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When construction started during the reign of king Tibianus II, the Dark Cathedral was planned to be the most impressive cathedral of all time. But due to an enormous earthquake its construction was never finished. The convicts who were forced to help build the cathedral decided to stay, however. The ruins are cursed and anybody who dares to go there might not return to the surface. All those that travel there leave the place with bad luck for the rest of their life. Crumbling structures might fall upon the adventurer who can then not escape. Those who survive the dangers of nature will face the soul-eating ghosts of those who have died in the catastrophe. According to Lorbas, there are no riches or treasures left in the ruins, the gold of his order melted away in funding the cathedral's construction...

The Dark Cathedral is located south of the Outlaw Camp, and west of the dreaded Plains of Havoc, and can only be reached by crossing the big plains (On this part is dangerous because on the center of the plains there is some giant spider that can be lured), south of the swamp of Venore.
While the first and the second floor can be reached by going down Stairs, the third floor can only be reached by going through a teleporter. Starting from the stairs on the second floor you have to keep walking south, into a big room, the teleporter is at the end of the room. Before you can enter the teleporter, you have to switch the 6 Levers in the 5 rooms around the big room. There is a time limit of somewhere between 30 seconds and 2.5 minutes (unconfirmed). For that reason, it is advisable to switch the levers with a team, or do one round to kill all monsters, and a second one to switch all levers. Level 40/50 mages can do it in one round, killing all creatures with area attack runes such as Avalanche or Great Fireballs etc.. Or just run, run, run.

Mages can hunt here at level 30+ and get 100k/h by shooting Avalanche Runes. Only thing is that you need a good magic level, so you can hit some creatures in one hit and don’t waste that much avalanches.

Part of The Thieves Guild Quest, the CGB Secret Service Quest, the male Mage Outfits Quest and the female Summoner Outfits Quest takes place here.


Dark Cathedral NPCs (2 NPCs)
NameJobBuy/SellLocation
AngelinaAngelinaClericDark Cathedral, three floors down
LorbasLorbasClericNear Dark Cathedral


Monsters of Dark Cathedral

Name   Exp HP sum/con Loot
Bat Bat 10 30 250/250
Poison Spider Poison Spider 22 26 270/--
Centipede Centipede 34 70 335/--
Skeleton Skeleton 35 50 300/300
Rotworm Rotworm 40 65 --/305
Scorpion Scorpion 45 45 310/--
Smuggler Smuggler 48 130 390/390
Wild Warrior Wild Warrior 60 135 420/420
Bandit Bandit 65 245 450/450
Ghoul Ghoul 85 100 450/450
Dark Apprentice Dark Apprentice 100 225 --/--
Assassin Assassin 105 175 --/450
Ghost Ghost 120 150 --/--
Tarantula Tarantula 120 225 485/--
Witch Witch 120 300 --/--
Dark Monk Dark Monk 145 190 --/480
Hunter Hunter 150 150 --/530
Mummy Mummy 150 240 --/--
Slime Slime 160 150 --/--
  • This creature drops no loot.
Stone Golem Stone Golem 160 270 590/590
Bonelord Bonelord 170 260 --/--
Dark Magician Dark Magician 185 325 --/--
Monk Monk 200 240 600/--
Demon Skeleton Demon Skeleton 240 400 620/620
Rukor Zad Rukor Zad 380 380 --/--

Possible lured monsters

Name   Exp HP sum/con Loot
Vampire Vampire 305 475 --/--
Giant Spider Giant Spider 900 1300 --/--


Maps

Dark Cathedral 1

First Floor Respawns
A 2 Bandits, 2 Smugglers K 3 Wild Warriors
B 2 Bandits, 2 Wild Warriors L 2 Bandits
C 3 Bandits, 2 Smugglers, 3 Wild Warriors M 2 Centipedes
D 3 Slimes N 6 Bandits, 2 Wild Warriors
E 3 Poison Spiders O 2 Bandits, 3 Wild Warriors
F 2 Bats, 1 Wild Warrior P 3 Bandits, 3 Smugglers
G Rotworm cave Q 3 Bandits
H Lots of Poison Spider, 1 Scorpion, Tarantula cave R 3 Bandits
I Undead cave S 1 Assassin, 3 Bandits
J 1 Slime, Slime and Bonelord cave T 2 Assassins, 4 Bandits, 1 Dark Monk

Resp-2DC

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