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| summon = --
 
| summon = --
 
| convince = --
 
| convince = --
| illusionable =
+
| illusionable = no
 
| creatureclass = Humans
 
| creatureclass = Humans
 
| primarytype = Sorcerers
 
| primarytype = Sorcerers
 
| isboss = yes
 
| isboss = yes
  +
| spawntype = Triggered
 
| abilities = [[Melee]] (0-800), [[Self-Healing]] (0-699+), [[Energy Wave]] (350-1000) (inflicts [[Holy Damage]]), [[Holy Flash]], [[Death Damage|Great Death Ball]] (0-660+), [[Summon]] 0-2 [[Lesser Death Minion]]s.
 
| abilities = [[Melee]] (0-800), [[Self-Healing]] (0-699+), [[Energy Wave]] (350-1000) (inflicts [[Holy Damage]]), [[Holy Flash]], [[Death Damage|Great Death Ball]] (0-660+), [[Summon]] 0-2 [[Lesser Death Minion]]s.
 
| maxdmg = 2000?
 
| maxdmg = 2000?

Revision as of 20:10, 18 November 2016

latest?cb=20140623135151&path-prefix=en&format=original
You see Death Priest Shargon

Notes

He is part of the Dark Trails Quest.

Abilities

Melee (0-800), Self-Healing (0-699+), Energy Wave (350-1000) (inflicts Holy Damage), Holy Flash, Great Death Ball (0-660+), Summon 0-2 Lesser Death Minions.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Oramond.

Behaviour

Unknown.

Strategy

It is extremely important to kill the Lesser Death Minions first, before they become stronger. Also, although one would expect items that provide protection from Death Damage such as Koshei's Ancient Amulet to be useful against Shargon, extra attention is recommended as such items will increase the holy damage taken from both the dazzled status and the holy wave. It is strongly recommended to not use Wild Growth or Magic Walls because if you do so, the boss will disappear and summon around 20-30 Death Reapers.