Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
800 |
Experience ![]() |
750 |
Speed ![]() |
102 |
Armor ![]() |
38 |
Est. Max Dmg | 330? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Death Priest |
Classification | Undead Humanoids |
Spawn Type | |
Illusionable | ✗ |
Pushable | ? |
Pushes | ? |
Bestiary Properties | |
Class | Undead |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 100% |
Earth | 0% |
Fire | 100% |
Death | 0% |
Energy | 20% |
Holy | 120% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Walks around | Fire |
Walks through | Energy Poison |
Other Properties | |
Version | 9.1 July 6, 2011 |
Status | Event |
Help |
Notes
None.
Abilities
Melee (0-80?), Death Missile (120-250?), Self-Healing (80-200).
Damage Taken From Elements
-
Physical+0%
-
Holy+20%
-
Death-100%
-
Fire+0%
-
Energy-80%
-
Ice+0%
-
Earth-100%
Location
Behaviour
Fights to death.
Strategy
Unknown.
Loot
- 0-144× Gold Coin
- Health Potion
- Hieroglyph Banner
- Mana Potion
- 0-4× Orichalcum Pearl
- 0-3× Scarab Coin
- Spellbook
- White Pearl (semi-rare)
- Ring of Healing (rare)
Community content is available under CC-BY-SA
unless otherwise noted.