TibiaWiki
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m (the Maximum Experience Loss formula is ((x+50)/100)*50(x²-5x+8), and on the page, MeL was only "(x+50)..." instead of the correct form "((x+50)/100)".)
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In Tibia, you die when your [[HP]] runs out. When you die, you only have to click on the OK button or press on the Enter key to start playing again.<br>
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In Tibia, you will die when your healthpoints ([[HP]]) runs out. Not everything is lost though. The Gods will grant you another chance for a small sacrifice and you can be revived in your [[hometown]]'s [[temple]].
You will be transported back to your [[hometown]]'s [[temple]].
 
   
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[[File:Death_tibia.JPG]]
{{seealso|Death Damage}}
 
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{{seealso|Death List}}
 
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'''If you ever die, you can still see your dead body for few seconds, before the "Select Character menu" will appear.'''
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{{seealso|Death Damage|Death List}}
 
== Consequences of Death ==
 
== Consequences of Death ==
   
=== Skill Loss ===
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=== Skill and Experience Loss ===
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*From Level 1-23 a player will lose '''10%''' of his experience points, skill tries and spent mana.
10% loss of all [[skills]] (Can be reduced. See [[blessings]], [[Vocation promotion|promotion]])<br>
 
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*From Level 24 and above a player will lose a maximum of <math>((x+50)/100)*50(x^2-5x+8)</math> experience points. where x is a player's level.<br />
10% loss of [[experience]] (Can be reduced. See [[blessings]], [[Vocation promotion|promotion]])<br>
 
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<math>(x+50)*50(x^2-5x+8)/total exp</math><br />
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The above formula can be used for the maximum % percentage of the total exp, skill tries, and mana spent lost upon death before applying modifiers such as a promotion or blessings.<br />
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=== Dying at Level 6 ===
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Due to the loss of [[experience]] points upon death, every [[player]] whose total amount experience points fall below 1500, which would normally cause a downgrade from level 6 to level 5, will get their level reset to level 1 and will have to start all over with the character on [[Dawnport]] again. This is also known as "[[rooking]]". All possessions except those in the character's depots, including his Bank Account and spells are deleted upon being rooked.
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=== Death Penalty Reduction ===
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Skill and experience loss can be reduced in three different ways: by buying a [[promotion]], by buying [[blessing]]s, and by being killed in an "unfair fight."
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A [[promotion]] reduces your experience loss by 30%, and for each [[blessing]], it will reduce the experience loss by a further 8%.
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{| class="wikitable"
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!
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! Experience
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! Percentage
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|-
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| Non-Promoted
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| MeL*(1-Number of Blessings*8%)
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| M%-(M%*Number of Blessings*8%)
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|-
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| Promoted
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| MeL*(1-Number of Blessings*8%-30%)
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| M%-(M%*Number of Blessings*8%+30%)
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|}
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Where MeL [Maximum Experience Loss]: <math>((x+50)/100)*50(x^2-5x+8)</math> <br>
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Where M% [Maximum Percentage Loss]: <math>(x+50)*50(x^2-5x+8)/total exp</math> <br>
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for players with level 24 and above, and <math>10</math> for players with level lower or equal to 23.
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=== Unfair Fight ===
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<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">If a player is killed during PvP combat and the sum of the levels of his killers is greater than his own level, he gets a reduced death penalty. In this case, the amount of experience and skill loss is equal to the victim's level divided by the sum of each killer's level. Death penalty is reduced maximally by 80%.</p>
   
 
=== Item Loss ===
 
=== Item Loss ===
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{| class="wikitable"
Any [[container]], like [[Bag|bags]] and [[Backpack|backpacks]] and all its contents will be dropped when you die.
 
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! Number of Blessings
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! Container Losing Chance
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! Equipment Losing Chance
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|-
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| '''0 Bless'''
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| 100%
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| 10%
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|-
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| '''1 Bless'''
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| 70%
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| 7%
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|-
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| '''2 Bless'''
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| 45%
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| 4.5%
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|-
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| '''3 Bless'''
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| 25%
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| 2.5%
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|-
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| '''4 Bless'''
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| 10%
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| 1%
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|-
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| '''5 Bless'''
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| 0%
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| 0%
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|}
   
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=== Amulet of Loss ===
Each [[equipment]] piece has a 10% chance of dropping during death. Unlike [[level]]s and [[skill]]s this chance is not reduced by buying [[blessing]]s or a [[promotion]].
 
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You can still use an [[Amulet of Loss]] to avoid dropping Equipment, if you wear an [[AoL]] when you have blessings you will lose both the [[AoL]] and the blessings.
   
====Amulet of Loss====
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=== Red Skull ===
If you buy an [[Amulet of Loss|AoL]], you will not drop any items when you die, however your amulet will disappear.
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If you have a [[Red Skull]], '''everything you wear''' will be lost upon a death - even if you have an [[Aol]] and/or all [[Blessings]].
   
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=== Black Skull ===
If you have a [[Red Skull]], '''everything you wear''' will fall off - even if you have an [[Amulet of Loss|AoL]]. The [[Amulet of Loss|AoL]] will still disappear.
 
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If you have a [[Black Skull]], '''everything you wear''' will be lost upon a death, including [[AoL]] and all blessings. In addition, when you respawn in the temple you will only have 40 HP and no mana.
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[[Category:Gameplay]]

Revision as of 01:08, 5 November 2019

In Tibia, you will die when your healthpoints (HP) runs out. Not everything is lost though. The Gods will grant you another chance for a small sacrifice and you can be revived in your hometown's temple.

Death tibia

If you ever die, you can still see your dead body for few seconds, before the "Select Character menu" will appear.

See also: Death Damage and Death List

Consequences of Death

Skill and Experience Loss

  • From Level 1-23 a player will lose 10% of his experience points, skill tries and spent mana.
  • From Level 24 and above a player will lose a maximum of experience points. where x is a player's level.


The above formula can be used for the maximum % percentage of the total exp, skill tries, and mana spent lost upon death before applying modifiers such as a promotion or blessings.

Dying at Level 6

Due to the loss of experience points upon death, every player whose total amount experience points fall below 1500, which would normally cause a downgrade from level 6 to level 5, will get their level reset to level 1 and will have to start all over with the character on Dawnport again. This is also known as "rooking". All possessions except those in the character's depots, including his Bank Account and spells are deleted upon being rooked.

Death Penalty Reduction

Skill and experience loss can be reduced in three different ways: by buying a promotion, by buying blessings, and by being killed in an "unfair fight."

A promotion reduces your experience loss by 30%, and for each blessing, it will reduce the experience loss by a further 8%.

Experience Percentage
Non-Promoted MeL*(1-Number of Blessings*8%) M%-(M%*Number of Blessings*8%)
Promoted MeL*(1-Number of Blessings*8%-30%) M%-(M%*Number of Blessings*8%+30%)

Where MeL [Maximum Experience Loss]:
Where M% [Maximum Percentage Loss]:
for players with level 24 and above, and for players with level lower or equal to 23.

Unfair Fight

If a player is killed during PvP combat and the sum of the levels of his killers is greater than his own level, he gets a reduced death penalty. In this case, the amount of experience and skill loss is equal to the victim's level divided by the sum of each killer's level. Death penalty is reduced maximally by 80%.

Item Loss

Number of Blessings Container Losing Chance Equipment Losing Chance
0 Bless 100% 10%
1 Bless 70% 7%
2 Bless 45% 4.5%
3 Bless 25% 2.5%
4 Bless 10% 1%
5 Bless 0% 0%

Amulet of Loss

You can still use an Amulet of Loss to avoid dropping Equipment, if you wear an AoL when you have blessings you will lose both the AoL and the blessings.

Red Skull

If you have a Red Skull, everything you wear will be lost upon a death - even if you have an Aol and/or all Blessings.

Black Skull

If you have a Black Skull, everything you wear will be lost upon a death, including AoL and all blessings. In addition, when you respawn in the temple you will only have 40 HP and no mana.