Property Value
Combat Properties
Health Health Icon 325
Experience Experience Icon 185
Speed Haste Icon 90
Armor Armor Icon 15
Est. Max Dmg 100
Summon (not possible)
Convince (not possible)
General Properties
Name Dark Magician
Classification Sorcerers
Spawn Type
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 80%
Fire 90%
Death 105%
Energy 80%
Holy 80%
Ice 90%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 8.1
December 11, 2007
Status Active
Dark Magician
You see a dark magician.
  • Feel the power of my runes!
  • Killing you gets expensive!
  • My secrets are mine alone!
  • Stand still!


The road of sorcery has led many to great wisdom and power. Others have left the way that the magician orders have aspired. Fallen victim to the misuse of their magical powers for personal and selfish goals, those magicians have turned their backs on their fellow sorcerers and tread forbidden paths to acquire more and more power. Some magicians are pursuers of the dark arts of sorcery right from the beginning of their career, others became Dark Magicians by looking for revenge or sometimes only survival after being cast out by the magic orders. Still, knowing that they are magically gifted and thus feeling superior to humanity and ordinary mortals, the Dark Magicians carve their own niches in existence. They can be found in hidden caves as well as in ruins or remote hideouts. Although usually loners, they sometimes have minions to help them with their evil schemes or serve themselves under the rule of a more powerful being. In the service of some scrupulous leader or for their own good, they pursue sinister researches and projects. In their aspiration for power, they often meet their death by the hands of more skilled adventurers. Only a few of the Dark Magicians have what it takes to endure the long road to become a necromancer or a warlock after years of studying and gathering power.

New creature in the Winter Update 2007. They are often found with other Dark Magicians, Dark Apprentices and Mad Scientists. They seem to be a parody of high level Sorcerers.


Melee (0-30), Heavy Magic Missile (20-30), Fireball (5-40), Haste, Invisibility, Self Healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Hero Cave (Edron), Magician Tower, Dark Cathedral and Yalahar Academy of Magic in Magician Quarter and a single one on The Witches' Cliff (only accessible during a quest).


Will try to keep a distance from opponents while using a variety of spells.


Kill them fast to reduce the damage done to you.

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