Property Value
Combat Properties
Health Health Icon 320
Experience Experience Icon 180
Speed Haste Icon 190
Armor Armor Icon 28
Est. Max Dmg 111
Summon (not possible)
Convince (not possible)
General Properties
Name Deepsea Blood Crab
Classification Crustaceans
Spawn Type Regular
Pushable ?
Pushes ?
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 95%
Earth 0%
Fire 110%
Death 100%
Energy 105%
Holy 100%
Ice 0%
Heal 100%
Life Drain 100%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 8.2
July 2, 2008
Status Active
Deepsea Blood Crab
You see a deepsea blood crab.


    There are 2 types of blood crabs - the ones that live on land and the ones that live underwater.
    The ones that live on land usually spawn with other turtles around. The underwater ones also hit slightly harder.


    Melee (0-111).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Svargrond (Sea Serpent Area), Drefia (here). There is also one under Rookgaard Academy, however it is unreachable.


    Rarely retargets.


    Knights should just melee. Paladins should use a one-handed weapon (such as royal spears or enchanted spears) and a shield. Mages should use a wand/rod that does energy or death damage and exori vis. All vocations should avoid getting surrounded.


    These were simply named Blood Crabs before the 2016 Winter Update, which made it hard to differentiate them from the terrestrial Blood Crabs with the same name.


    (Loot Statistics)

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