Properties

Property Value
Combat Properties
Health Health Icon.gif 3650
Experience Experience Icon.gif 3700
Speed Haste Icon.gif 80
Armor Armor Icon.gif 60
Est. Max Dmg 712
Summon (not possible)
Convince (not possible)
General Properties
Name Defiler
Classification Bio-Elementals
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Slime
Difficulty Hard
Occurrence Common
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 0%
Fire 125% or more
Death 100%
Energy 90%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 85
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Defiler.gif
You see a defiler.
  • Blubb
  • Blubb Blubb

Notes

It is unknown whether the thing known as Defiler is a variant of the ordinary slime or if it is the elder form of the said creature. Although they share numerous characteristics, the Defiler is by far more powerful and dangerous. Since the Defiler is often found accompanied by some kind of demon, it is theorised that the greater slime is possibly not even native to our world. It is assumed that some life form brought it here from the demons' realm of existence. Still, just like the common slimes, it shares the love for humid places of decay and darkness and like its smaller variant it does not care about living or dead as long as it is organic when it comes to eating habits. When the slime is seen as a symbol of poison and decay, those characteristics cannot be overlooked in the Defiler. Its relation to poison and decay also becomes evident in its attributes. A choking stench surrounds the Defiler and it can shoot some parts of itself to infect its victims with poison and decay.

Its body turns into a poison field after rotting. Somewhat related to Slime. The Defiler's bosses are The Plasmother - located in Verminor's Throneroom - and The Abomination which has only been summoned on a Test Server by a Customer Support.

Abilities

Melee (0-240; Poisons you), Poison Missiles (160-270), Green Spark Ball (Poisons you up to 32 Hitpoints per turn), Self-Healing (Around 350), Curse Wave (Paralyzes you), Earth Wave (Poisons you), Poison Berserk (120-170).

Damage Taken From Elements

  • Physical
    100%
  • Holy
    100%
  • Death
    100%
  • Fire
    125%
  • Energy
    90%
  • Ice
    80%
  • Earth
    0%

Behaviour

Fights in close combat. A defiler will retreat at 85 (2.33%, deep red) health.

Strategy

They are usually found together with other creatures that Paralyse you often, so be ready to heal often or avoid running. Use Fire damage and Earth protection.

Loot

(Loot Statistics)

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