Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
3650 |
Experience ![]() |
3700 |
Speed ![]() |
80 |
Armor ![]() |
60 |
Est. Max Dmg | 712 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Defiler |
Classification | Bio-Elementals |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Slime |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 100% |
Earth | 0% |
Fire | 125% or more |
Death | 100% |
Energy | 90% |
Holy | 100% |
Ice | 80% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | 85 |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 7.9 December 12, 2006 |
Status | Active |
Help |
Notes
It is unknown whether the thing known as Defiler is a variant of the ordinary slime or if it is the elder form of the said creature. Although they share numerous characteristics, the Defiler is by far more powerful and dangerous. Since the Defiler is often found accompanied by some kind of demon, it is theorised that the greater slime is possibly not even native to our world. It is assumed that some life form brought it here from the demons' realm of existence. Still, just like the common slimes, it shares the love for humid places of decay and darkness and like its smaller variant it does not care about living or dead as long as it is organic when it comes to eating habits. When the slime is seen as a symbol of poison and decay, those characteristics cannot be overlooked in the Defiler. Its relation to poison and decay also becomes evident in its attributes. A choking stench surrounds the Defiler and it can shoot some parts of itself to infect its victims with poison and decay.
Its body turns into a poison field after rotting. Somewhat related to Slime. The Defiler's bosses are The Plasmother - located in Verminor's Throneroom - and The Abomination which has only been summoned on a Test Server by a Customer Support.
Abilities
Melee (0-240; Poisons you), Poison Missiles (160-270), Green Spark Ball (Poisons you up to 32 Hitpoints per turn), Self-Healing (Around 350), Curse Wave (Paralyzes you), Earth Wave (Poisons you), Poison Berserk (120-170).
Damage Taken From Elements
-
Physical100%
-
Holy100%
-
Death100%
-
Fire125%
-
Energy90%
-
Ice80%
-
Earth0%
Location
Behaviour
Fights in close combat. A defiler will retreat at 85 (2.33%, deep red) health.
Strategy
They are usually found together with other creatures that Paralyse you often, so be ready to heal often or avoid running. Use Fire damage and Earth protection.
Loot
- 1-272× Gold Coin (common)
- 1-6× Platinum Coin (common)
- Demonic Essence (uncommon)
- Glob of Acid Slime (uncommon)
- Glob of Tar (uncommon)
- 1-3× Small Emerald (uncommon)
- Soul Orb (uncommon)
- 1-2× Small Diamond (semi-rare)
- 1-2× Small Ruby (semi-rare)
- Talon (semi-rare)
- Death Ring (semi-rare)
- Yellow Gem (semi-rare)
- Red Gem (semi-rare)
- Blue Gem (rare)
- Green Gem (rare)
- Pages using DynamicPageList parser function
- Creatures
- Elementals
- Bio-Elementals
- Bestiary Hard Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Version 7.9 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Fire Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier