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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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+ | | name = Deathbringer |
− | | |
+ | | actualname = Deathbringer |
− | | |
+ | | hp = 8440 |
− | | |
+ | | exp = 5100 |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = no |
− | | |
+ | | creatureclass = The Undead |
− | | |
+ | | primarytype = Skeletons |
− | | |
+ | | secondarytype = Dragons |
+ | | isboss = no |
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⚫ | |||
− | | |
+ | | isarenaboss = yes |
⚫ | | abilities = [[Melee]] (0-460+), [[Poison Bomb]] (0-200+?) poisons you 10 per turn, [[Creature Spells|Blood Bomb]] (0-378+), [[Creature Spells|Smoke Wave]] makes you drown, [[Creature Spells#Earth Wave|Earth Wave]] (0-???), [[Creature Spells|Life Drain Wave]] (0-595), [[Sudden Death]] (0-397+), [[self-healing]] (0-200?) (very rare). |
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− | | immuneto = [[Invisibility]], [[Death Damage]] |
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+ | | maxdmg = 1265+ |
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− | | strongagainst = [[Fire Damage]] |
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+ | | pushable = ? |
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− | | weakagainst = [[Energy Damage]] |
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+ | | pushobjects = ? |
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⚫ | |||
+ | | walksaround = Energy |
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⚫ | |||
+ | | walksthrough = Fire, Poison |
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⚫ | |||
+ | | paraimmune = ? |
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⚫ | |||
+ | | senseinvis = yes |
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⚫ | | |
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+ | | physicalDmgMod = 100% |
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− | | loot = Nothing. It turns into ashes that vanishes quickly afterwards. |
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+ | | earthDmgMod = 0% |
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⚫ | |||
+ | | fireDmgMod = 0% |
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+ | | deathDmgMod = 0% |
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+ | | energyDmgMod = 110% |
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+ | | holyDmgMod = 110% |
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+ | | iceDmgMod = 0% |
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+ | | hpDrainDmgMod = 0% |
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+ | | drownDmgMod = 100%? |
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+ | | healMod = 100%? |
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⚫ | |||
+ | | implemented = 8.0 |
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⚫ | |||
⚫ | |||
+ | | speed = ? |
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⚫ | | strategy = To all vocations: stay diagonal and watch out when doing attacks like [[Exori]] or [[Ethereal Spear]] as you may get exhausted and unable to heal so make sure your hit points is full before using those attacks.<br />[[Druid]] and [[Sorcerer]]: Use [[Magic Shield]] and try to shoot [[Heavy Magic Missile]] runes or [[Energy Strike]]s since it's weak against that element, [[Energy Beam]] deals great damage but it's dangerous as you stand on the way and vulnerable to waves. Bringing some [[Stone Skin Amulet]]s might be handy. Using an [[Energy Wall]] and run over it to make Deathbringer run around is a good strategy (also works for paladins). But be careful: '''Deathbringer takes a lot of time to kill for mages and don't let your mana low.'''<br />[[Knight]]: Melee and use [[Whirlwind Throw]] (makes you waste more potions) or [[Fierce Berserk]].<br />[[Paladin]]: Shoot [[Assassin Stars]] and [[Divine Missile]]. |
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⚫ | |||
+ | | loot = {{Loot Table}} |
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Revision as of 13:10, 28 April 2019
- YOU FOOLS WILL PAY!
- YOU ALL WILL DIE!
- DEATH, DESTRUCTION!
- I will eat your soul!
Notes
The boss of Warlord Level, Pit #9.
Next #10.
Abilities
Melee (0-460+), Poison Bomb (0-200+?) poisons you 10 per turn, Blood Bomb (0-378+), Smoke Wave makes you drown, Earth Wave (0-???), Life Drain Wave (0-595), Sudden Death (0-397+), self-healing (0-200?) (very rare).
Damage Taken From Elements
Location
In the Svargrond Arena.
Behaviour
Fights to death in close combat.
Strategy
To all vocations: stay diagonal and watch out when doing attacks like Exori or Ethereal Spear as you may get exhausted and unable to heal so make sure your hit points is full before using those attacks.
Druid and Sorcerer: Use Magic Shield and try to shoot Heavy Magic Missile runes or Energy Strikes since it's weak against that element, Energy Beam deals great damage but it's dangerous as you stand on the way and vulnerable to waves. Bringing some Stone Skin Amulets might be handy. Using an Energy Wall and run over it to make Deathbringer run around is a good strategy (also works for paladins). But be careful: Deathbringer takes a lot of time to kill for mages and don't let your mana low.
Knight: Melee and use Whirlwind Throw (makes you waste more potions) or Fierce Berserk.
Paladin: Shoot Assassin Stars and Divine Missile.