Property Value
Combat Properties
Health Health Icon 850
Experience Experience Icon 1000
Speed Haste Icon 95
Armor Armor Icon 42
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Deepling Spellsinger
Classification Deeplings
Spawn Type
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 110%
Fire 0%
Death 50%
Energy 110%
Holy 100%
Ice 0%
Heal 100%
Life Drain 100%
Drown 0%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Fire
Other Properties
Version 9.4
December 14, 2011
Status Active
Deepling Spellsinger
You see a deepling spellsinger.
  • Jey Obu giotja!!
  • Mmmmmoooaaaaaahaaa!!


The Deepling Spellsingers were once members of the priest caste. They were the librarians of the greatest treasure of the Deeplings - their amazingly vast knowledge and rich culture. Their turn to violence could be the result of the recent call to arms that made most members of the higher castes abandon their temples and obligations. They are also the keepers of most secrets of the forsaken Drowned Library. However, their vast knowledge of the workings of magic and the labyrinthine caves of the deep make them formidable foes who are not likely to part easily with their sacraments.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You gain the achievement Death Song by killing 300 Deepling Spellsingers.
Spoiler ends here.


Melee (0-150), Ice Wave (100-350), Earth-graphic Mana Drain (60-140), Earth-graphic Life Drain (?), Water Bomb (50-130), Spark hit (reduces all melee and distance skill by 35-65% for about 8 seconds).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth




A deepling spellsinger never retreats.


Kill them before you focus on other Deeplings. Despite their health, they are threatening because of their skillset - strong manadrain and harsh skill reduction will make killing large groups difficult and expensive.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.