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Properties

Property Value
Combat Properties
Health Health Icon 3500
Experience Experience Icon 2300
Speed Haste Icon 102
Armor Armor Icon 73
Est. Max Dmg 950+
Summon (not possible)
Convince (not possible)
General Properties
Name Deepworm
Classification Annelids
Spawn Type Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 80%
Fire 120%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version 11.50
December 05, 2017
Status Active
Help
Deepworm
You see a deepworm.

    Notes

    The while the tiny fungusworm is a common pest in the underground, that is destructive for fungus farms but easily repelled, the fifty times bigger deepworm with its ravenous appetite for even living beings is an entirely different matter. Gnomes tend to exterminate all fungus worm populations entirely, not only for the damage they could cause on fungus farms but for the fear they might be a younger state of evolvement of the deepworm. Though every research end evidence has disproven this theory, the typical gnomish mushroom farmer will take no risk. The true reproduction of the worm is as disgusting as it's other habits. Deepworms are both male and female. In their mating that is more an entangling and wrestling with each other, both compete to penetrate the other with some kind of stinger on their belly. The winner injects their eggs into the losers body. After a few days that worm becomes slow, fat and tired. After a few days he bursts and the deepworms that were eating it from inside out scurry in all directions.

    The deepworm itself is a disgusting creature with even more disgusting eating habits. Though it's usual diet consists only carrion and plant matter, the worms are known to attack weak, ill or incapacitated being. Their silent attacks on sleepers has cemented their reputation as disgusting killers that have to be exterminated. In the armies of those bellow the deepworms show a far more aggressive behaviour. They attack every enemy and are surprisingly capable fighters. if left alone they roam the depths almost mindlessly at a slow pace. In employ of the deep armies though they are disturbingly quick and mindless aggression can become frightening at times. They know no fear and will throw themselves at each and everything in their way. Their lack of self-regard make then dangerous fighters that will deliberately take a blow just to land a bite on their victim. Wounds don't slow them down, they don't even show any reaction to it. Their thick, stinking blood that closes their wounds quite fast is mildly corrosive to other creatures. After a battles they roam the battlefield and look for corpses to eat. This and their habit to burrow into the corpses let some of them end up in the belly of a devourer who compete with them for the spoils of war.

    Abilities

    Melee (0-300), Poison Beam (200-300), Poison Bomb (250-350).

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +20%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      -20%

    Location

    Gnome Deep Hub

    Behaviour

    Unknown

    Strategy

    Mages above 100 level shouldn't have any problems dealing with them, just keep your distance and attack them with fire-based spells or use Sudden Death Rune to kill them. Same for other vocations.

    History

    Its loot was changed twice after its implementation, one on December 7 and the other on December 17, 2017 (Update 11.52).

    On April 18, 2018, its HP was increase from 2500 to 4500 and its armor from 40 to 83 in order to increase its strength. On December 04, 2018, its HP was again changed from 4500 to 3500, its armor reduced from 83 to 73 and its attack lowered.

    Loot

    (Loot Statistics)

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