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| summon = -- |
| summon = -- |
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| convince = -- |
| convince = -- |
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− | | illusionable = |
+ | | illusionable = no |
| creatureclass = Humans |
| creatureclass = Humans |
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| primarytype = Sorcerers |
| primarytype = Sorcerers |
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| isboss = yes |
| isboss = yes |
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+ | | spawntype = Triggered |
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| abilities = [[Melee]] (0-800), [[Self-Healing]] (0-699+), [[Energy Wave]] (350-1000) (inflicts [[Holy Damage]]), [[Holy Flash]], [[Death Damage|Great Death Ball]] (0-660+), [[Summon]] 0-2 [[Lesser Death Minion]]s. |
| abilities = [[Melee]] (0-800), [[Self-Healing]] (0-699+), [[Energy Wave]] (350-1000) (inflicts [[Holy Damage]]), [[Holy Flash]], [[Death Damage|Great Death Ball]] (0-660+), [[Summon]] 0-2 [[Lesser Death Minion]]s. |
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| maxdmg = 2000? |
| maxdmg = 2000? |
Revision as of 20:10, 18 November 2016
You see Death Priest Shargon
Notes
He is part of the Dark Trails Quest.
Abilities
Melee (0-800), Self-Healing (0-699+), Energy Wave (350-1000) (inflicts Holy Damage), Holy Flash, Great Death Ball (0-660+), Summon 0-2 Lesser Death Minions.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Behaviour
Unknown.
Strategy
It is extremely important to kill the Lesser Death Minions first, before they become stronger. Also, although one would expect items that provide protection from Death Damage such as Koshei's Ancient Amulet to be useful against Shargon, extra attention is recommended as such items will increase the holy damage taken from both the dazzled status and the holy wave. It is strongly recommended to not use Wild Growth or Magic Walls because if you do so, the boss will disappear and summon around 20-30 Death Reapers.
Loot
- 0-100× Gold Coin
- 0-15× Platinum Coin
- 0-5+× Great Mana Potion
- 0-5× Great Health Potion
- Gold Ingot
- Black Skull (Item)
- Necrotic Rod
- Blood Goblet (rare)