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Legend

The citizens of Rathleton need help investigating the strange behavior of the city beggars.

Location

Oramond

Required Equipment

Rewards

?

Method

Investigate the uprising of the beggars

Find Ezebeth in the Rathleton Magistrate within the Rathleton Magistrate Plaza. Ask her for a mission and inquire about the strange behaviours of the local beggars. She will ask you to investigate what they are up to.

You must now search for A Beggar, who is located by the western stairs in the Rathleon Workshop Quarter, here. Arrive here by walking directly west when leaving Upper Rathleton via the south stairs. Talk to A Beggar and follow the prompts (hi > want > yes).

Gain entrance to and talk to the beggar King

Chavis position

Chavis is located in the south west here at the red "!"-sign. The green "^"-sign at the top leads to the city and the "^" to the right is the beggar bridge.

You will need to find and help Chavis, located in the poorhouse, which will let you talk with The Beggar King, located in the junk yard. Both the poorhouse and the entrance to The Beggar King are marked on your map with a red exclamation mark.

Chavis is directly west of A Beggar near the west gate. You will have to collect 5 Juicy Roots from the western outskirts of town to give to him. You must pick the roots yourself otherwise he will not accept roots that you did not pick.

Now enter the The Beggar King's "palace", that is the junk yard a little south-east of Chavis and a west-south-west of A Beggar. To enter go through a quest door and go one level down.

Once you have reached The Beggar King, follow the conversation with him and you will hear that there have been some mysterious goings-on lately. To find out what exactly, you will have to go deeper into the sewers to find the Glooth Brothers.

Gain entrance to the abandoned sewer system

Jacob from south wall

Route to Jacob through the south wall and down the ladder just north east of the marked door in the wall. (The "!" marks The Beggar King location)

Find either of the two Glooth Brothers - Jacob or Elliott - both in the Rathleton Sewer. The easiest to access is Jacob (here). To reach Jacob from The Beggar King's palace (ground floor), go west to the wall and climb the ladder onto the city wall. Now follow the wall south until the wall turns east. You should see a sewer crate at the next exit. Go down this sewer grate and down the stairs a little north. Jacob will be found in the room east of here.

Ask Jacob for a mission. He wants you to help repair the sewers. Accept the task and explore the sewers in search of loose pipes and generators, which will be recognized by the black smoke that comes out of them. Repair at least 20 by using them and report back to either Jacob or Elliott, no matter which NPC started the task.

Now ask one of the NPCs about the abandoned sewers (you must say exactly this; he will not even respond to abandoned sewer).

Investigating the abandoned sewers

File:Dark trail investigation edit.png

Go from top right (red circle) via the mission door (marked with "!") all the way to the bottom left corner (green circle). When your quest log has been updated, you walk all way back to the (red circle).

The entrance to the sewers will be marked on your map, it is a little to the left of Jacob and one floor down. So walk west from Jacob and go down one floor, here, to find the quest door. You will find a connection to a Jade floored cave with Demons and Grim Reapers.

To get to the end of this cave you will meet lots of Demons and Grim Reapers. Often 2 demons together with some grims and some Metal Gargoyles. Be at least a 2 player team around level 220+ and fully supplied (remember you will need to walk all way back again to exit the cave).

When back report back to either of the glooth brothers by using the keyword: abandoned sewers. You will be instructed to talk to Barazbaz.

Talk to Barazbaz, Marvin and Jondrin

Go back to the magistrate building. You can find Barazbaz in the building, to the west of the entrance. Ask him about the abandoned sewers. He will ask you to go to Marvin and vote for a greater funding of the archives before he can help you.

Marvin is a few steps to the east. Talk to him about funding and put in ONE vote to improve the funding of the historical archives.

Afterwards, ask Barazbaz once more about the abandoned sewers. He will tell you about the catacombs, and ask you to get a necrometer from Jondrin, who is located directly one floor upstairs.

Before Jondrin can give you a necrometer, however, he will send you to do a probe task for Doubleday if you haven't yet done so. Check the Oramond Quest/Spoiler for details on this task. Once you have the necrometer, you can proceed to the next mission.

Return to the end of the abandoned sewers and the necrometer will allow you to teleport through the magic tiles. To enter the next room you need a team of 4 players to be able to pull the lever. Once you do so, you will come to a room with the first boss: the Ravager.

File:Tibia Tutorial Como matar a The Revager - Dark trails - Oramond - Glooth engineer Outfit

The tactics to kill the boss are quite easy. Have a high level knight lure the pharao boss away, and make sure neither he or his summoned elder mummies walk on 'lizard tiles'. Those will heal both the boss and the summoned Greater canopic jars to be healed. Kill the greater jars first and when they are down focus on luring the boss away from the smaller jars. Once he is out of range (do not lure him too far) trap him in such a way that he can not move to the 'lizard tiles'. Finally, you can kill the Ravager.

After his room you will be teleported out into a reward room where you will find both a notebook and a bag with some valuables. Take the notebook to Barazbaz and ask him about the notebook. He will redirect you to Sholley, who is two floors above him.

Follow the conversation and ask her about her friend. Her friend is Harsin and he was last seen in a bed and breakfast. Go the the inn just west of the city and talk to Roswitha about Harsin. She will tell you he moved and was helped by Quandon. Quandon is just south west of her inn after a quest door, but when you go upstairs you fill find his body only. Talk to Sholley again about Quandon and she will ask you to meet Barnabas Dee and talk about a strange ritual.

Barnabas Dee will need 15 blue pollen, which can be found in the hydra cave north west of the town. Once you collected 15 pollen talk to him again and just follow the conversation. He will teleport you into a cave with Murderous Ghosts. Just walk by them and enter the next teleporter. Quandons ghost will tell you about the Death Priest Shargon who killed him and he will ask you to meet Terrence just south of the city to gain access to Shargons room.

Terrence will need you to help in the war against the minotaurs before he can let you enter. You need to ask him about the manway and doing an effort in the war against the minotaurs. Do at least one mission involving minotaurs, i.e. Rathleton Turnip Party or killing minor/major minotaurs.

Once you did that you gain access to the caves where Shargon resides. The door to enter the place is located north of the east bridge of Oramond, here.

File:Tibia Tutorial Como matar a Death Priest Shargon - Oramond - Rathleton - Glooth engineer Outfit

Transcripts

Investigate the uprising of the beggars

Player: Hello
Ezebeth: Hello! I guess you are here for a mission.
Player: mission
Ezebeth: Well, there is little where we need help beyond the normal tasks you can do for the city. However, there is one thing out of the ordinary where some assistance would be appreciated.
Player: assistance
Ezebeth: It's nothing really important, so no one has yet found the time to look it up. It concerns the towns beggars that have started to behave strange lately.
Player: strange
Ezebeth: They usually know better than to show up in the streets and harass our citizens, but lately they've grown more bold or desperate or whatever. I ask you to investigate what they are up to. If necessary, you may scare them away a bit.

Dark Trails Quest

Player: Hello
A Beggar: Hi! What is it, what d'ye want?
Player: want
A Beggar: The guys from the magistrate sent you here, didn't they?
Player: yes
A Beggar: Thought so. You'll have to talk to the king though. The beggar king that is. The king does not grant an audience to just everyone. You know how those kings are, don't you? ...
A Beggar: However, to get an audience with the king, you'll have to help his subjects a bit. ...
A Beggar: His subjects that would be us, the poor, you know? ...
A Beggar: So why don't you show your dedication to the poor? Go and help Chavis at the poor house. He's collecting food for people like us. ...
A Beggar: If you brought enough of the stuff you'll see that the king will grant you entrance in his palace.
Player: palace
A Beggar: The king resides in the cellars in a backyard of the junk yard.

Dark Trails Quest

Gain entrance to and talk to the beggar King

Player: Hello
Chavis: Hey there! You don't happen to have some food on you, you're willing to share? Well, where are my manners, a warm welcome for now.
Player: food
Chavis: Hey there, just to let you know - I am not a man of many words. I prefer 'deeds', you see? The poor of this city will not feed themselves. ...
Chavis: So in case you've got nothing better to do - and it sure looks that way judging by how long you're already loitering around in front of my nose - please help us. ...
Chavis: If you can find some of the nutritious, juicy roots in the outskirts of Rathleton, bring them here. We will gladly take bundles of five roots each, and hey - helping us, helps you in the long term, trust me.
Player: roots
Chavis: They are nutritious, cost nothing and are good for the body hair. If you can bring us bundles of five juicy roots each - we will make it worth your while for the magistrate.

Dark Trails Quest


(Need transcripts here for: bringing the 5 roots back to Chavis)

Player: Hello
The Beggar King: Hi! You look like someone on a mission.
Player: mission
The Beggar King: So I guess you are the one that the magistrate is sending to look after us, eh?
Player: yes
The Beggar King: Fine. But the first thing you have to know is that we are not the city's problem. We are just trying to survive. We usually seek shelter in the sewers. ...
The Beggar King: There we are comparatively warm and safe. At least we were. But recently something has changed. There is something in the sewers. And it is hunting us.
Player: something
The Beggar King: Yeah. No one has seen it and lived to tell the tale. People are missing and sometimes there are traces of blood or someone heard a scream, but that's all. We have no idea if the killer is a man or a beast, but there is something out there.
Player: traces
The Beggar King: Some of the more daring of us tried to follow the tracks that were left, but they always lost the trail close to the abandoned sewers, in the east of the sewer system.
Player: abandoned sewers
The Beggar King: Some parts of the sewers were abandoned when they were beyond repair due to old age and earthquakes. ...
The Beggar King: That part was never truly well liked. There were rumours that the workers found some ancient structures there and that it was ripe with accidents during the construction. ...
The Beggar King: The city sealed those parts off, and I have no idea how anything could get in or out without the permission of the magistrate. ...
The Beggar King: But since you are investigating on their behalf, you might work out some agreement with them, if you're mad enough to enter the sewers at all. ...
The Beggar King: However, you will have to talk to one of the Glooth Brothers who are responsible for the sewer system's maintenance. You'll find them somewhere down there.

Dark Trails Quest

Gain entrance to the abandoned sewer system

Player: Hello
Jacob: <nods> Hi.
Player: mission
Jacob: We're not on a mission, this is just stupid convict labour. The sewers need repair. You in?
Player: yes
Jacob: Good. Loose pipe and generator valves, there's smoke evading. That's how you recognise them. Should hold tight to correct the flows. Need about, oh, twenty of them at least shut to have a decent flow. Report to me or Elliott.

Dark Trails Quest

Player: hello
Jacob: <nods> Hi.
Player: abandoned sewers
Jacob: You want to enter the abandoned sewers? That's rather dangerous and not a good idea, man. That part of the sewers was not sealed off for nothing, you know? ...
Jacob: But hey, it's your life, bro. So here's the deal. I'll let you into the abandoned sewers if you help me with our mission.
Player: mission
Jacob: Elliott keeps calling it that. It's just another job! You fixed some of those loose valves then? Let me check, ok?
Player: ok
Jacob: Good. Thanks, man. That's one vote you got for helping us with this.

Dark Trails Quest

Player: Hello
Player: abandoned sewers
Jacob: Wow, you already did it, that's fast. I'm used to a more laid-back attitude from most people. It's a shame to risk losing you to some collapsing tunnels, but a deal is a deal. ...
Jacob: I hereby grant you the permission to enter the abandoned part of the sewers. Take care, man! ...
Jacob: If you find something interesting, come back to talk about the abandoned sewers.

Dark Trails Quest

Investigating the abandoned sewers

Player: Hello
Jacob: <nods> Hi.
Player: abandoned sewers
Jacob: I'm glad to see you back alive and healthy. Did you find anything interesting that you want to report?
Player: report
Jacob: A sacrificial site? Damn, sounds like some freakish cult or something. Just great. And this ancient structure you talked about that's not part of the sewers? You'd better see the local historian about that, man. ...
Jacob: He can make more sense of what you found there. His name is Barazbaz. He should be in the magistrate building.

Dark Trails Quest


Talk to Barazbaz, Marvin and Jondrin

Player: Hello
Barazbaz: Oh, hello there!
Player: abandoned sewers
Barazbaz: Ancient structures in the sewers you say? Well, our city has had a certain bloody past, even before it has been city at all. But to investigate the archives for what you may have found is a time-consuming process. ...
Barazbaz: Usually, I'm too much bound to my duties to the city to sacrifice time for such an endeavour. ...
Barazbaz: But on the other hand, just now is the time of an important decision of the magistrate concerning the funding of the archives. It is a matter easily overlooked by our good citizens. ...
Barazbaz: If you'd be so kind to place just one of your votes for the funding of the archives, I would be inclined to take the time for your investigation in turn. ...
Barazbaz: Just go to Marvin in the magistrate and vote for a greater funding of the archives. Afterwards, I might be able to present you with some first results of my investigations on your behalf.

Dark Trails Quest

Player: Hello
Marvin: Ah, you come just in time for the special voting about the most recent funding project. I guess you want to participate in it.
Player: funding
Marvin: So far you earned 3 votes. Each single vote can be spent on a different topic, or you can also cast all your votes on one voting. ...
Marvin: Well, in topic B you have the possibility to vote for the funding of the archives, import of bug milk or street repairs.
Player: archives
Marvin: How many of your 3 votes do you want to cast?
Player: 1
Marvin: Did I get that right: You want to cast 1 of your votes on funding for the archives?
Player: yes
Marvin: Thanks, you successfully cast your vote. Feel free to continue gathering votes by helping the city! Farewell.

Dark Trails Quest

Player: Hello
Barazbaz: Oh, hello there!
Player: abandoned sewers
Barazbaz: Excellent! Concerning the ancient ruins that you have found, well, if you are not familiar with the city's history, feel free to browse a few books here. I will only refer to some basics here, so I don't waste your time. ...
Barazbaz: The first humans that lived here and that we have any records of lived in slavery of an ancient evil. ...
Barazbaz: The nature of this evil is up to debate, but there are hints that this evil predated the settlement of men and that it perhaps was part of a more ancient civilisation or caused the downfall of the latter. ...
Barazbaz: After that evil had been overcome, much was sealed away. Some say that only forbidden knowledge had been sealed, but others like me were always worried that more had been hidden. ... Barazbaz: Something like the ruins you have found. What you have seen there hints to a new incident, though. As if someone or something was searching for something. In the past, when those ruins were buried, people were primitive and superstitious. ...
Barazbaz: Today, we have advanced far more and could have the ruins investigated in a far more efficient way. And that is what I would just recommend you to do: get a necrometer from magistrate Jondrin upstairs and investigate the ruins thoroughly.

Dark Trails Quest

Player: Hello
Jondrin: Hi!
Player: necrometer
Jondrin: A necrometer? Have you any idea how rare and expensive a necrometer is? There is no way I could justify giving a necrometer to an inexperienced adventurer. Hm, although ... if you weren't inexperienced that would be a different matter. ...
Jondrin: Did you do any measuring task for Doubleday lately?
Player: yes
Jondrin: Indeed I heard you did a good job out there. <sigh> I guess that means I can hand you one of our necrometers. Handle it with care.

Dark Trails Quest
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