Dawnport is the new beginner's island, first mentioned on August 21, 2014 and implemented in Update 10.55. It is located westsouthwest of Ghostlands, here.
Dawnport aims to introduce the player to the game by allowing them to test each vocation to get a feel before they make their final decision. In addition, there are many areas to explore, a few quests and tasks to complete and a wide variety of creatures to hunt.
Dawnport replaces Rookgaard as the beginner's island, but Rookgaard still remains accessible to accounts with at least one character on Mainland already. To get there, simply say Rookgaard to Inigo and reply yes twice.
Unlike Rookgaard, there is no premium area in Dawnport. All players can access all areas. Players must leave Dawnport when they hit level 21, but they can leave as early as level 8. When you die on Dawnport, you will keep all your items, unless you are level 8 or higher, in which case the usual death penalty applies.
Vocations
Dawnport was created for new players to test the vocations. This means changing vocations is possible. They can do this by leaving the town in one of four directions:
- Exit northward to test Knight
- Exit eastward to test Paladin
- Exit southward to test Druid
- Exit westward to test Sorcerer
Depending on which way you go, you will automatically receive a vocation, to test if it suits you. Each vocation receives a set to start them off. If they change vocations, they will lose the original equipment pieces (weapon and shield) and gain new ones. The items gained are:
- Knights will receive a Dagger and a Wooden Shield, as well as 1 Meat, 2 Mana Potions and 10 Small Health Potions.
- Paladins will receive a Bow and 100 Arrows, as well as 1 Meat, 5 Mana Potions, 7 Small Health Potions, 1 Light Stone Shower Rune and 1 Lightest Magic Missile Rune.
- Sorcerers will receive a Spellbook of the Novice and The Scorcher, as well as 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, 2 Small Health Potions
- Druids will receive a Spellbook of the Novice and The Chiller, as well as 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, 2 Small Health Potions.
Note that players can become each vocation and obtain a total of 100 Simple Arrows, 4 Meat, 5 Light Stone Shower Runes, 5 Lightest Missile Runes, 27 Mana Potions, 21 Small Health Potions to use, as these are not reclaimed when changing vocations, but you cannot claim more than one lot of supplies. An exception to this is the 100 Simple Arrows: you can obtain another stack every 10? minutes by changing to any other vocation and changing back to Paladin.
All vocations will receive spells as well. These basic spells will be carried on to mainland. More spells can be tried out for free from level 8 onward from the NPCs in the Adventurers' Outpost. For more information see the spells section below.
Spells
The following spells are learned by all players, when they become a vocation. These spells will be swapped upon leaving the Adventurers' Outpost through the respective vocation gate. Since November 19, 2014, they are also available for free from respective spell trainers in major mainland cities, thanks to a successful proposal by Trimegis. This was done to address the issue of characters leaving Dawnport with spells irrelevant to their vocation, as well as to allow older characters fair access to those spells.
- Knights learn Bruise Bane.
- Paladins learn Magic Patch, Arrow Call.
- Sorcerers learn Magic Patch, Buzz, Scorch, Lightest Missile Rune and Light Stone Shower Rune.
- Druids learn Mud Attack, Chill Out, Magic Patch, Lightest Missile Rune and Light Stone Shower Rune.
In addition, all players can learn spells for free on Dawnport, if they meet the required level, from 8 to 20. Druids and Sorcerers can try out spells offered by Garamond, while Paladins and Knights can try out spells offered by Ser Tybald, both on the third floor of the outpost. Note that spells obtained from Garamond and Ser Tybald will be removed from your spellbook upon leaving Dawnport. The following is a list of spells they can teach.
Knights
- Level 8
- Level 10
- Level 13
Paladin
- Level 8
- Level 10
- Level 13
- Level 16
- Level 17
Druid
- Level 8
- Find Person
- Light Healing
- Light
- Apprentice's Strike (does not claim to teach it at level 8)
- Level 10
- Level 13
- Level 14
- Level 15
- Level 16
- Level 17
- Level 18
Sorcerer
- Level 8
- Level 10
- Level 13
- Level 14
- Level 15
- Level 16
- Level 17
- Level 18
Hunting Places
Dawnport has a lot of caves with a large variety of creatures, many of them unique to Dawnport. The small civilization is located in the heart of Dawnport Mountain, which has a hunting ground immediately outside.
There is a Crypt to the east, a Minotaur Mine to the west, a Goblin Cave south-east, and an Orc Cave directly below Dawnport.
Many of these hunting places require a Shovel. You do not start with one, so it is highly recommended you purchase one before looking for hunting places, or better yet, loot one from a Troll-Trained Salamander.
NPCs
Dawnport NPCs (13)
Name | Job | Buy/Sell | Location | |
---|---|---|---|---|
Captain Dreadnought | Ship Captain | ✗ | Dawnport, Adventurer's Outpost. | |
Coltrayne | Artisan Weapon Shopkeeper Armor Shopkeeper |
✓ | Dawnport, Adventurer's Outpost. | |
Garamond | Mage Sorcerer Guild Leader Druid Guild Leader |
✓ | Dawnport, Adventurer's Outpost. | |
Hamish | Magic Shopkeeper | ✓ | Dawnport, Adventurer's Outpost. | |
Inigo | Adventurer Tanner |
✓ | Dawnport, Adventurer's Outpost. | |
Menesto | Guard | ✗ | Beneath Dawnport (floor -6). | |
Mr Morris | Adventurer Scientist |
✗ | Dawnport, Adventurer's Outpost. | |
Oressa | Cleric | ✗ | Dawnport Temple. | |
Plunderpurse | Banker | ✗ | Dawnport, Adventurer's Outpost. | |
Richard | Equipment Shopkeeper Food Shopkeeper |
✓ | Dawnport, Adventurer's Outpost. | |
Ser Tybald | Knight Guild Leader Paladin Guild Leader |
✓ | Dawnport, Adventurer's Outpost. | |
Wentworth | Banker | ✗ | Dawnport, Adventurer's Outpost past the vocation rooms | |
Woblin | Adventurer | ✗ | Dawnport in a cave west of the Adventurer's Outpost. |
Creatures
Normal
Rare
Stronger, rare-spawning creatures were removed from Dawnport. They would usually accompany other creatures of their kind, e.g. Ghoul in the Crypt and Minotaur Guard in the Crystal Dungeon. These creatures had loot that is not found anywhere else.
- Cyclops in the Crypt, last floor (drops Battle Shield, Halberd, Dark Helmet).
- Ghoul in the Crypt (drops Scale Armor).
- Minotaur Guard on the second floor of the Crystal Dungeon, south-east area (drops Brass Armor, Double Axe, Minotaur Trophy).
- Orc Berserker on the final floor of the Orc Cave, south-east area (drops Battle Axe and Halberd).
Unreachable
These creatures cannot be reached and can therefore do you no harm.
Name | Exp | HP | Max. Damage | Loot |
---|---|---|---|---|
Bonelord | 170 | 260 | 235 (5 , 45 , 45 , 45 , 50 , 45 ) + 35 + 180 |
|
Braindeath | 985 | 1,225 | 155 mana drain and 690 (with 2 summons: 1390) |
|
Dragon | 700 | 1,000 | 430 (120 , 310 ) |
|
Dragon Hatchling | 185 | 380 | 200 (55 , 145 ) |
|
Dragon Lord | 2,100 | 1,900 | 670 (230 , 440 ) |
|
Giant Spider | 900 | 1,300 | 378 (300 , 78 ) + 44 |
|
Hydra | 2,100 | 2,350 | 995 (270 , 405 , 320 ) |
|
Serpent Spawn | 3,050 | 3,000 | 1550 (250 , 800 , 500 ) |
|
Quests
Name | Min Level | Rec Level | Prem | Location | Reward |
---|---|---|---|---|---|
Dawnport Quest | 2 - 20 | 2 | ✗ | Dawnport | 350 Gold Coins. |
Sanctuary of the Lizard God Quest | 2 - 20 | 4 | ✗ | Dawnport wilderness | Legion Helmet |
Items
As the new beginner island, it is impossible to bring items here from the Mainland. As such, players may be interested in the items that can be obtained on this island. The items obtained through bugs are listed in the History section.
Helmets
Armors
Legs
Boots
Shields and Spellbooks
Weapons
- Axes
- Sword
- Clubs
- Wands
- Rods
- Distance
- Ammunition
Amulets and Necklaces
Quest Items
Documents
- Book (Green) (as book)
- Book (Red) (as book)
- Book (Blue) (as book)
- Book (Orange) (as book)
- Book (Brown Thin) (as book)
- Book (Fat Green) (as book)
- Scroll
- Letter
Tools
Food
- Blueberry
- Bread
- Carrot
- Cheese
- Cherry
- Cookie
- Egg
- Fish
- Ham
- Insectoid Eggs
- Meat
- Peanut
- Salmon
- Walnut
- White Mushroom
Creature Products
- Acorn
- Antlers
- Badger Fur
- Bear Paw
- Broken Crossbow (can no longer be obtained)
- Broken Helmet (can no longer be obtained)
- Broken Shamanic Staff (can no longer be obtained)
- Bunch of Troll Hair (can no longer be obtained)
- Carrion Worm Fang
- Cyclops Toe (can no longer be obtained)
- Damselfly Eye (can no longer be obtained)
- Damselfly Wing (can no longer be obtained)
- Goblin Ear (can no longer be obtained)
- Honeycomb
- Lump of Dirt
- Marsh Stalker Beak (can no longer be obtained)
- Marsh Stalker Feather (can no longer be obtained)
- Minotaur Horn
- Minotaur Leather
- Orc Leather (can no longer be obtained)
- Orc Tooth (can no longer be obtained)
- Pelvis Bone
- Piece of Archer Armor (can no longer be obtained)
- Piece of Warrior Armor (can no longer be obtained)
- Piece of Swampling Wood (can no longer be obtained)
- Poison Spider Shell
- Purple Robe (can no longer be obtained)
- Scorpion Tail (can no longer be obtained)
- Shamanic Hood (can no longer be obtained)
- Skull Belt (can no longer be obtained)
- Small Pitchfork (can no longer be obtained)
- Spider Fangs
- Swampling Moss (can no longer be obtained)
- Wolf Paw
Potions
Runes
- Blank Rune
- Convince Creature Rune
- Cure Poison Rune
- Destroy Field Rune
- Energy Field Rune
- Fire Field Rune
- Intense Healing Rune
- Light Stone Shower Rune
- Lightest Missile Rune
- Poison Field Rune
Containers
Valuables
Other
History
10.55
- Initial implementation.
10.56
- Several bugs were fixed:
- Players can no longer throw items from the boat to the other side, preventing the Dawnport-leavers from throwing their items back for use by Dawnport (and then Rookgaard) characters.
- Players can no longer transfer items to Rookgaard. Rookgaard players, who have exploited this bug, have not lost the items obtained through the bug.
- A bug, where players could attack (defenseless) players inside the outpost was fixed. Players should no longer be able to attack other players inside the outpost at all.
- Players with level 20 can no longer leave the temple.
- The Orc Berserker, which rarely spawned deep in the orc cave, has been removed.
10.95b
- On July 5, 2016, the spawns of Ghoul and Minotaur Guard were removed from Dawnport.
10.96
Bugs
The following is a list of items that could be obtained only through exploiting bugs. These are no longer obtainable except by trading with people, who already have them.
- Battle Axe (Orc Berserker)
- Lamp (Orc Berserker)
- Halberd (Orc Berserker)
- Hunting Spear (Orc Berserker)
- Soldier Helmet (Knight vocation chest)
- Brass Armor (Knight vocation chest)
- Brass Legs (Knight vocation chest)
- Steel Shield (Knight vocation chest)
- Jagged Sword (Knight vocation chest)
- Magician's Robe (Druid and Sorcerer vocation chests)
- Mage Hat (Druid and Sorcerer vocation chests)
- Ranger's Cloak (Paladin vocation chest)
- Ranger Legs (Paladin vocation chest)
- Adventurer's Stone (Knight, Sorcerer, Druid and Paladin vocation chests)
Explanation
- Orc Berserker: once unintentionally spawned on the final floor of the Dawnport Orc Cave. This was a rare spawn.
- Knight, Sorcerer, Druid, Paladin vocation chests: you could previously throw items from the Dawnport Harbor back to the north-western section of Dawnport. You obtain the items within the vocation chests and cannot go back once you have done so (your respawn is changed to the Dawnport Harbor if you teleport).