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{{Infobox Hunt
{{Infobox_Hunt|List={{{1|}}}|GetValue={{{GetValue|}}}
 
 
| name = Dark Cathedral
 
| name = Dark Cathedral
 
| image = Dark Monk
 
| image = Dark Monk
 
| implemented = 7.5
 
| implemented = 7.5
 
| city = Venore
 
| city = Venore
| location = West of [[Plains of Havoc]], [http://tibia.wikia.com/wiki/Mapper?coords=127.152,126.88,7,3,1,1 here].
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| location = West of [[Plains of Havoc]], {{Mapper Coords|127.152|126.88|7|3|text=here}}.
 
| vocation = All vocations.
 
| vocation = All vocations.
 
| lvlknights = 25
 
| lvlknights = 25
Line 15: Line 15:
 
| defpaladins =
 
| defpaladins =
 
| defmages =
 
| defmages =
| exp = Very good
 
 
| loot = Good
 
| loot = Good
  +
| lootstar = 4
 
| exp = Very Good
  +
| expstar = 5
 
| bestloot = Stuffed Toad
 
| bestloot = Stuffed Toad
 
| bestloot2 = Mini Mummy
 
| bestloot2 = Mini Mummy
| bestloot3 = Slingshot
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| bestloot3 = Reins
| bestloot4 = Witch Hat
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| bestloot4 = Slingshot
| bestloot5 = Deer Trophy
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| bestloot5 = Witch Hat
 
| map = Dark Cathedral 0.png
 
| map = Dark Cathedral 0.png
 
| mapwidth = 250px
 
| mapwidth = 250px
 
}}
 
}}
  +
__TOC__
The Dark Cathedral was once planned to be the most impressive cathedral of all time. But due to an enormous earthquake it has been destroyed. The ruins are cursed and anybody who dares to go there might not return to the surface. All those that travel there leave the place with bad luck for the rest of their life. Crumbling structures might fall upon the adventurer who can then not escape. Those who survive the dangers of nature will face the soul-eating ghosts of those who have died in the catastrophe.
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When construction started during the reign of king [[Tibianus II]], the '''Dark Cathedral''' was planned to be the most impressive cathedral of all time. But due to an enormous earthquake its construction was never finished. The convicts who were forced to help build the cathedral decided to stay, however. The ruins are cursed and anybody who dares to go there might not return to the surface. All those that travel there leave the place with bad luck for the rest of their life. Crumbling structures might fall upon the adventurer who can then not escape. Those who survive the dangers of nature will face the soul-eating ghosts of those who have died in the catastrophe.
 
According to [[Lorbas]], there are no riches or treasures left in the ruins, the gold of his order melted away in funding the cathedral's construction...
 
According to [[Lorbas]], there are no riches or treasures left in the ruins, the gold of his order melted away in funding the cathedral's construction...
   
The Dark Cathedral is located south of the [[Outlaw Camp]], and west of the dreaded [[Plains of Havoc]], and can only be reached by crossing the big plains (On this part is dangerous because on the center of the plains there is some giant spider that can be lured), south of the swamp of [[Venore]].<br />While the first and the second floor can be reached by going down [[Stairs]], the third floor can only be reached by going through a [[Magic Forcefield|teleporter]]. Starting from the stairs on the second floor you have to keep walking south, into a big room, the teleporter is at the end of the room. Before you can enter the teleporter, you have to switch the 6 [[Lever]]s in the 5 rooms around the big room. There is a time limit of somewhere between 30 seconds and 2.5 minutes (unconfirmed). For that reason, it is advisable to switch the levers with a team, or do one round to kill all monsters, and a second one to switch all levers.
+
The Dark Cathedral is located south of the [[Outlaw Camp]], and west of the dreaded [[Plains of Havoc]], and can only be reached by crossing the big plains (On this part is dangerous because on the center of the plains there is some giant spider that can be lured), south of the swamp of [[Venore]].<br />While the first and the second floor can be reached by going down [[Stairs]], the third floor can only be reached by going through a [[Magic Forcefield|teleporter]]. Starting from the stairs on the second floor you have to keep walking south, into a big room, the teleporter is at the end of the room. Before you can enter the teleporter, you have to switch the 6 [[Lever]]s in the 5 rooms around the big room. There is a time limit of somewhere between 30 seconds and 2.5 minutes (unconfirmed). For that reason, it is advisable to switch the levers with a team, or do one round to kill all monsters, and a second one to switch all levers. Level 40/50 mages can do it in one round, killing all creatures with area attack runes such as [[Avalanche]] or [[Great Fireball]]s etc.. Or just run, run, run.
   
 
Mages can hunt here at level 30+ and get 100k/h by shooting [[Avalanche Rune]]s. Only thing is that you need a good magic level, so you can kill some creatures in one hit and don’t waste that much avalanches.
Level 40/50 Mages can do it in one round, killing all creatures with area attack runes such as [[Avalanche]] or [[Great Fireball]]s etc.. Or just run/run/run.
 
 
TIP:
 
For Mages, you can hunt here at level 30+ and get 100k/h by shooting avalanches! Only thing is that you need a good magic level, so you can hit some creatures in one hit and don’t waste that much avalanches.
 
   
  +
{{JSpoiler|Part of [[The Thieves Guild Quest]], the [[CGB Secret Service Quest]], the male [[Mage Outfits Quest]] and the female [[Summoner Outfits Quest]] takes place here.}}
 
{{clear}}
 
{{clear}}
 
<!-- Do not add NPCs here, instead, click on the header of the NPC section and add them to that list. They will automatically show up here (after browser refresh). -->
 
<!-- Do not add NPCs here, instead, click on the header of the NPC section and add them to that list. They will automatically show up here (after browser refresh). -->
{{:Dark Cathedral NPCs}}
 
   
{{Template:Infobox Creature/List/Header|Monsters of Dark Cathedral}}
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{{:Dark Cathedral NPCs}}
  +
{{CreatureList|type=List/Sorted|caption=Monsters of Dark Cathedral
{{:Bat|List}}
 
  +
|Bat
{{:Poison Spider|List}}
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|Poison Spider
{{:Centipede|List}}
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|Centipede
{{:Skeleton|List}}
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|Skeleton
{{:Rotworm|List}}
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|Rotworm
{{:Scorpion|List}}
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|Scorpion
{{:Smuggler|List}}
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|Smuggler
{{:Wild Warrior|List}}
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|Wild Warrior
{{:Bandit|List}}
 
  +
|Bandit
{{:Ghoul|List}}
 
  +
|Ghoul
{{:Dark Apprentice|List}}
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|Dark Apprentice
{{:Assassin|List}}
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|Assassin
{{:Ghost|List}}
 
  +
|Ghost
{{:Tarantula|List}}
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|Tarantula
{{:Witch|List}}
 
  +
|Witch
{{:Dark Monk|List}}
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|Dark Monk
{{:Hunter|List}}
 
  +
|Hunter
{{:Mummy|List}}
 
  +
|Mummy
{{:Slime|List}}
 
  +
|Slime
{{:Stone Golem|List}}
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|Stone Golem
{{:Bonelord|List}}
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|Bonelord
{{:Dark Magician|List}}
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|Dark Magician
{{:Monk|List}}
 
  +
|Monk
{{:Demon Skeleton|List}}
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|Demon Skeleton
{{:Rukor Zad|List}}
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|Rukor Zad
 
  +
}}
{{Template:Infobox Creature/List/Header|Possible lured monsters}}
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{{CreatureList|type=List/Sorted|caption=Possible lured monsters
{{:Vampire|List}}
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|Vampire
{{:Giant Spider|List}}<br>
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|Giant Spider
  +
}}
   
=== Maps ===
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== Maps ==
[[File:Dark Cathedral 1.png|350px]]<br/>
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[[File:Dark Cathedral 1.png|350px]]<br />
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="4"|First Floor Respawns
 
!colspan="4"|First Floor Respawns
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|T
 
|T
 
|2 [[Assassin]]s, 4 [[Bandit]]s, 1 [[Dark Monk]]
 
|2 [[Assassin]]s, 4 [[Bandit]]s, 1 [[Dark Monk]]
|-
 
 
|}
 
|}
   
[[Image:Resp-2DC.GIF|350px]]
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[[File:Resp-2DC.GIF|350px]]

Latest revision as of 19:10, 9 April 2019


When construction started during the reign of king Tibianus II, the Dark Cathedral was planned to be the most impressive cathedral of all time. But due to an enormous earthquake its construction was never finished. The convicts who were forced to help build the cathedral decided to stay, however. The ruins are cursed and anybody who dares to go there might not return to the surface. All those that travel there leave the place with bad luck for the rest of their life. Crumbling structures might fall upon the adventurer who can then not escape. Those who survive the dangers of nature will face the soul-eating ghosts of those who have died in the catastrophe. According to Lorbas, there are no riches or treasures left in the ruins, the gold of his order melted away in funding the cathedral's construction...

The Dark Cathedral is located south of the Outlaw Camp, and west of the dreaded Plains of Havoc, and can only be reached by crossing the big plains (On this part is dangerous because on the center of the plains there is some giant spider that can be lured), south of the swamp of Venore.
While the first and the second floor can be reached by going down Stairs, the third floor can only be reached by going through a teleporter. Starting from the stairs on the second floor you have to keep walking south, into a big room, the teleporter is at the end of the room. Before you can enter the teleporter, you have to switch the 6 Levers in the 5 rooms around the big room. There is a time limit of somewhere between 30 seconds and 2.5 minutes (unconfirmed). For that reason, it is advisable to switch the levers with a team, or do one round to kill all monsters, and a second one to switch all levers. Level 40/50 mages can do it in one round, killing all creatures with area attack runes such as Avalanche or Great Fireballs etc.. Or just run, run, run.

Mages can hunt here at level 30+ and get 100k/h by shooting Avalanche Runes. Only thing is that you need a good magic level, so you can kill some creatures in one hit and don’t waste that much avalanches.

Part of The Thieves Guild Quest, the CGB Secret Service Quest, the male Mage Outfits Quest and the female Summoner Outfits Quest takes place here.


Dark Cathedral NPCs (2 NPCs)
NameJobBuy/SellLocation
AngelinaAngelinaClericDark Cathedral, three floors down
LorbasLorbasClericNear Dark Cathedral


Monsters of Dark Cathedral
NameExpHPMax. DamageLoot
Bat
Bat
1030Physical Damage
Poison Spider
Poison Spider
222622 (20 Physical Damage, Earth Damage)
Centipede
Centipede
347046
Skeleton
Skeleton
355030 (17 Physical Damage, 13 Life Drain)
Rotworm
Rotworm
406540 Physical Damage
Scorpion
Scorpion
454567
Smuggler
Smuggler
4813060 Physical Damage
Wild Warrior
Wild Warrior
6013570 Physical Damage
Bandit
Bandit
6524543 Physical Damage
Ghoul
Ghoul
8510097 (70 Physical Damage, 27 Life Drain)
Dark Apprentice
Dark Apprentice
100225100 (54 Physical Damage, 26 Fire Damage, 20 Energy Damage)
Assassin
Assassin
105175160 Physical Damage
Ghost
Ghost
120150125 (80 Physical Damage, 45 Life Drain)
Tarantula
Tarantula
12022592
Witch
Witch
120300105 (20 Physical Damage, 85 Fire Damage)
Dark Monk
Dark Monk
145190150 (100 Physical Damage, 50 Life Drain)
Hunter
Hunter
150150120 Physical Damage
Mummy
Mummy
150240129 (85 Physical Damage, Earth Damage, 40 Death Damage)
Slime
Slime
160150110 Physical Damage + 330 Summons
  • This creature drops no loot.
Stone Golem
Stone Golem
160270110 Physical Damage
Bonelord
Bonelord
170260235 (Physical Damage, 45 Fire Damage, 45 Energy Damage, 45 Earth Damage, 50 Death Damage, 45 Life Drain) + 35 Mana Drain + 180 Summons
Dark Magician
Dark Magician
185325100 (30 Physical Damage, 40 Fire Damage, 30 Energy Damage)
Monk
Monk
200240130 Physical Damage
Demon Skeleton
Demon Skeleton
240400235 (185 Physical Damage, 50 Death Damage)
Rukor Zad
Rukor Zad
380380370
Possible lured monsters
NameExpHPMax. DamageLoot
Vampire
Vampire
305475350 (150 Physical Damage, 200 Life Drain)
Giant Spider
Giant Spider
9001,300378 (300 Physical Damage, 78 Earth Damage) + 44 Summons

Maps

Dark Cathedral 1

First Floor Respawns
A 2 Bandits, 2 Smugglers K 3 Wild Warriors
B 2 Bandits, 2 Wild Warriors L 2 Bandits
C 3 Bandits, 2 Smugglers, 3 Wild Warriors M 2 Centipedes
D 3 Slimes N 6 Bandits, 2 Wild Warriors
E 3 Poison Spiders O 2 Bandits, 3 Wild Warriors
F 2 Bats, 1 Wild Warrior P 3 Bandits, 3 Smugglers
G Rotworm cave Q 3 Bandits
H Lots of Poison Spider, 1 Scorpion, Tarantula cave R 3 Bandits
I Undead cave S 1 Assassin, 3 Bandits
J 1 Slime, Slime and Bonelord cave T 2 Assassins, 4 Bandits, 1 Dark Monk

Resp-2DC