You see a defiler.
  • Blubb
  • Blubb Blubb


It is unknown whether the thing known as Defiler is a variant of the ordinary slime or if it is the elder form of the said creature. Although they share numerous characteristics, the Defiler is by far more powerful and dangerous. Since the Defiler is often found accompanied by some kind of demon, it is theorised that the greater slime is possibly not even native to our world. It is assumed that some life form brought it here from the demons' realm of existence. Still, just like the common slimes, it shares the love for humid places of decay and darkness and like its smaller variant it does not care about living or dead as long as it is organic when it comes to eating habits. When the slime is seen as a symbol of poison and decay, those characteristics cannot be overlooked in the Defiler. Its relation to poison and decay also becomes evident in its attributes. A choking stench surrounds the Defiler and it can shoot some parts of itself to infect its victims with poison and decay.

Its body turns into a poison field after rotting. Somewhat related to Slime. The Defiler's bosses are The Plasmother - located in Verminor's Throneroom - and The Abomination which has only been summoned on a Test Server by a Customer Support.


Physical Damage Melee (0-240)
Poisoned Melee may poison you
Earth Damage Poison Missiles (160-270)
Poisoned Green Spark Ball (poisons you up to 32 hp/turn)
Healing Self-Healing (~350)
Paralyze Curse Wave
Poisoned Earth Wave (poisons you)
Earth Damage Poison Berserk (120-170)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Fights in close combat. A defiler will retreat at 85 (2.33%, deep red) health.


They are usually found together with other creatures that Paralyse you often, so be ready to heal often or avoid running. Use Fire damage and Earth protection.


(Loot Statistics)