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In Tibia, you will die when your healthpoints (HP) runs out. Not everything is lost though. The Gods will grant you another chance for a small sacrifice and you can be revived in your hometown's temple.

Death tibia

If you ever die, you can still see your dead body for few seconds, before the "Select Character menu" will appear.

See also: Death Damage and Death List

Consequences of Death[]

The version 8.41 included changes to death penalties.

Skill and Experience Loss[]

  • From Level 1-23 a player will lose 10% of his experience points, skill tries and spent mana.
  • From Level 24 and above a player will lose a maximum of experience points. where x is the player's level.
  • On Retro Hardcore PvP servers this penalty is further increased by 16%.

The formula to calculate the maximum percentage of skill losses, before applying modifiers such as a promotion or blessings, is the same as seen above, but divided by the total experience of the character:

It is worth noting that, because the total experience is part of the formula, it is an influencing factor, and means that higher level players will lose less skills than lower level players with the same skill level.

The table below showcases the comparison of a level 200 vs level 2000 skill lost on death, considering both have identical skill levels:

Level Formula Max Percentage Lost
200 ((200 + 50) / 100) * 50 * (200^2 - 5*200 + 8) / 129,389,800 3.7685%
2000 ((2000 + 50) / 100) * 50 * (2000^2 - 5*2000 + 8) / 132,933,899,800 3.0765%

Dying at Level 6[]

Due to the loss of experience points upon death, every player whose total amount experience points fall below 1500, which would normally cause a downgrade from level 6 to level 5, will get their level reset to level 1 and will have to start all over with the character on Dawnport again. This is also known as "rooking". All possessions except those in the character's depots, including his Bank Account and spells are deleted upon being rooked.

Death Penalty Reduction[]

Skill and experience loss can be reduced in three different ways: by buying a promotion, by buying blessings, and by being killed in an "unfair fight."

A promotion reduces your experience loss by 30%, and for each blessing, it will reduce the experience loss by a further 8%. On Retro Hardcore PvP servers each blessing will reduce experience loss by 6.4%.

Experience Percentage
Non-Promoted MeL*(1-Number of Blessings*8%) M%-(M%*Number of Blessings*8%)
Promoted MeL*(1-Number of Blessings*8%-30%) M%-(M%*Number of Blessings*8%+30%)

Where MeL [Maximum Experience Loss]:
Where M% [Maximum Percentage Loss]:
for players with level 24 and above, and for players with level lower or equal to 23.

Unfair Fight[]

If a player is killed during PvP combat and the sum of the levels of his killers is greater than his own level, he gets a reduced death penalty. In this case, the amount of experience and skill loss is equal to the victim's level divided by the sum of each killer's level. Death penalty is reduced maximally by 80%.

Item Loss[]

Number of Blessings Container Losing Chance Equipment Losing Chance
0 Bless 100% 10%
1 Bless 70% 7%
2 Bless 45% 4.5%
3 Bless 25% 2.5%
4 Bless 10% 1%
5 Bless 0% 0%

Amulet of Loss[]

You can still use an Amulet of Loss to avoid dropping Equipment, if you wear an AoL when you have blessings you will lose both the AoL and the blessings.

Red Skull[]

If you have a Red Skull, everything you wear will be lost upon a death - even if you have an Aol and/or all Blessings. You'll also lose all blessings upon death except for Twist of Fate.

Black Skull[]

If you have a Black Skull, everything you wear will be lost upon a death, including AoL and all blessings. In addition, when you respawn in the temple you will only have 40 HP and no mana.

See also:
Character death

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