: It is tasty, it smells well and everyone likes it. But beware! It makes addicted! Once you drank a potion of it you won't be able to control your senses anymore! You won't even be able to walk on a line! So, if possible, avoid this fluid. Just imagine you were hunting and your life depends on your reaction, on your movement, and on your visual impressions!

11th bookcase

Dangers of Adventures

by Netlios

Volume II

The adventurers, whom we will have a look at, were all born in different years and were therefore all of different ages when they started their travellings through Tibia. The oldest among these men was aged 42; the youngest was 38, when he started to discover new areas of our land. None the five was as old as anyone else of them. One journey ended after 83 days, one after 117 and finally one after 134 days. Anaso, one of the explorers, was a very brave sword-fighter. His brother Elaeus, who started an expedition just like his brother, never wanted to use a sword - instead he was an excellent magician. Hestus, another explorer whom i will tell about, always wore green trousers, so no one saw how dirty it was, and he never had to wash it.

12th bookcase

How to mix magical potions

Potion of Silence

Do you have friends, who are nice but who can't stop talking and talking and talking....?
Make them stop it by drinking this potion!
The ingredients are as follows:
a dead spider
a potion of wine
a potion of beer
two cans of water
a piece of gold (silence is golden!)
an apple
and, of course,
a rapier to stir with
and finally a can to put it in.
You don't have to cook it (unless you want to serve it as a hot drink); you just need to cast: "Silentiam" on it.
Your friends will love the taste of this mixture, and they will be silent for a greater
amount of time. We suggest, that the reader himself does not drink this fluid, too.
Good luck and enjoy the silence!

Notes about gharonk language

... On the third day in this city, an adventurer came back from his travellings. He looked like he hadn't had something to drink for days; his cloth were dusty and full of sand. I can only guess, what happened to him or which places he visited during the last days.
As soon as I saw him (I was the first to find him - what a luck, what a honor! Without my help, I think he would have died of thirst!) I tried to communicate with him, but he always just repeated the words:
"Orzog! Nag Orzog! Atul! Atul! Nag mob mula! Atul!"
I didn't know, what he meant, but it wasn't of importance at this moment.
After giving him something to drink, he recovered quickly. Maybe I try to talk to him again tomorrow...

13th bookcase

... Five days in this city and under these people, and I'm still not able to communicate with them.
But I do not resign - on the contrary, I get more and more interested in the language. I found out some more words, for example how they count: "umog" seems to be "one", and for each number more, they just put a "tu-" in front of "umog". Thus, five would be called "tutututumog". It doesn't seem to me as if they would have highly developed mathematics, but the way to count seems sufficient for them. I wonder, how they were able to build this town...?
Maybe an answer is, that they do not speak about numbers, but have short signs for writing them down.
It was surprising for me to find out they have a word for "zero", namely "mog". I hope to find out more in the next days.
Strangely, they use words for numbers in each context they use numbers. So, "umog" stands for one, but also for "once", "one time", "first", ...

14th bookcase

Adventurers Guide Through Tibia. by Netlios

Volume I

An adventure is an exiting thing to do. Nevertheless it might be rather dangerous, one may even die during his journeys through the lands! I wrote the following books in order to show the fates of 5 men who devoted themselves to discover new parts of Tibia. Each of them was a brave worrier and a superior explorer and they all went through exciting adventures. Their journeys were of different duration - one ended after 66 days, another after 100 days. Each journey ended in a very dangerous situation; one situation even ended deadly!

Dangers of Adventures

by Netlios

Volume III

The first potential source of danger I want to discuss is fire! Of course fire is necessary to survife wilderness - to cook our food, to have light, to warm ourselves in a cold and dark night ... But always take care: fire doesn't help us all time! Let me give you an example: One of our explorers was wounded badly, because he steped into an open fire he made himself to cook some fish he just cought in the nearby river. Of course, this was the end of his journey; it was shorter than the travelings of the joungest among the five adventurers.

15th bookcase

How to mix magical potions

Potion of fast movement

This potion makes the user run faster than the fastest known creature. It is not known, if there is a brake once the effect disappears. You will need the following things: a tail of a very fast creature some mud a piece of wood a flower and, of course, a rapier to stir with and finally a pot to cook in it. Cook this fluid for 9 minutes and cast the words "rurnum maelis" in the direction of the cooking fluid. Put a drop of it on each shoe you wear and run! Good luck, happy cooking and beware of obstacles!

16th bookcase

About the true nature of objects by ...

What are all objects around us made of? Do they consist of the same things? Could we divide things infinitly many times? The answer is quite obvious to anyone, who ever tried to cut a grain of sand into pieces. I tried it with the sharpest sword I own, and I can tell for sure: It is not possible to divide a grain of sand! Therefore, everything around us is made out of sand. You might say: Hold on! How could a hard thing like a stone be made out of sand? Well, again we can find a simple solution: Take a big hammer and destroy the stone! What you will get is: sand, again!

17th bookcase

Notes about gharonk language

... On my second day here, I found out, that this language isn't that difficult to learn. The grammar seems to be a simplified but quite usual grammar. I try to find out some of the words. One day, after killing a lion, one of the inhabitants of the town returned, telling everyone: "Nag narat umog yargoth!" I tried to figure out, what the single words mean, but I had not enough time. Maybe I can do that later on...

18th bookcase

Dangers of Adventures by Netlios

Volume II

The adventurers, whom we will have a look at, were all born in different years and were therefore all of different ages when they started their travelings through Tibia. The oldest among these men was aged 42; the youngest was 38, when he started to discover new areas of our land. None the five was as old as anyone else of them. One journey ended after 83 days, one after 117 and finally one after 134 days. Anaso, one of the explorers, was a very brave sword-fighter. His brother Elaeus, who started an expedition just like his brother, never wanted to use a sword - instead he was an excellent magician. Hestus, another explorer whom i will tell about, always wore green trousers, so no-one saw how dirty it was and he never had to wash it.

19th bookcase

"On different Fluids, 4th publication" by Arisophlus

Next, I will write about pink fluids. There are two kinds of pink fluids: wine and mysterious mana-regenerating fluid. What I told before about beer is exactly the same for wine. The other pink fluid seems to be very magical. Some people are able to produce this liquid; what a pity, all of these people sell it for horrendous prices!

20th bookcase

<empty bookcase>

21st bookcase

Notes about gharonk language

... It's now the forth day here in this town. I wasn't able to find out, how the town is called, but that doesn't seem important to me. More important seems to me to find out more details of gharonk language. I found out that they use some words for some different but similar expressions. Gharonk doesn't seem to distinguish between the word for "I" (nag) and the words for "mine", "my", "me", and so on. That makes the language more simple, and I think it's always clear what it means from the context. Of course, that are only speculations, I'm not quite sure about it at all...

... It's now my last day of the first week here. From day to day, I am able to talk more and better

with the people living here. I like it, the people are nice, I get food and drink. The king, or I'd better say their leader, showed me his "throne". It's more like a place on the floor, where he sits when talking to his people. He pointed with his finger at this place, saying: "Nag mogurz, nag mogurz". I guess, it means something like "my place, my place". I found out many other words, I wrote them all down in a table. Maybe I'll teach this language one day to someone, who is interested in....

22nd bookcase

How to mix magical potions

Potion of halluzination

This potion causes the user to get different halluzinations. The nature of these halluzinations is regulated by different quantities of the ingredients: 1-5 eyes of a demon 2-5 hairs of a dead human a potion of green slime 4-5 potions of beer 4-5 potions of wine Mix these ingredients together, and just drink it. No need for cooking or casting spells... May the halluzinations be nice!

23rd bookcase

"On different Fluids, 1st publication" by Arisophlus

There are some kinds of different fluids in our known world. I will try to categorize them in respect to their color.

To begin with, there are green fluids. I did not find many different kinds of green fluids. In fact, I just found one. It's a mysterious thing, known as "slime" to the ordinary population. This "slime" has strange properties. On the one hand, it is nice to look at, on the other hand, it is poisonous, it doesn't smell nor taste well and it is sticky.

24th bookcase

How to mix magical potions

Potion of regained vision

Drinking this will give you back the abilty to see for some time. It does not last too long... All you need is: a roll flour dough a rose a cherry. Put all these ingredients into a mug and heat it for 31 minutes. Speak out the words "nalus murtu" to finish the potion. Now drink it. You will see again - and you will be able to read this book! May the world become clearer!

25th bookcase

Important facts from galactic history, number one (reproduced from the "Sideral Daily Mentioner's Book Of Popular Galactic History")

The night-sky of the planet Krikkit is the least interesting sight in the entire universe.

26th bookcase

On the game "tibiaball".

Here are some secret rules you should consider when you think about playing a match.

1. Grow at least three extra legs. You won't need them, but it keeps the crowds amused. 2. Find one good Brockian Ultra-Cricked player. Clone him a few times. This saves an enormous amount of tendious selection and training. 3. Put your team and the opposite team in a large field and build a high wall around them. (The reason for this is that, although the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what's going on leads them to imagine that it's just a lot more exciting than it really is. A crowed that has just watched a rather humdrum game experiences far less life-affirmation than a crowd that believes it has just missed the most dramatic event in sporting history. 4. Throw lots of assorted equipment over the wall for the players. Anything will do -- cricket bats, basecube bats, tennis rackets, skis, anything you can get a good swing with. 5. The players should now lay about themselves for all they are worth with whatever they find to hand. Whenever a player scores a 'hit' on another player he should immediately run away and apologize from a save distance. Apologies should be concise, sincere, and, for maximum clarity and points, delivered through a megaphone. 6. The winning team should be the first team that wins.

27th bookcase

"On different Fluids, 3rd publication" by Arisophlus


The most common fluid is water. It's a blue and opaque, you can't miss it. you can drink it, usualy it does not have any affections on the human body, but if the water comes from a very special place it is said to have healing powers!

28th bookcase

Dangers of Adventures by Netlios

Volume III

The first potential source of danger I want to discuss is fire! Of course, fire is necessary to survive wilderness - to cook our food, to have light, to warm ourselves in a cold and dark night... But always take care: Fire doesn't help us all time! Let me give you an example: One of our explorers was wounded badly, because he stepped into an open fire he made himself to cook some fish he just cought in the nearby river. Of course, this was the end of his journey; it was shorter than the travellings of the joungest among the five adventurers.

29th bookcase

... This is the sixth day. It seems, the inhabitants start trusting me and begin to communicate with me. I found out about colours and their words in gharonk. "Red" means "narz", the word for "green" is "buzgob", "orolu" is "gold", "shura" stands for "blue" and "urbum" is the gharonk word for "yellow". Furthermore, I found out the words for "yes" and "no". "Yagla" means "yes", "glub" means "no", but it's also the word for "none", "not", and so on. I just wonder why they keep on calling me "gar". Did they give me a name?

30th bookcase

How to mix magical potions

Potion of demonic transformation

Take good care of this potion. It is very dangerous, since it transforms anyone who drinks it into a demon! This transformation isn't reversible... The ingredients are: a potion of red slime the eye of a demon a piece of paper with a footprint of a demon. Now put the eye and the slime on the piece of paper and wrap it. Cast the words "urtuo sinium" on it. Take this object and place it for 24 hours next to any drink. Afterwards, this drink will transform the one who drinks it into a demon. I again warn you: It might happen that you accidently swallow this drink yourself!

31st bookcase

Notes about gharonk language

... On my journeys, one day I found a nice, little city. Not too many people lived there, and they spoke a strange language. After trying to speak to some of it's inhabitants, I found out, that they call this language "gharonk". In the next days, I will try to figure out, how this language works - I really wish I would understand what they try to tell me!

32nd bookcase

"On different Fluids, 2nd publication, part one" by Arisophlus

The second kind of fluids are brown. There are more types of brown fluids; The first one is called "beer". It is, to say, one of the real bad substances in our known world. It is tasty, it smells well and everyone likes it. But beware! It makes addicted! Once you drank a potion of it you won't be able to control your senses anymore! You won't even be able to walk on a line! So, if possible, avoid this fluid. Just imagine, you were hunting, your life depends on your reaction, on your movement and on your visual impressions!

33rd bookcase

The Adventurer's Guide To The Dungeons.

Rope: A rope is a long thing in most cases. It is useful to climb up holes and to pull up heavy objects, such as dragons, empty potions or spiders. Sometimes, in special cases, it is used to pull up demons or giant spiders. A rope consists of many rat-tails tied together. Such a thing should not be missing in an adventurer's backpack! It is not known, how it works in some cases - for example, no one found out until now, why one has to put a rope on the floor in order to climb UP a hole. Especially it is strange, that this rope does not get lost, but is found in the backpack of the adventurer again...

34th bookcase

"On different Fluids, 2nd publication, part two" by Arisophlus

I am not quite sure, but I suppose, this "beer" does not have human root. No one is able to produce it. Nevertheless, there are hundreds, thousands of potions arround this world? Where do they come from? Who is interested in drunken hunters? The answer is quite obvious: The demon! Beer is an invention of the demon! There is another very mysterious fluid here in Tibia. People tend to call it "oil". I really don't know what to do with it. It smells strange; if you know how to put it on fire, it burns quite fine (it's not easy, but once it burns it is very hot!). Avoid steping on a pool of oil - it's very slippery. That leads me to an idea: My watch doesn't work anymore since yesterday - maybe I should try to throw it in a glass filled with oil? If I succeed, I will write another book on this topic. The last known brown fluid is "mud". It is a very familiar fluid; it doesn't smell, but it is dirty. I do not know, how this mud fits into our world, but it is just here. Nobody knows where it came from, nobody knows its use...

35th bookcase

"On different Fluids, 3rd publication" by Arisophlus

The most common fluid is water. It's blue and opaque, you can't miss it. You can drink it; usually it does not have any affections on the human body, but if the water comes from a very special place it is said to have healing powers!

How to mix magical potions

Potion of flight

Drink this potion and fly like a bird! All you need is listed below: two wings of a wasp an eye of a dead body a rope a potion of lemonade a watch and, of course, a rapier to stir with and finally a pot to cook in it. Put all things except the watch into the pot and cook it for 24 minutes. Cast the spell "flifli bor" on it and drink it. Don't forget to have an eye at the time! This fluid lasts for 12 minutes. Once the time is over, you are not able to fly anymore... you'll fall down like a stone. Therefore, never forget the time and always wear a watch when using the "potion of flight"! Good luck and may the birds be with you!

36th bookcase

"On different Fluids, 5th publication" by Arisophlus

Blood and a revitalising fluid are the two kinds of known red fluids. Blood, the "fluid of life", is a strange thing. Everyone will agree with me, that it is the "fluid of life", even though there are numerous living forms which do not have blood! Instead they seem to use some kind of slime (have a look the corresponding chapter to find out more about it). The life-restoring fluid is a strange fluid, too. I never was able to find out if it works on humans and on animals. I tried more than hundred times to heal my dog with it - but he does not want to drink it. As it seems, it only works for humans... Last but not least, there exists one single white fluid in our world: People call it "milk". There are rumours that it might increase one's magical abilties if swallowed - I never could verify this claim. As it seems, someone had dreamt about it and afterwards wasn't able to distinguish between reality and dreams...

37th bookcase

How to mix magical potions

Potion of recall

Once you forgot the recipe of this potion, it's hard to remember. To remember it, you should drink this potion, which of course could cause problems if you haven't something of it left or you forgot that it was this potion. All you need for this potion is: a dead rat 23 pieces of gold a rose a fishbone a watch a peel of a banana and, of course, a rapier to stir with and finaly a pot to cook in. Throw the ingredients together into the pot and cook it for 28 minutes. After that, cast the magical words "murana nur" on it. Drink it, and you will gain your full memory again. BEWARE: This potion does not help undeads. In order to work, this spell needs a brain in the concerning body. Without a brain, it's useless. It also should be mentioned, that this potion only brings back one's memories for a short period of time. It does NOT last very long.... Good luck and happy cooking!

38th bookcase

How to mix magical potions

Potion of future-vision

Once drunk, this potion allows you to see the future for some time. Since this potion is so mighty and powerful, the ingredients are very rare and therefore difficult to get. You'll need at least the following things: 2 potions of clear water a teardrop of a demon fire from a dragons breath a sting of a wasp some hair of a gigantic spider a nail of a finger of a king's child the nose of a royal rat. This potion is cooked in a golden pot and stired with a heroic sword. It needs to be cooked for two hours and a half, and you have to cast the words "murman thusis nalbo" on it. Good luck and happy cooking!

39th bookcase

The Adventurer's Guide To The Dungeons.

Dragon: This is a well known species in our lands. Dragons once were very shy and there didn't exist many of them. And there's the paradox thing about it: Because they were hunted more and more, and more and more of them got killed, the dragons population increased! It's a very mysterious thing, that a species's population increases the more they are killed, but it's what happend with dragons... So the conclusion is obvious, that many monsters want human population to increase and therefore try to kill as many of them as possible!

40th bookcase

Dangers of Adventures by Netlios

Volume I

An adventure is an exciting thing to do. Nevertheless it might be rather dangerous, one may even die during his journeys through the lands! I wrote the following books in order to show the fates of 5 men who devoted themselves to discover new parts of Tibia. Each of them was a brave warrior and a superior explorer and they all went through exciting adventures. Their journeys were of different duration - one ended after 66 days, another after 100 days. Each journey ended in a very dangerous situation; one situation even ended deadly!

41st bookcase

About strange mechanisms

In the last few years, people began to use strange mechanisms to do different kinds of things. For example it is popular nowadays, to open or unlock doors by switches. However, there are different ways to realize such a switch, e.g. by using hydraulic pressure. Only a few persons have the knowledge to construct such switches.

42nd bookcase

How to mix magical potions

Potion of living dead

Lost a friend? Your pet died? If it is like that, there's a solution for you! Just follow the instructions. You'll need some ingredients: the head of a (dead) dog some oil a rat's tail two teeth of an orc flour a fishbone 2 potions of fresh green or red slime a piece of wood a bone of an undead and, of course, a rapier to stir with and finally a pot to cook in it. If you cook these things for 32 minutes and cast the magical words "maldan liflif" upon it, your potion is finished. Put some drpos of it onto the dead body you want to resurrect. Good luck and happy cooking!

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