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| notes = This is an excellent [[summon]] for hunting [[Dragon]]s, [[Wyvern]]s, [[Djinn]]s, [[Necromancer]]s and [[Hydra]]s.
 
| notes = This is an excellent [[summon]] for hunting [[Dragon]]s, [[Wyvern]]s, [[Djinn]]s, [[Necromancer]]s and [[Hydra]]s.
 
| location = [[Triangle Tower]], [[Hellgate]], [[Draconia]], [[Plains of Havoc]], [[Thais]] [[Ancient Temple]], [[Fibula Dungeon]], [[Mintwallin]], [[Mount Sternum]] hidden cave, [[Drefia]], [[Ghost Ship]], [[Edron]] [[Hero Cave]], [[Shadowthorn]], [[Elvenbane]], [[Ghostlands]], [[Femor Hills]], [[White Flower Temple]], [[Isle of the Kings]], [[Dark Cathedral]], [[Ankrahmun Tombs]], [[Ramoa]] and [[Helheim]].
 
| location = [[Triangle Tower]], [[Hellgate]], [[Draconia]], [[Plains of Havoc]], [[Thais]] [[Ancient Temple]], [[Fibula Dungeon]], [[Mintwallin]], [[Mount Sternum]] hidden cave, [[Drefia]], [[Ghost Ship]], [[Edron]] [[Hero Cave]], [[Shadowthorn]], [[Elvenbane]], [[Ghostlands]], [[Femor Hills]], [[White Flower Temple]], [[Isle of the Kings]], [[Dark Cathedral]], [[Ankrahmun Tombs]], [[Ramoa]] and [[Helheim]].
| strategy = With a [[weapon]] [[skill]] of 75, a '''[[Knight]]''' can kill a demon skeleton with a [[Two-handed]] [[weapon]] and 0-2 [[Strong Health Potion|Strong]] or [[Great Health Potion|Great]] Health Potions.<br> A '''[[Paladin]]''' could hunt these with a distance [[level]] of 60. Demon Skeletons are slow, so lower [[skills]] wouldn't be a safety concern; you'd merely waste too many [[bolt]]s for the [[loot]] they give. To reduce the waste, you can use [[Enchanted Spear]], because it have a stronger attack and is hard to break. The [[Divine Missile]] spell works great against Demon Skeletons. Have an [[Ultimate Healing]] spell (or rune) ready to use if they actually touch you.<br> A '''[[Druid]]''' or '''[[Sorcerer]]''' should either use [[Heavy Magic Missile]]s or [[Energy strike]], perhaps combined with an appropriate [[Wand]] or [[Rod]]. The [[Invisible]] spell is also useful and can save your life, since they can not see invisible creatures. Those who are not premium can still buy the energy beam for level 23. If they can lure the beholder into a 1 sqm small corridor, near a ladder, it is easy to kill.<br> A [[Druid]] of [[level]] 35 or more can get much [[experience]] killing [[Demon skeleton]]s with [[Hailstorm Rod]] while beeing [[Invisible]]. [[Sorcerer]]s can do the same thing but with a [[Wand of Cosmic Energy]]; you'll use more time to kill one.<br>
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| strategy = With a [[weapon]] [[skill]] of 75, a '''[[Knight]]''' can kill a demon skeleton with a [[Two-handed]] [[weapon]] and 0-2 [[Strong Health Potion|Strong]] or [[Great Health Potion|Great]] Health Potions.<br> A '''[[Paladin]]''' could hunt these with a distance [[level]] of 60. Demon Skeletons are slow, so lower [[skills]] wouldn't be a safety concern; you'd merely waste too many [[bolt]]s for the [[loot]] they give. To reduce the waste, you can use [[Enchanted Spear]], because it have a stronger attack and is hard to break. The [[Divine Missile]] spell works great against Demon Skeletons. Have an [[Ultimate Healing]] spell (or rune) ready to use if they actually touch you.<br> A '''[[Druid]]''' or '''[[Sorcerer]]''' should either use [[Heavy Magic Missile]]s or [[Energy strike]], perhaps combined with an appropriate [[Wand]] or [[Rod]]. The [[Invisible]] spell is also useful and can save your life, since they can not see invisible creatures.<br> A [[Druid]] of [[level]] 35 or more can get much [[experience]] killing [[Demon skeleton]]s with [[Hailstorm Rod]] while beeing [[Invisible]]. [[Sorcerer]]s can do the same thing but with a [[Wand of Cosmic Energy]]; you'll use more time to kill one.<br>
 
| loot = 0-50 [[gp]], [[Torch]], 0-3 [[Throwing Star]], [[Battle Hammer]], [[Battle Shield]], [[Iron Helmet]], [[Mysterious Fetish]] (rare), [[Mana Potion]] (rare), [[Mind Stone]] (rare), [[Guardian Shield]] (very rare).
 
| loot = 0-50 [[gp]], [[Torch]], 0-3 [[Throwing Star]], [[Battle Hammer]], [[Battle Shield]], [[Iron Helmet]], [[Mysterious Fetish]] (rare), [[Mana Potion]] (rare), [[Mind Stone]] (rare), [[Guardian Shield]] (very rare).
 
|}}
 
|}}

Revision as of 08:52, 14 April 2008

latest?cb=20240228100224&path-prefix=en&format=original
You see Demon Skeleton

Notes

This is an excellent summon for hunting Dragons, Wyverns, Djinns, Necromancers and Hydras.

Abilities

Melee (0-185), Death Hit 30-50.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Strategy

With a weapon skill of 75, a Knight can kill a demon skeleton with a Two-handed weapon and 0-2 Strong or Great Health Potions.
A Paladin could hunt these with a distance level of 60. Demon Skeletons are slow, so lower skills wouldn't be a safety concern; you'd merely waste too many bolts for the loot they give. To reduce the waste, you can use Enchanted Spear, because it have a stronger attack and is hard to break. The Divine Missile spell works great against Demon Skeletons. Have an Ultimate Healing spell (or rune) ready to use if they actually touch you.
A Druid or Sorcerer should either use Heavy Magic Missiles or Energy strike, perhaps combined with an appropriate Wand or Rod. The Invisible spell is also useful and can save your life, since they can not see invisible creatures.
A Druid of level 35 or more can get much experience killing Demon skeletons with Hailstorm Rod while beeing Invisible. Sorcerers can do the same thing but with a Wand of Cosmic Energy; you'll use more time to kill one.